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    Ones to Watch: Wii and DS for November 2009

    By Joe Fourhman | November 2, 2009

    doclouisPOThose of us who made the Club Nintendo Platinum Elite may already be enjoying the first Wii release of the month, Doc Louis’s Punch-Out. The rest of you, read on and see what Nintendo has on their little white plate.

    November 3
    Academy of Champions Soccer – Ubisoft’s arcade soccer + Hogwarts game is finally out. This one made an initial splash for including characters from Ubisoft’s stable like Jade and Mr. Splinter Cell.

    LEGO Rock Band – The multiplatform family-focused Rock Band title arrives. I still think it’s odd that the setlist isn’t true kids music from established kids bands, because what you are getting really isn’t appreciably different from a regular Rock Band setlist. 2009 seems to be the year that Harmonix finally squanders all that goodwill they’ve built up since the initial RB release. And speaking of that, Band Hero is also out this week. Both are also on DS.

    Rabbids Go Home – The evolution of the Rabbids into a genuine gaming brand is complete as they get their first non-garbage-minigames game. Actually sounds pretty funny, if you can stomach the oh-so-zany Rabbid marketing. (Also on DS)

    November 9
    Excitebike: World Rally – Nintendo stealth-announced this new WiiWare title on the October 26th Nintendo Week show. Looks like a fair redux of the NES original, with some very familiar track layouts just at a new 3D camera angle. And it still has a level editor!

    Read the rest of this entry »


    Nintendo Download Monday – the another freaking Street Fighter?!?! edition

    By Joe Fourhman | November 2, 2009

    nintendo-logo1Seriously. Can we just knock this the hell off? How many ports of Street Fighter do we need on the Virtual Console? To make matters worse, this “new” one is a TG-16 version hilariously titled “Fighting Street”! Are you freaking kidding me?!?! Yeah, sure, let’s sell it for 800 points, because that’s fair. Or you can hold out for Fighting Street Alpha Prime DX.

    In other news, you can keep the Halloween train rollin’ with “Aha! I Got It!” Escape Game, which tells the horrifying tale of a father who locks his son in a room and forces him to find a way out. 500 points gets you this WiiWare torture porn simulator. Wait… it’s not supposed to sound scary?

    The only first party offering is Sparkle Snapshots, a 500-point DSiWare app that enhances the built-in camera tools.

    You’ll also find the Sega Master System version of R-Type, some intriguing DSi games about vikings and giants, and another pair of needless WiiWare releases involving carnivals and card games. All neatly available for your perusal after the jump.

    Read the rest of this entry »


    Weekend AeroProTip: Space Station Silicon Valley

    By Joe Fourhman | October 31, 2009

    spacesilicon

    GAME> Space Station Silicon Valley (1998)
    SYSTEM> Nintendo 64
    SOURCE> Nintendo Power #116, January 1999

    The guys that made this game went on to make Grand Theft Auto, a series which would also come packed with hidden cheapie arcade games.


    Coming soon, the only legitimate way to catch Arceus

    By Joe Fourhman | October 29, 2009

    the_or10Finally, after years of waiting, US Pokemon fans (including Puerto Rico!) will have a legitimate means to catch Arceus.

    Nintendo Power revealed the news in issue #248; the Arceus distribution will be at Toys R Us from November 7 through 15. As with previous critter handouts, you’ll just have to show up and download it over the DS WiFi.

    Arceus can change its type based on certain held items, which might make it a good pinch-hitter on your team. It is the last final absolute end of the Diamond/Pearl/Platinum generation Pokedex. And if the upcoming HeartGold and SoulSilver releases follow the remake trend and do not add any new types, Arceus could be our last new pokemon for quite a while.

    Up until now, odds are that if you encountered somebody with an Arceus… it was a hacked fake. So it will be nice to get a legal version of this rare beast.


    First Thirty: A Boy and His Blob

    By Joe Fourhman | October 28, 2009

    blobboxAt every turn, I wonder if WayForward’s Wii-exclusive A Boy and His Blob is doing enough.

    Does the box art stand out on the Wii racks filled with Game Party and flash puzzle ports and no-name platformers?

    Is there enough residual brand awareness to draw in those who would have played this franchise twenty years ago on NES and Game Boy?

    Does the 2D style look classy and polished, or does it come off as a budget title?

    Is the game BIG enough?

    A Boy and His Blob begins very simply. There’s a short cutscene, and the Boy wakes up in his coolass treehouse. The first mission is to go find Blob, and from there you head into a hub-based level structure (still the treehouse) where you essentially choose each level one at a time.

    If you remember the formula of the original games, you’ll be right at home. You still toss jellybeans to determine the type and location of the Blob’s transformation. You need to utilize Blob’s various forms to get to the end of each linear, 2D platformer level. It’s classic lock-and-key stuff. Each board has three hidden treasures to collect and if you find all three you get a bonus level… finishing each bonus level reveals some production artwork unlockables.

