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	<title>Aeropause Games &#187; demo</title>
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	<link>http://www.aeropause.com</link>
	<description>Aeropause is a video game blog that explores game culture, trends, technologies and innovations.</description>
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		<title>Dante&#8217;s Inferno Demo To Drop in December</title>
		<link>http://www.aeropause.com/2009/11/dantes-inferno-demo-to-drop-in-december/</link>
		<comments>http://www.aeropause.com/2009/11/dantes-inferno-demo-to-drop-in-december/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 18:09:56 +0000</pubDate>
		<dc:creator>Joe Haygood</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[dante's inferno]]></category>
		<category><![CDATA[december]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[the divine comedy]]></category>
		<category><![CDATA[visceral games]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=26741</guid>
		<description><![CDATA[
Even with all the controversy that has followed Dante&#8217;s Inferno, I have to admit that I am still intrigued by the title.  That said, I am on the fence on whether the game is a purchase or a rental, and now players will get a chance to see if the game is to their liking [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-medium wp-image-26742" title="Death_No_Demo_Image_highres" src="http://www.aeropause.com/wordpress/archives/images/2009/11/Death_No_Demo_Image_highres-580x406.jpg" alt="Death_No_Demo_Image_highres" width="580" height="406" /></p>
<p>Even with all the controversy that has followed Dante&#8217;s Inferno, I have to admit that I am still intrigued by the title.  That said, I am on the fence on whether the game is a purchase or a rental, and now players will get a chance to see if the game is to their liking with a demo next month.</p>
<p>For those that own a PS3 or an Xbox 360, a Dante&#8217;s Inferno demo will give gamers a taste of the Divine Comedy in December.  The demo will include the first full level entitled, &#8220;Gates of Hell&#8221; and it should give people the final verdict on whether they need to order this game.  For those that are looking at the PSP version of the game, you will just have to play it by ear, as no demo is planned at this time for Dante&#8217;s Inferno.</p>
<p>Check the jump for the full press release from Visceral Games and Electronic Arts.</p>
<p><span id="more-26741"></span></p>
<p style="text-align: center;"><strong>Visceral Games Invites Players to Tear Open the &#8216;Gates of Hell&#8217; with Dante&#8217;s Inferno Demo</strong></p>
<p style="text-align: center;"><strong>Experience One of the Most Anticipated Games of 2010&#8230; in 2009</strong></p>
<p><strong>REDWOOD CITY, Calif., Nov 10, 2009 (BUSINESS WIRE)</strong> &#8212; Spend the holidays in hell! Visceral Games(TM), the award-winning developers behind the critically-acclaimed Dead Space(TM) franchise and a studio of Electronic Arts Inc. (NASDAQ:ERTS), today announced a demo for Dante&#8217;s Inferno(TM). Coming this December, the &#8216;Gates of Hell&#8217; demo includes the entire opening level and gives gamers a taste of Visceral Games&#8217; blockbuster adaptation of Dante Alighieri&#8217;s epic poem, The Divine Comedy.</p>
<p>The &#8216;Gates of Hell&#8217; demo will introduce players to the game&#8217;s hero, epic story and intense action gameplay, tracing Dante&#8217;s battles from the surface all the way to the Gates of Hell. Players will experience fast-paced hack-n-slash combat as they fend off waves of enemies before taking on the ultimate battle against Death. After defeating this boss, Dante will be armed with Death&#8217;s scythe, a powerful holy cross, and will be ready to tear open the Gates of Hell. The demo also features two stunning cinematic movies made by Blur, the award-winning visual effects, animation and design studio.</p>
<p>&#8220;Our main goal from the start of this project has been to create a journey that will make gamers truly feel like they are going through hell,&#8221; said executive producer Jonathan Knight. &#8220;The demo will give everyone some insight into how we are treating the story and a taste of the gameplay. And with nine more circles of hell to explore once the game comes out in February, we are literally just scratching the surface.&#8221;</p>
<p>EA&#8217;s Dante&#8217;s Inferno is an epic descent through Dante Alighieri&#8217;s nine circles of hell &#8211; limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery. At a blazing-fast 60 frames per second, each circle features unique environments, all new creatures, terrifying demons, story elements and are scored distinctly to set a tone that fits each circle of sinners.</p>
<p>Gamers will get to go to hell in North America beginning February 9, 2010 and in Europe on February 12, 2010 for the PlayStation(R)3 computer entertainment system, the Xbox 360(R) video game and entertainment system, and the PlayStation(R) Portable (PSP(R)). The Gates of Hell demo will be available on the PlayStation 3 and Xbox 360 consoles.</p>
<p>Dante&#8217;s Inferno has not yet been rated by the ESRB or PEGI. For more information on Dante&#8217;s Inferno, please follow the Dante&#8217;s Inferno team at Visceral Games on Twitter at www.twitter.com/danteteam and visit the game&#8217;s official web site at www.dantesinferno.com where the team explores a new circle of hell, with new content and updates on the ninth day of every month.</p>
<p>About Electronic Arts</p>
<p>Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA(TM), EA SPORTS(TM), EA Mobile(TM) and POGO(TM). In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA&#8217;s homepage and online game site is <a href="http://www.ea.com">www.ea.com</a>. More information about EA&#8217;s products and full text of press releases can be found on the Internet at <a href="http://info.ea.com">http://info.ea.com</a>.</p>
<p>EA, EA SPORTS, EA Mobile, POGO, Visceral Games, Dead Space and Dante&#8217;s Inferno are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. &#8220;PlayStation&#8221; and &#8220;PSP&#8221; are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and Xbox 360 are trademarks of the Microsoft group of companies. All other trademarks are the property of their respective owners.</p>
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		<title>Hey Have You Seen The Wolfenstein Demo?</title>
		<link>http://www.aeropause.com/2009/10/hey-have-you-seen-the-wolfenstein-demo/</link>
