The first first-party cover feature in six months heralds an excellent issue, full of some great details, reveals and surprises. Read-a-long!
Issue #233, October 2008
featured games: Wario Land: Shake It!, Time Hollow, House of the Dead: Overkill, Kirby Super Star Ultra
The main article this month is the promised E3 coverage, “The Big 15.” Nine upcoming Wii games, one WiiWare game (guess!) and five DS games are highlighted, to varying degrees of depth. In order - presumably a meaningful order - the Big 15 are Facebreaker KO Party, Sonic Chronicles: the Dark Brotherhood, Wii Music, Castlevania Judgment, Major Minor’s Majestic March, GTA: Chinatown Wars, Wii Sports Report, Wario Land: Shake It!, Chrono Trigger, Rhythm Heaven, Animal Crossing: City Folk, Mega Man 9, Castlevania: Order of Ecclesia, The Conduit, and MadWorld.
Um, where’s Fatal Frame 4? A no-show at E3, missing from the Big 15, still no US release date (and it’s getting veeeery close to October and Halloween)… and it’s been out in Japan for a month. If I were the worrying sort, well, I’d start to worry.
We’ve already covered the surprises on the Animal Crossing front (short version: can carry over DS character, city area is Friend only, can save photos to SD card, and Wii Speak microphone will not be bundled in), so let’s find some other interesting news about the Big 15.
This week, we decided to discuss the Metal Gear Solid series with one of our new writers, Joe Fourhman. He tried to explain to Joe, the many faces of Snake. Stephen talked about the steal of a deal he found at a yard sale, in regards to the original Metal Gear Solid for $8.00. We also talked about the ongoing DS contest and the fact that we added one more title to the mix in Professor Layton. This week’s podcast was put together by our Master Mixer, Stephen Munn.
Starting this week, we also have a new podcast survey, that helps us better target our listeners, so if you have a few minutes free, go ahead and fill it out. Thanks in advance from us at Aeropause.com.
Download the podcast from here or subscribe to the podcast using one of the services below: Also Digg us and review us on iTunes.
Duke Nukem Forever. It’s a punchline without the joke at this point. The game’s spent more than a decade in development, with almost no assets released to the public. A single, tiny screenshot of Duke in a car springs to mind. But today, we’ve got a teaser trailer for the game. It’s hard for me to pull together any excitement for the game after so long. I know Paul’s a fan of the franchise, and I remember seeing him playing it on a pre-Pentium PC quite a while ago.
Stay tuned? When there’s so much else to see in this industry? I hope it’s OK if I just keep one eye open for more.
George Broussard, 3D Realms bigwig and director of Duke Nukem Forever development, has stated that he is in development talks with Microsoft to bring Duke Nukem 3D to Xbox Live Arcade. In several online postings, he mentions that he has a team ready to port it and all they are waiting on is the go ahead from Microsoft.
While this would be a great way to get Duke Nukem back in a positive light after all the development issues with Duke Nukem Forever, I have to wonder if the game would work on Xbox Live. The content has a decidedly mature shift with throwing dollars at strippers and some crude talk from our protagonist. While it is nothing beyond PG-13 in my eyes, I have to wonder if Microsoft would allow it in an uncut format on Xbox Live.
Thanks to Eurogamer