    It’s cute. It’s simple. There’s a Hug button. But here’s my First Thirty concerns:

    Read the rest of this entry »


    Nintendo Download Monday – the by god it’s Halloween edition

    By Joe Fourhman | October 26, 2009

    nintendo-logo1Things I learned from this week’s Nintendo Download press release:

    1. You can’t have two Zekes or two Julies. (from Zombies Ate My Neighbors, SNES Virtual Console, 800 points)

    2. Fazzy the Ghost will have you using the Wii Remote in ways you never imagined. (from Ghost Mansion Party, WiiWare, 1000 points)

    3. It is possible to have a Sudoku game with no fancy subtitle, so long as you all-caps it. (SUDOKU, DSiWare, 200 points)

    4. The third Tales of Monkey Island is out. (Tales of Monkey Island Chapter Three, WiiWare, 1000 points)

    5. Nintendo’s “PictureBook Games” is totally trying to become a brand. (PictureBook Games: The Royal Bluff, DSiWare, 500 points)

    6. Golden Axe sucks. (Golden Axe, arcade, 900 points)

    Ha, j/k. I knew that Golden Axe sucks way before I read this press release. Full PR text after the jump.

    Read the rest of this entry »


    Weekend AeroProTip: Battletoads & Double Dragon: The Ultimate Team

    By Joe Fourhman | October 24, 2009

    battletoadsdragon

    GAME> Battletoads & Double Dragon: The Ultimate Team (1993)
    SYSTEM> NES
    SOURCE> Nintendo Power #57, February 1994

    The code so nice you have to enter it twice.


    Back to Black … and pink and blue, apparently

    By Vikki Blake | October 20, 2009

    blackwii1020

    From 6 November, as part of their limited edition Wii Sports / Will Sports Resort bundle, Nintendo UK will be offering up the new Will system. And by new, I mean fundamentally unchanged besides the slick paint job and matching black peripherals.

    The bundle goes on sale in the rest of Europe from the 20th, but as yet there’s no news for American customers. Sorry, guys.

    I know – it’s barely news, is it? But at least it stops me from having to talk about the grossly offensive, hideous pink and blue Wiimotes from Japan that I despise with every last fibre of my being. You can be as outraged as I am after the cut … what do you mean, no-one cares but me?! BUT IT’S OFFENSIVE TO MY GENDER, PEOPLE!

    Read the rest of this entry »


    NPD Says The PS3 Price Cut Worked

    By Paul Munn | October 19, 2009

    ps_logo_gray_95x95The NPD numbers covering September (five weeks from August 30th to October 6th to be exact) are out, and the PlayStation 3 price cut to $299 seems to have worked. Microsoft cut their console down to size as well, of course, and even Nintendo decided to take a dip in the profitability of their console with their drop to $199, boosting everyone’s numbers, but the PS3 outsold everything except for the DS.

    The DS didn’t exactly blow its doors off, though. The DS sold 524k, the PS3 sold 491k, the Wii sold 462k, the Xbox 360 sold 352k, and the PSP (pre-Go, remember) chugged along at 191K. In last place, limping along, is the PS2 with 142k units sold. The 360’s number is nothing to sneeze at, but it looks like that PS3 price cut showed that consumers still really did want a PlayStation 3 after all this time. Does Microsoft consider that along with having sold a full 110,000 units less than the Wii this time a problem?

    September was also notable for stopping a long slide of months where game sales were down significantly from the previous year. This is no small feat, even if this month just meant staying on par with 2008. New consoles on the market could have been a big part of that and if the holidays are good to those new console owners it could very well be a very happy holiday for all three console makers after all.

    Seen at Gamespot.


    A, B, C, Wii!

    By Vikki Blake | October 19, 2009

    A B C Wii!

    Whilst mixing kids and a console system named after a bodily function sounds like a recipe for prepubescent giggling, for one lucky stateside school playing with your Wii in class has suddenly taken on a whole new meaning.

    In an effort to improve student attainment and attitude, Hook Junior High in Victorville, California, has introduced a ‘Wii Room’ where students who have made significant improvements in their work or have been spotted bestowing ‘random act[s] of kindness’ to others are rewarded for their efforts. Teachers, support staff and security personnel can award students with tickets that can then be exchanged for time in the Wii Room.

    Principal James Nason explained how the school wished to move away traditional methods that reinforce negative behaviour with detention and instead concentrate on rewarding kids by ‘catching them doing something good’. “We focus on the negative too much,” he said. “Sometimes it’s just the smallest rewards that the kids strive for.”

    So – what do you think? An interesting twist on the age-old concept of childhood bribery, or a cheap, crappy gimmick? Would it have worked for you when you were in school? (If I have to be honest, it probably would’ve for me.) Does it even matter if it seems to be working and standards are improving?

    And yes, I came up with that post title all by myself. Good, eh?

    Source: thatvideogameblog.com




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