		<comments>http://www.aeropause.com/2009/10/hey-have-you-seen-the-wolfenstein-demo/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 02:36:38 +0000</pubDate>
		<dc:creator>Paul Munn</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Playstation Store]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[raven software]]></category>
		<category><![CDATA[wolfenstein]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=25523</guid>
		<description><![CDATA[I&#8217;d put it off long enough, thinking it would be just another shooter, but last night I scrolled down the XMB to the Wolfenstein demo.  The game has been predicted by many to flop primarily because of the marketing power that isn&#8217;t behind it, despite very good reviews.  The XMB icon itself didn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.aeropause.com/wordpress/archives/images/2009/10/wolfenstein_ps3_box_amazon.png" alt="wolfenstein_ps3_box_amazon" title="wolfenstein_ps3_box_amazon" width="258" height="296" class="alignleft size-full wp-image-25529" />I&#8217;d put it off long enough, thinking it would be just another shooter, but last night I scrolled down the XMB to the Wolfenstein demo.  The game has been predicted by many to flop primarily because of the marketing power that isn&#8217;t behind it, despite very good reviews.  The XMB icon itself didn&#8217;t excite me: Killzone 2 called and they want their glowing red eyes back.  The title screen of a crashed WW2 plane had me grimacing.  I never played World War II games &#8212; I like my shooters with a dose of sci-fi.  Am I really going to play a demo for just another WW2 shooter?</p>
<p>Right from the start, though, the Wolfenstein demo sets itself apart from the riff-raff.  The opening cut scene looks astonishingly good.  You get the action-hero vibe right away and you know there are non-standard things coming when the medallion is introduced.  The good things about this demo didn&#8217;t stop there, either.<br />
<span id="more-25523"></span><br />
Graphically this demo is really excellent with a surprisingly good style, and the demo kicks into gear with lots of action right away.  The water effects, introduced in an underground escape tunnel, are really quite special, and the veil power visuals fit in surprisingly well with the style of the world as a whole.</p>
<p>After the first couple of firefights (yawn, use the machine gun emplacement to stop a wave of bad guys) you&#8217;re directed to blow up a special weapons train at the station you&#8217;re at (yawn, jump through open boxcars to cross platforms), and once you set the charge (yawn, set a bomb) and it goes off things get really interesting (hey, what&#8217;s that blue stuff?).  Apparently some of the magical substance related to the medallion was aboard the train, and the explosion uncorks the crazy stuff in the game, crazy things like areas of low gravity.</p>
<p>Leaping through the larger rooms, dodging and shooting Nazis as they floated helplessly and exclaimed their shock at what was happening didn&#8217;t do what it would do in most other shooters &#8212; it didn&#8217;t make the game engine feel weaker or less immersive.  Jumping around felt right, and was an immediate reminder of who I was dealing with here &#8212; this is ID Software&#8217;s engine and Raven Software in the driver&#8217;s seat, it seemed to tell me.  They&#8217;re longtime shooter powerhouses, at least Raven was before its most recent studio changes &#8212; and it felt like it.  It was fun to work through the low gravity areas, and take down Nazi goons with or without the occult/high tech particle cannon you pick up from a fallen enemy.</p>
<p>Picking up items gave an energetic, action-movie styled sound giving you that extra bit of audio candy reward for doing something that helps you along.  No more static paper shuffling sound for picking up one of the scattered intelligence dossiers, you&#8217;re picking up secrets to help in the war, soldier!  We&#8217;ll win this thing yet!</p>
<p>It all worked surprisingly well and easily hooked me into putting this game on my shopping radar.  Give it a play if you haven&#8217;t yet, and tell us what you think.</p>
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		<item>
		<title>WET Demo Drops for Xbox 360 Gold Members</title>
		<link>http://www.aeropause.com/2009/08/wet-demo-drops-for-xbox-360-gold-members/</link>
		<comments>http://www.aeropause.com/2009/08/wet-demo-drops-for-xbox-360-gold-members/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 14:39:23 +0000</pubDate>
		<dc:creator>Joe Haygood</dc:creator>
				<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Xbox Live Marketplace]]></category>
		<category><![CDATA[a2m]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[e3 2009]]></category>
		<category><![CDATA[rubi]]></category>
		<category><![CDATA[sierra]]></category>
		<category><![CDATA[wet]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=24303</guid>
		<description><![CDATA[
I was going to write up a demo impression for WET, but to be honest, the demo is the exact same gameplay that I played back at E3 2009.  As a matter of fact, the demo is shorter than the E3 presentation, because you don&#8217;t get to see the end of the freeway sequence in [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignleft size-medium wp-image-22047" title="wet-rubi-main-character-screenshot-big" src="http://www.aeropause.com/wordpress/archives/images/2009/06/wet-rubi-main-character-screenshot-big-580x265.jpg" alt="wet-rubi-main-character-screenshot-big" width="580" height="265" /></p>
<p>I was going to write up a demo impression for WET, but to be honest, the demo is the exact same gameplay that <a href="http://www.aeropause.com/2009/06/hands-on-wet/" target="_blank">I played back at E3 2009</a>.  As a matter of fact, the demo is shorter than the E3 presentation, because you don&#8217;t get to see the end of the freeway sequence in the demo on the 360.</p>
<p>I would recommend everyone at least try WET and see if you like it.  I was far more impressed with the game than I had been when it was announced by Sierra several years ago.  You can <a href="http://marketplace.xbox.com/en-US/games/offers/0ddf0001-0000-4000-8000-0000425387dc" target="_blank">find the demo over on the Xbox Live Marketplace</a>.  And as mentioned, it is exclusive to Gold members for the first week it is out.</p>
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		<title>Brutal Legend Demo Coming in September</title>
		<link>http://www.aeropause.com/2009/08/brutal-legend-demo-coming-in-september/</link>
		<comments>http://www.aeropause.com/2009/08/brutal-legend-demo-coming-in-september/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 16:13:44 +0000</pubDate>
		<dc:creator>Joe Haygood</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[brutal legend]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[eddie riggs]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[jack black]]></category>
		<category><![CDATA[ophelia]]></category>
		<category><![CDATA[rocktober]]></category>
		<category><![CDATA[September]]></category>
		<category><![CDATA[tim schafer]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=23984</guid>
		<description><![CDATA[
With a press release so big, it flew in all the way from Germany, we learned that a Brutal Legend demo is set to hit the Xbox 360 and Playstation 3 in September.  Unfortunately, we don&#8217;t have an exact date as of this writing, because the link in the press release goes to a placeholder [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-medium wp-image-21096" title="screen_brutal8_040809" src="http://www.aeropause.com/wordpress/archives/images/2009/04/screen_brutal8_040809-580x362.jpg" alt="screen_brutal8_040809" width="580" height="362" /></p>
<p>With a press release so big, it flew in all the way from Germany, we learned that a Brutal Legend demo is set to hit the Xbox 360 and Playstation 3 in September.  Unfortunately, we don&#8217;t have an exact date as of this writing, because the link in the press release goes to a placeholder post.  One would assume the demo will be early September, so people have a long tail to try Brutal Legend out before it hits store shelves.</p>
<p>Check out more in the press release after the jump.</p>
<p><span id="more-23984"></span></p>
<p style="text-align: center;"><strong>Double Fine and EA Rock Xbox Live and Playstation Network with Brütal Legend Demo</strong></p>
<p style="text-align: center;"><strong>Players Rewarded with Early Access to Tim Schafer&#8217;s Heavy Metal Action Opus</strong></p>
<p>COLOGNE, Germany, Aug 18, 2009 (BUSINESS WIRE) &#8212; Electronic Arts Inc. (NASDAQ:ERTS) and Double Fine Productions Inc. today announced that gamers nationwide will get a sneak peek at this Rocktober&#8217;s heavy metal action game Brütal Legend(TM), when the demo launches in September. In just one month, players can download the demo and experience first-hand the face-melting action that G4 Networks honored with the coveted &#8220;Best of E3&#8243; award. For complete information regarding the availability of the Brütal Legend demo please visit <a href="http://www.brutallegend.com/demo">www.brutallegend.com/demo</a>.</p>
<p>Brütal Legend is an epic action game from visionary developer Tim Schafer. Jack Black stars as Eddie Riggs, a legendary roadie summoned to a heavy metal world where he must fight for the liberation of humanity from the demon Emperor Doviculus. In this wild world, mountains are made of amplifiers, killer spiders spin guitar strings and rock legends roam the landscape. In the demo, players get a preview of the game&#8217;s non-stop hack n&#8217; slash action and mayhem. The demo opens as Eddie awakes in the age of metal where he must quickly learn how to use the powerful ancient axe, &#8216;The Separator&#8217; and electrifying guitar &#8216;Clementine&#8217; to unleash combo moves that destroy the demons of darkness. As he comes face-to-face with zipper-faced nuns and devilish druids, Eddie encounters the beautiful and tough-as-nails Ophelia, an ally and would-be love interest. Together, Eddie and Ophelia use double team attacks for more powerful combo moves to defeat the rock demons that are after them. Luckily, they are bestowed with a super-charged, druid-destroying vehicle, &#8216;The Deuce&#8217; that can be upgraded with weapons and armor throughout the game. From the bowels of the druid dungeon to the tops of corpse mountains, the Brütal Legend demo is just the beginning of an epic journey.</p>
<p>&#8220;We just couldn&#8217;t wait,&#8221; said Tim Schafer, President of Double Fine Productions. &#8220;Villagers have surrounded our offices with torches, demanding the game. So we&#8217;re releasing a demo and hope that this taste of metal will keep the mob at bay until Brütal Legend comes out this Rocktober.&#8221;</p>
<p>Brütal Legend will launch on the Xbox 360(R) video game and entertainment system and the PLAYSTATION(R)3 computer entertainment system and has been rated &#8216;M&#8217; for Mature by the ESRB, 18+ by PEGI and 15 by the BBFC. The game is set to create headbanger whiplash when it ships on October 13th in North America and October 16th in Europe.</p>
<p>For more information on Brütal Legendand to sign up for the Brütal Legend newsletter,please visit www.brutallegend.com. To follow Brütal Legend on Twitter please visit <a href="http://twitter.com/brutallegend">http://twitter.com/brutallegend</a>.</p>
<p>About Double Fine Productions</p>
<p>Double Fine Productions (<a href="http://www.doublefine.com">http://www.doublefine.com</a>) is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer, creator of such gaming classics as Grim Fandango, Full Throttle, and Day of the Tentacle. Located in San Francisco&#8217;s South of Market district, Double Fine specializes in high-quality games with an emphasis on originality, story, characters, and fun. In 2005, Double Fine released the critically-acclaimed Psychonauts, which won several awards including &#8220;Best Action / Adventure Game&#8221; from OXM, &#8220;Game of the Year&#8221; from Eurogamer, and &#8220;#6 XBOX game of all time&#8221; from G4TV. At the 2006 Game Developers Conference, Double Fine itself was awarded the title of &#8220;Best New Studio&#8221; by their fellow developers.</p>
<p>About Electronic Arts</p>
<p>Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA(TM), EA SPORTS(TM), EA Mobile(TM) and POGO(TM). In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA&#8217;s homepage and online game site is www.ea.com. More information about EA&#8217;s products and full text of press releases can be found on the Internet at <a href="http://info.ea.com">http://info.ea.com</a>.</p>
<p>EA, EA SPORTS, EA Mobile and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Brütal Legend is a trademark of Double Fine Productions, Inc.&#8221;PlayStation&#8221; and &#8220;PLAYSTATION&#8221; are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and Xbox 360 are trademarks of the Microsoft group of companies. All other trademarks are the property of their respective owners.</p>
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		<title>Darkest of Days Demo Impressions (PC)</title>
		<link>http://www.aeropause.com/2009/08/darkest-of-days-demo-impressions-pc/</link>
		<comments>http://www.aeropause.com/2009/08/darkest-of-days-demo-impressions-pc/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 03:03:27 +0000</pubDate>
		<dc:creator>Joe Haygood</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[antietam]]></category>
		<category><![CDATA[assault rifle]]></category>
		<category><![CDATA[average]]></category>
		<category><![CDATA[civil war]]></category>
		<category><![CDATA[darkest of days]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[grenade]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[phantomefx]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[revolver]]></category>
		<category><![CDATA[rifle]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=23860</guid>
		<description><![CDATA[
After finishing the Darkest of Days demo, I was impressed with the premise of the game and the size and scope of the battlefields you encounter on your trip to the past.  That said, there is something that feels average about Darkest of Days that I cannot quite put my finger on as of yet.  [...]]]></description>
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<p>After finishing the Darkest of Days demo, I was impressed with the premise of the game and the size and scope of the battlefields you encounter on your trip to the past.  That said, there is something that feels average about Darkest of Days that I cannot quite put my finger on as of yet.  It is a competent shooter, has fluid, if not great graphics, and a sense of historical accuracy to a degree, but nothing really raises up to the level of top shelf gaming here.</p>
<p><span id="more-23860"></span></p>
<p>The demo that is presented in Darkest of Days, has you being rescued by a timecop, who is charged with pulling you out of what looked to be the last stand of General Custer.  Without too much explaination, you are told that you will help restore some events that have been changed by people that want to alter the future by making changes to the past.  After a quick tutorial that shows you some of the historical weapons you will encounter and how to use them, you are whisked off to part of the Battle of Antietam during the American Civil War.  At this point, the history buff in me started to geek out as they really did work to get authentic weapons from the time periods you will visit.  After arriving, you meet up with your partner, who issues you a single fire rifle that takes some time to load, and this is where the demo really shines.</p>
<p>During the demo, you get your hands on at lest four different weapons, from handguns, to grenades, to rifles and even an automatic rifle, when you have to even up the odds a bit.  Each of the weapons really had great sound and I have to admit that I had fun with timing the speed loading, which shows a recticle on the screen and you have to press fire when it is in the green.  Miss it and you take an extra chunk of time un-jamming your weapon.</p>
<p>Technically, the demo was sound and stable, with no crashes, but there are elements that I really think need to be fixed, and I am not sure if there is time to do it at this point.  Movement just seems awkward at best.  It also sometimes wants to become a guided rail shooter for a short period of time in a cornfield while you do battle.  It was weird not to have any control of your shooter when you are on foot and advancing into a firefight.  Eventually it let you free from your chains, but it just did not feel right.  Also, the visuals do not really stand out at this point in time.  When you compare the look of this game to others coming out this fall in the FPS genre, it will get lost in the crowd with the average visuals.</p>
<p>I recommend giving the demo a shot, as I feel reaction to it will be mixed.  It is not that Darkest of Days isn&#8217;t looking good.  Its just releasing at a time of hot competition, and I think that people may think twice after playing this demo.</p>
<p style="text-align: center;"> 
<a href='http://www.aeropause.com/2009/08/darkest-of-days-demo-impressions-pc/darkestofdays-2009-08-11-18-14-09-94/' title='darkestofdays-2009-08-11-18-14-09-94'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2009/08/darkestofdays-2009-08-11-18-14-09-94-80x80.jpg" class="attachment-thumbnail" alt="" title="darkestofdays-2009-08-11-18-14-09-94" /></a>
<a href='http://www.aeropause.com/2009/08/darkest-of-days-demo-impressions-pc/darkestofdays-2009-08-11-18-10-34-90/' title='darkestofdays-2009-08-11-18-10-34-90'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2009/08/darkestofdays-2009-08-11-18-10-34-90-80x80.jpg" class="attachment-thumbnail" alt="" title="darkestofdays-2009-08-11-18-10-34-90" /></a>
<a href='http://www.aeropause.com/2009/08/darkest-of-days-demo-impressions-pc/darkestofdays-2009-08-11-17-51-53-92/' title='darkestofdays-2009-08-11-17-51-53-92'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2009/08/darkestofdays-2009-08-11-17-51-53-92-80x80.jpg" class="attachment-thumbnail" alt="" title="darkestofdays-2009-08-11-17-51-53-92" /></a>
<a href='http://www.aeropause.com/2009/08/darkest-of-days-demo-impressions-pc/darkestofdays-2009-08-11-17-51-02-80/' title='darkestofdays-2009-08-11-17-51-02-80'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2009/08/darkestofdays-2009-08-11-17-51-02-80-80x80.jpg" class="attachment-thumbnail" alt="" title="darkestofdays-2009-08-11-17-51-02-80" /></a>
<a href='http://www.aeropause.com/2009/08/darkest-of-days-demo-impressions-pc/darkestofdays-2009-08-11-17-50-55-69/' title='darkestofdays-2009-08-11-17-50-55-69'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2009/08/darkestofdays-2009-08-11-17-50-55-69-80x80.jpg" class="attachment-thumbnail" alt="" title="darkestofdays-2009-08-11-17-50-55-69" /></a>
<a href='http://www.aeropause.com/2009/08/darkest-of-days-demo-impressions-pc/darkestofdays-2009-08-11-17-47-20-45/' title='darkestofdays-2009-08-11-17-47-20-45'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2009/08/darkestofdays-2009-08-11-17-47-20-45-80x80.jpg" class="attachment-thumbnail" alt="" title="darkestofdays-2009-08-11-17-47-20-45" /></a>
</p>
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		<title>Darkest of Days Demo Hits The PC</title>
		<link>http://www.aeropause.com/2009/08/darkest-of-days-demo-hits-the-pc/</link>
		<comments>http://www.aeropause.com/2009/08/darkest-of-days-demo-hits-the-pc/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 19:27:41 +0000</pubDate>
		<dc:creator>Joe Haygood</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[casino games]]></category>
		<category><![CDATA[darkest of days]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[fileplanet]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[historical period shooter]]></category>
		<category><![CDATA[phantomefx]]></category>
		<category><![CDATA[timecop]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=23769</guid>
		<description><![CDATA[
PhantomEFX is relatively new to the gaming world, normally displaying their work inside of casinos rather than your computer screen or Xbox 360.  But PhantomEFX made a choice to move into the computer and console gaming arena with Darkest of Days, an FPS that focuses on time travel to specific points in history to preserve [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object width="480" height="392" data="http://www.gametrailers.com/remote_wrap.php?mid=53410" type="application/x-shockwave-flash"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=53410" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /></object></p>
<p>PhantomEFX is relatively new to the gaming world, normally displaying their work inside of casinos rather than your computer screen or Xbox 360.  But PhantomEFX made a choice to move into the computer and console gaming arena with Darkest of Days, an FPS that focuses on time travel to specific points in history to preserve the timeline from criminals that want to change history.</p>
<p>Today we got two new announcements from PhantomEFX.  The first is the trailer above that shows off some of the weapons that you will get to use in Darkest of Days.  The weapons are all authentic recreations of weapons you might have to use at certain points in history.  Using a future based weapon in the past might get some notice from the locals, so you can see the idea of having to use weapons from their specific era.  The other announcement is the release of a demo on the PC.  I am sure a 360 version is on its way, but if you want to check out the demo for Darkest of Days on your PC, head over to <a href="http://www.fileplanet.com/203460/200000/fileinfo/Darkest-of-Days-Demo" target="_blank">Fileplanet</a> for the download.</p>
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		<title>Tiger Woods 10 Demo Comes to 360 and PS3</title>
		<link>http://www.aeropause.com/2009/05/tiger-woods-10-demo-comes-to-360-and-ps3/</link>
		<comments>http://www.aeropause.com/2009/05/tiger-woods-10-demo-comes-to-360-and-ps3/#comments</comments>
		<pubDate>Thu, 21 May 2009 20:34:37 +0000</pubDate>
		<dc:creator>Joe Haygood</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Playstation Store]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Xbox Live Marketplace]]></category>
		<category><![CDATA[british open]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[ea sports]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[golf]]></category>
		<category><![CDATA[marketplace]]></category>
		<category><![CDATA[tiger woods 10]]></category>
		<category><![CDATA[tournament challenge]]></category>
		<category><![CDATA[us open]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=21768</guid>
		<description><![CDATA[Coming in just a little over a month before its release to stores, we have a Tiger Woods PGA Championship 10 demo dropping on both the PS3 and Xbox 360.  The demo allows players to play through a couple of holes on both the US Open Bethpage Black course and the British Open Turnberry course.  [...]]]></description>
			<content:encoded><![CDATA[<p>Coming in just a little over a month before its release to stores, we have a Tiger Woods PGA Championship 10 demo dropping on both the PS3 and Xbox 360.  The demo allows players to play through a couple of holes on both the US Open Bethpage Black course and the British Open Turnberry course.  The demo will also include the 17th hole from the Sawgrass to show off the new Tournament Challenge mode.  The Xbox 360 version of the demo can be added to your <a href="http://marketplace.xbox.com/en-US/games/offers/0ddf0001-0000-4000-8000-0000454188ac" target="_blank">download queue here</a>, while the PS3 version can be found on the Playstation Store demo area.</p>
<p>The full version of Tiger Woods 10 can be had on Xbox 360, Playstation 3, Nintendo Wii, Playstation 2 and the Playstation Portable.  Check the jump for the full 411.</p>
<p><span id="more-21768"></span></p>
<p style="text-align: center;"><strong>EA &#8216;S TIGER WOODS PGA TOUR 10 DEMO AVAILABLE NOW ON XBOX LIVE AND PLAYSTATION NETWORK</strong></p>
<p><strong>May 21, 2009</strong> &#8211; Come experience the thrill and spectacle of tournament golf! The Tiger Woods PGA TOUR 10 demo is now available on Xbox LIVE and PlayStation Network. Play a couple of holes in the demo and get an early taste of what the real-life PGA TOUR pros will be facing at this year&#8217;s U.S. Open on Bethpage Black and Turnberry, which will be hosting the 2009 British Open. Gamers will also get a chance to check out the all-new Tournament Challenge mode as the demo features a playable event from the famous 17th hole at THE PLAYERS Stadium Course &#8211; TPC Sawgrass.<br />
In addition, tournament atmosphere has been ramped up this year and players will experience dynamic weather conditions and its effects on gameplay, huge galleries, a new commentary team and broadcast style introductions. Looking to tune your clubs prior to a big tournament? Come check out the new Practice Round mode in the demo where gamers can place the ball anywhere on the course and really dial in their shots before taking on the official leaderboard.<br />
Tiger Woods PGA TOUR 10 takes golf fans inside-the-ropes to experience the drama and emotion of tournament golf. New additions to this year&#8217;s game include Tournament Challenge Mode, Tournament Atmosphere, Precision Putting, EA SPORTS Live Tournaments and new courses and golfers.</p>
<p>To see additional information regarding Tiger Woods PGA TOUR 10, log on to www.easports.co.uk/tigerwoods.</p>
<p>Developed in Orlando, Fla., by EA Tiburon, Tiger Woods PGA TOUR 10 will be in stores on 3rd July and is available on the Xbox 360, PlayStation 2, PLAYSTATION3, PSP (PlayStation®Portable) and Wii.</p>
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		<title>Red Faction: Guerrilla Demo Impressions (PS3)</title>
		<link>http://www.aeropause.com/2009/04/impressions-red-faction-guerrilla-demo/</link>
		<comments>http://www.aeropause.com/2009/04/impressions-red-faction-guerrilla-demo/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 03:05:22 +0000</pubDate>
		<dc:creator>Mike Koss</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[Red Faction]]></category>
		<category><![CDATA[red faction: guerrilla]]></category>
		<category><![CDATA[volition]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=21217</guid>
		<description><![CDATA[
As announced earlier this week, the Red Faction: Guerrilla demo hit both the Xbox 360 and the PS3. Recalling the original game, I got decently excited at the chance to play the game. See, I never played the original. One of my roommates in college, ahem&#8230; &#8216;borrowed&#8217; a copy of it, so I got to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-21218" style="margin-left: 25px; margin-right: 25px;" title="rf-guerilla-title_screen" src="http://www.aeropause.com/wordpress/archives/images/2009/04/rf-guerilla-title_screen.jpg" alt="rf-guerilla-title_screen" width="500" height="314" /></p>
<p>As announced earlier this week, the Red Faction: Guerrilla demo hit both the Xbox 360 and the PS3. Recalling the original game, I got decently excited at the chance to play the game. See, I never played the original. One of my roommates in college, ahem&#8230; &#8216;borrowed&#8217; a copy of it, so I got to see some of it over his shoulder. To be honest, I paid no attention to the development of the latest iteration until the demo hit. I was expecting to re-visit the old Red Faction: &#8216;fully&#8217; destructible environments, in a FPS game. Let&#8217;s see how that expectation lived up.<span id="more-21217"></span></p>
<p>The first thing that caught my attention was the trailer that played before the demo started. It was only 2-channel audio, no 5.1 surround sound. So, immediately my hopes were dashed in that I was going to be receiving a mediocre demo. Luckily, as soon as the actual demo hit it flipped back into 5.1 audio mode, WHEW! As with any new action game, the first thing I do is hop into the settings to ensure that audio, video, and controls are optimized. One thing that was nice in the video settings department was that they were categorized based upon how you were viewing it, not upon making some box disappear on the screen until it was barely visible. I always hate those, since they&#8217;re too subjective and usually need to be tweaked during gameplay later. The next noticeable item was the myriad of control options/settings. After tweaking the setup, I choose what I thought would be my preferred control setting.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-21220" style="margin-left: 25px; margin-right: 25px;" title="rf-guerilla-walker" src="http://www.aeropause.com/wordpress/archives/images/2009/04/rf-guerilla-walker.jpg" alt="rf-guerilla-walker" width="500" height="311" /></p>
<p>From a presentation standpoint, the graphics have a nice blend of colors. It&#8217;s not overly colorful, but also does not break down into shades of red, grey, black, and some sort of metallic silver. The sound does a good job with the positional audio, and everything is as one would expect. The trailer before the demo showed off some nice voice over, but alas the demo was devoid of any in-game video.</p>
<p>So how&#8217;s the gameplay? Well, to sum it up in one sentence: like a late night at a drunken college party. It starts off fun and quickly turns to destroying The Man&#8217;s property. As expected, it&#8217;s still a fully destructible environment. There&#8217;s an added bonus of needing to destroy things to collect &#8217;salvage&#8217; that will be usable for something that was not available in the demo. After swinging around my sledgehammer at things, I decide to try towards the goal of retreiving &#8220;a walker&#8221;, which is a large robot similar to the exo-skeleton in Aliens and a key item for the resistance. My first attempt was abruptly cut short as I attempted to cut down the enemies using only my sledgehammer. So now I was greated by the dead/load screen. Not too bad, but the load time took a little bit long for my liking. Once the game moves to a disc, this may become even worse. The next time I decided to opt for the assault rifle I was packing. Switching between normal view and the zoomed/scoped view was straight forward and improved aiming considerably. This method of walking and shooting still proved futile since I was unable to meet my goal.</p>
<p>Next go around, I decide to steal a vehicle and drive it through the EDF compound. So now is an opportune moment to accentuate a very important feature: flexilibility, or to use the buzzword: sandbox. On my 3rd attempt, I&#8217;ve played the same level in 3 orthogonal methods. It&#8217;s always rewarding to allow the player to follow, or plow through the path they&#8217;d like rather than having to guess who the designer laid out the flow of the level. If this mindset holds true throughout the rest of the campaign, Volition has an excellent game on their hands.</p>
<p>So long as the controls can be tightened up. Just like after a long night of drinking, control starts to break down. Until this point, the on-foot portion of it played out mostly how one would expect. Since the game is played in a 3rd-persion view, not the 1st-person I was expecting, you have all of the standard 3rd-person things including a cover system. Now this is one feature that I was never able to use. In my control setup, cover and sprint shared the button, and I kept sprinting when I wanted to cover. In the driving aspect, the camera did not follow the vehicle as much as I would like. Now it is nice to be able to swivel the camera while driving, but when I start to turn the vehicle and I&#8217;m now staring at the driver&#8217;s side door,  I think we have a problem. Oh, and if you flip a vehicle, don&#8217;t worry you have god-like strength. Just hop out, hit a certain button multiple times and your character will flip it right-side up. This definitely breaks some of the realism of the game, but is better than just killing the player off.</p>
<p>All in all, Red Faction: Guerrilla is definitely on my &#8220;To Play&#8221; list. Whether it makes &#8220;To Play Release Day&#8221; is another thing, since Prototype, Ghostbusters, and Batman: Arkham Asylum all hit within a week. Bad release from a publishing standpoint, if you ask me. Here&#8217;s hoping that it doesn&#8217;t get lost in the shuffle since there seems to be a decently good game hidden in here.</p>
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		<title>UFC 2009 Undisputed Demo Impressions (Xbox 360)</title>
		<link>http://www.aeropause.com/2009/04/ufc-2009-undisputed-demo-impressions-xbox-360/</link>
		<comments>http://www.aeropause.com/2009/04/ufc-2009-undisputed-demo-impressions-xbox-360/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 05:02:21 +0000</pubDate>
		<dc:creator>Joe Haygood</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Xbox Live Marketplace]]></category>
		<category><![CDATA[brawler]]></category>
		<category><![CDATA[chuck liddell]]></category>
		<category><![CDATA[damage]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[grapples]]></category>
		<category><![CDATA[mma]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[muay thai]]></category>
		<category><![CDATA[shogun rua]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[ufc 2009 undisputed]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=21178</guid>
		<description><![CDATA[Back in 2007, I got to see some of the first footage of UFC 2009 at the THQ press conference.  It looked decent at the time but I was really skeptical that the sport had actually caught enough of an audience to deserve a game, especially when compared to boxing.  Fast forward two years and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-21179" title="ring-girl-game" src="http://www.aeropause.com/wordpress/archives/images/2009/04/ring-girl-game.jpg" alt="ring-girl-game" width="336" height="189" />Back in 2007, I got to see some of the first footage of UFC 2009 at the THQ press conference.  It looked decent at the time but I was really skeptical that the sport had actually caught enough of an audience to deserve a game, especially when compared to boxing.  Fast forward two years and I am totally having to eat crow as UFC has not only grown exponentially, but has blown past boxing in the eyes of most.</p>
<p>That said, I cannot confess that I am one of those fans.  I have always found the sport of MMA fighting to be a bit brutal and harsh.  Some of those opinions come from the fact that I remember when the sport first launched over 12 years ago, when it was rather unregulated, and the only rules were no eye gouging, no groin shots and no hooking.  Again, Dana White has taken the reigns of the MMA sporting world, building his UFC brand from obscurity to a multi-million dollar enterprise.  Even with my reservations about the sport, I did want to try the demo, because I like a good, well rounded fighting game, and the fact that it is the first time the genre is being represented in video game form.  So I downloaded the demo and spend a half hour with it and I have to admit that I came away liking it far more than I thought.</p>
<p><span id="more-21178"></span></p>
<p>In the UFC 2009 Undisputed demo, you get access to several of the tutorials, as well as a three round exhibition match between Shogun Rua and Chuck Liddell.  Before even trying the exhibition match, go straight to the tutorials.  Believe me, it you will fumble around aimlessly, beyond the normal punch-kick combos with the buttons.  There is blocking with the right trigger and bumper, takedowns, hard hits, soft hits, throws, grapples, and so much more.  I tried playing one match and was taken down in under a minute of the first round.  After going through about 15 minutes of learning the punches, kicks, grapples and what-not, I took to the Octagon to settle a score with Chuck Liddell.  Well, actually, it was more of the fact that I read that Shogun Rua pummeled the hell out of Chuck Liddell this past weekend, and I did not want to go out like that.</p>
<p>The actual fighting is really smooth, with punches and kicks changing contact points depending on distance from your opponent.  Damage modeling is present on both fighters, and after a couple of rounds, you really start to look ugly, complete with gashes, swollen eyes, red midsections, and blood running down your face and chest.  This is a high contact sport, and THQ pulls no punches presenting us with an up-close and in-your-face brawler.  Styles are also present allowing extra special attacks for your fighters.  If you are a Muay Thai fighter, you can use your knee to hit an opponent in the face while grappling.  One thing that bothered me a bit was that unlike boxing where you get a 10 count, when you go down, you are normally down and the fight is over.  Also, I never found the need to get into complex submission holds on the ground.  They go over them in the training mode, but you never really get a chance to use them.</p>
<p>So far, I have to admit that I am pretty impressed with what THQ has done for the sport in video game form.  There looks to be a lot of modes, and a create your own fighter option.  Add in, Xbox Live support for fights over the web as well as some other challenges and you have a lot to play.  It is definitely designed for the faithful UFC fans, but I feel that if you are a boxing guy, you should at least give the demo a shot.  You might find it more entertaining than you thought.</p>
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		<title>UFC 2009: Undisputed Demo Out for PS3/360</title>
		<link>http://www.aeropause.com/2009/04/ufc-2009-undisputed-demo-out-for-ps3360/</link>
		<comments>http://www.aeropause.com/2009/04/ufc-2009-undisputed-demo-out-for-ps3360/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 15:13:15 +0000</pubDate>
		<dc:creator>Joe Haygood</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Playstation Store]]></category>
		<category><![CDATA[Xbox Live Marketplace]]></category>
		<category><![CDATA[chuck liddell]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[grappling]]></category>
		<category><![CDATA[holds]]></category>
		<category><![CDATA[kicks]]></category>
		<category><![CDATA[mixed martial arts]]></category>
		<category><![CDATA[mma]]></category>
		<category><![CDATA[ufc 2009 undisputed]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=21135</guid>
		<description><![CDATA[THQ announced today that they have released a demo for their upcoming MMA licensed game, UFC 2009: Undisputed.  The demo takes a queue from the last weekend&#8217;s UFC 97 fightcard in Quebec, Canada, setting up a match between former Light Heavyweight Chuck &#8220;The Iceman&#8221; Liddell and Mauricio &#8220;Shogun&#8221; Rua.
Also included in the demo is a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-21136" title="cboxufc2009" src="http://www.aeropause.com/wordpress/archives/images/2009/04/cboxufc2009.jpg" alt="cboxufc2009" width="153" height="210" />THQ announced today that they have released a demo for their upcoming MMA licensed game, UFC 2009: Undisputed.  The demo takes a queue from the last weekend&#8217;s UFC 97 fightcard in Quebec, Canada, setting up a match between former Light Heavyweight Chuck &#8220;The Iceman&#8221; Liddell and Mauricio &#8220;Shogun&#8221; Rua.</p>
<p>Also included in the demo is a portion of the tutorial, so people can get acclimated to the new control scheme that will have players using normal fisticuffs as well as takedowns, grapples, kicks and holds.  UFC 2009 presents a different style of fighter that has yet to be seen on the consoles, because of the combinations of fighting styles.</p>
<p>If you want to add the demo to your Xbox 360 download queue, <a href="http://marketplace.xbox.com/en-US/games/offers/0ddf0001-0000-4000-8000-00005451884b" target="_blank">follow this link</a>.</p>
<p><span id="more-21135"></span></p>
<p style="text-align: center;"><strong>UFC(R) 2009 Undisputed(TM) Playable Demo Now Available for Download Via Xbox LIVE(R) Marketplace and PlayStation(R)Network<br />
Ultimate Fighting Championship(R) Videogame Allows Consumers to Enter the Virtual Octagon(TM) with Game Sample Prior to Worldwide Debut in May</strong></p>
<p><strong></strong><br />
<strong>AGOURA HILLS, Calif</strong>.&#8211;(BUSINESS WIRE)&#8211;Apr. 23, 2009&#8211; THQ Inc. (NASDAQ:THQI) and Zuffa, LLC today announced the UFC® 2009 Undisputed<sup>TM</sup> playable demo is now available for free download via Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft, as well as PlayStation®Network for the PLAYSTATION®3 computer entertainment system. In celebration of UFC® 97, held last weekend in Montreal, Quebec, the playable demo will allow consumers to sample an exhibition bout with former UFC® Light Heavyweight Champion Chuck &#8220;The Iceman&#8221; Liddell and Mauricio &#8220;Shogun&#8221; Rua. The demo will also include a portion of the game&#8217;s Tutorial Mode, which further educates players about UFC 2009 Undisputed&#8217;s unique gameplay controls, as well as the sport of mixed martial arts. UFC 2009 Undisputed is scheduled for release on May 19, 2009 for Xbox 360 and PLAYSTATION 3 system.</p>
<p>&#8220;The playable demo for UFC 2009 Undisputed will allow consumers to have their first taste of virtual Octagon<sup>TM</sup> action prior to our highly anticipated launch on May 19,&#8221; said Scott Guthrie, executive vice president, publishing, THQ. &#8220;We look forward to seeing how fans embrace this powerful mixed martial arts gameplay experience.&#8221;<br />
&#8220;Fans around the world have been clamoring for a great UFC videogame for quite some time,&#8221; said Dana White, president, UFC. &#8220;We are pleased to offer a free sample of UFC 2009 Undisputed featuring two great athletes and competitors, Chuck Liddell and ‘Shogun&#8217; Rua, prior to launch.&#8221;<br />
About the UFC 2009 Undisputed Playable Demo<br />
The UFC 2009 Undisputed playable demo for Xbox 360 and PLAYSTATION 3 system will allow players to enter the virtual Octagon for an Exhibition Mode bout between Chuck &#8220;The Iceman&#8221; Liddell and Mauricio &#8220;Shogun&#8221; Rua. The three-round demo contest depicts the renowned Mandalay Bay Resort and Casino in Las Vegas while supporting 1-2 players. Mario Yamasaki serves as the referee. In addition, players can navigate a portion of the game&#8217;s Tutorial Mode for more information about UFC 2009 Undisputed&#8217;s unique gameplay controls, as well as the sport of mixed martial arts.<br />
About UFC 2009 Undisputed<br />
UFC 2009 Undisputed is an explosive fighting game that will demonstrate the action, intensity and attitude of a UFC live event. Players will explore a deep roster of more than 80 top fighters in UFC competition across all five weight classes. In addition, they will enter the Octagon surrounded by the sport&#8217;s renowned announcer, commentators, referees, trainers, Octagon Girls and more. Photorealistic models are at the forefront, as players will view amazing ripple effects across the faces and bodies of their fighters from the impact of devastating punches and kicks.<br />
A brand new fighting game engine designed specifically for next generation systems will deliver innovative, responsive and easy-to-play controls that give unparalleled command of fighters, as players take down opponents with a variety of mixed martial arts disciplines, including Muay Thai, Kickboxing and Brazilian Jiu-Jitsu. The game&#8217;s Create-a-Fighter system will jumpstart the careers of future champions through character customization, while a robust Career Mode will develop a fighter&#8217;s attributes and skill sets while fighting to enter the UFC Hall of Fame. In addition, UFC 2009 Undisputed lets players revisit key moments in UFC history and attempt to recreate the matchups through a Classic Fights Mode. Furthermore, players will be able to enhance their gameplay experience through online support, including downloadable content.   More information about UFC 2009 Undisputed can be found at www.ufcundisputed.com and www.thq.com.<br />
For more information, or current UFC fight news, visit UFC.com, UK.UFC.com, GERMANY.UFC.com or UFCEspanol.com. All bouts live and subject to change.<br />
About The Ultimate Fighting Championship®<br />
The Ultimate Fighting Championship® is the world&#8217;s leading professional mixed martial arts organization and offers the premier series of MMA sports events. Owned and operated by Zuffa<sup>TM</sup>, LLC, and headquartered in Las Vegas, Nev., UFC® produces over twelve live pay-per-view events annually that are distributed residentially through North American cable and satellite providers including iNDEMAND Networks, DIRECTV, DISH Network, TVN Entertainment, BellTV, SaskTel Max<sup>TM</sup>, Shaw Pay-Per-View, Viewers Choice, and WOWOW in Japan, and Premiere Combate and SporTV in Brazil, and via the Internet worldwide on Yahoo! Sports, and commercially through Joe Hand Promotions in the U.S. and Canadastar in Canada. In addition to its North American distribution, UFC programming is distributed in over 100 countries and territories throughout the world. For more information, or current UFC fight news, visit ufc.com or uk.ufc.com or ufcespanol.com.<br />
About THQ Inc.<br />
THQ Inc. (NASDAQ:THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.<br />
Ultimate Fighting Championship®, Ultimate Fighting®, UFC®, The Ultimate Fighter®, Submission®, As Real As It Gets®, Zuffa<sup>TM</sup>, The Octagon<sup>TM</sup> and the eight-sided competition mat and cage design are registered trademarks, trademarks, trade dress or service marks owned exclusively by Zuffa, LLC and affiliated entities in the United States and other jurisdictions. All other marks referenced herein may be the property of Zuffa, LLC or other respective owners.<br />
Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.<br />
&#8220;PlayStation&#8221;, &#8220;PLAYSTATION&#8221; and &#8220;PS&#8221; Family logo are registered trademarks of Sony Computer Entertainment Inc.<br />
All other trademarks are property of their respective owners.<br />
The statements contained in this press release that are not historical facts may be &#8220;forward-looking statements&#8221; within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as &#8220;THQ&#8221;), including, but not limited to, expectations and projections related to the UFC 2009 Undisputed playable demo and videogame and are based upon management&#8217;s current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ&#8217;s financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2008, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.</p>
<p>Source: THQ Inc.</p>
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