EA has received a lot of flack over its embracing of DRM and digital downloads. On the DRM side, they have consistently added overbearing DRM on titles like Steam and Red Alert 3, to the point that you would have to call EA after three installs to get more chances to install a game you had paid for. Their Digital Download store was just as bad offering you six months to download the game you had just purchased, and for $6 more, you could make sure you could download it for another two years. Anything beyond that, you had to buy the game, again!
Well, EA is starting to realize that this might not be the best model for them, and have released a slew of games on to the Steam store, including titles like Mass Effect, Need for Speed Undercover, FIFA Manager 2009 and the infamous DRM laden Spore. Also, Steam lists Dead Space, Red Alert 3 and Mirror’s Edge as coming soon to the service. Better still is that these games will ship on Steam with no third party DRM, ie. SecuROM or other intrusive DRM device.
via Blue’s News
Gametap has a way of picking interesting titles to bring to the gaming masses that they might of missed otherwise. This week, Gametap has added STALKER: Shadows of Chernobyl to its game listings, a game that was missed by many due to bugs and steep system requirements. Now with more than a year behind it and lots of patches, it is a game that more people should play, as it shares a lot with another hit title right now, Dead Space. Both that that creepy factor that really plays out nicely.
Also, this week, Gametap adds another episode to the Grimm series, focusing on the tale of the Pied Piper. And for those that like to use the free games on the service, Tomb Raider Anniversary has been added as a freebie, but for one week only, so rush over to get your download going if you have not tried that game yet.
We have a extra large edition of the podcast this week, bursting at the seems with people and content. First off, we were joined this week by Julian “Rabbit” Murdoch of Gamers with Jobs fame. Along with our special guest, we also had Fourhman, Paul, Joe, and newly minted contributor Jeremy, who we blame everything on, because that’s how the veterans roll. The format is a little different than in past podcasts, because we were just riffing off of all the games we had played and having a grand old time. We also covered a bit of news and enjoyed some refreshments along the way. So sit back and enjoy a great podcast.
Music this week is from Revolution Void, and can be found at www.revolutionvoid.com. The podcast is put together by the Aeropause Mixmaster, Stephen Munn, and his twin turntables of steel.
Download the podcast from here or subscribe to the podcast using one of the services below: Also make sure to review us on iTunes.
After a fairly successful launch and apparently good sales numbers, the Dead Space team sent out word that new downloadable content would be coming to people who own the PS3 or 360 versions of the game.
Most of the DLC looks to be upgrades to more powerful weapons and environmental suits. Also, some will give players new paintjobs and bling for their suits and weapons. The cost of the DLC ranges from 80-320 points, or $1-4 USD if you are trying to do the point conversion in your head.
Check the jump for the full press release and cost. Note there are some exclusives for each platform. No word on if the PC players will get access to this content at some point.
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Koss, Fourhman and Joe come to the table to discuss all things digital ownership, wondering how much of what you buy on your consoles and PC do you own. What happens to your games that you buy through the marketplace when the new consoles come out. The discussion also looks at the idea of download caps on things you buy, currently in use in the Sony online video store and the Electronic Arts digital store.
We also have a ton of community news including some new reviews and a question about how we got our online nicknames. In the news we talk about the Soulcalibur 4 DLC (duh), a possible new Syndicate game and the Motorstorm 2 demo, to name a few topics.
Music this week is from Revolution Void, and can be found at www.revolutionvoid.com
Download the podcast from here or subscribe to the podcast using one of the services below: Also make sure to review us on iTunes.
If you are a listener to the Aeropodcast, you have probably heard myself rattle on to no end about the control issues in Scarface. It was buggy, remaping did not work, and generally overall, it sucked to have to use a third party gamepad mapping software to make the game work. It just seems that when multiplatform games are developed, the PC ends up getting the short end of the stick when it comes to translating controls to the mouse and keyboard. Well, I am woefully reporting that it looks like the controls for the PC version of Dead Space have been nerfed to the highest order.
Dead Space has been heralded at time as a groundbreaking experience for the survival horror genre, and a new direction for Electronic Arts in gaming. With such lofty expectations, it would be difficult for a game to reach such ambition, but Dead Space has found a way not only to meet those expectations, but really sets itself up as the torch bearer of what games will have to do to provide a genuine terrifying experience.
Survival horror is a tough genre to work with when it comes to a video game. You are trying to give the user an experience that shocks them out of there seat, while making the hairs on the back of their neck stand on end. While film seems to perform this task without any issue, when the genre moves to a virtual arena, it never seems to click. Some games have come close to the success, but more tend to fall flat, not getting the general gist of what is required for a game to scare: pacing, music and solid story. The Dead Space team seems to have identified this, by crafting all three of these components into a fantastic and horrifying experience.
After two and a half years of development and finding itself in the media spotlight since May, Dead Space is finally hitting the retail shelves today for the 360 and PS3. PC users have to wait an extra week, but the specs for the game look to be the same as the Fallout 3 specs we mentioned in the podcast. This is the launch trailer that the Dead Space team put together for gamers to enjoy. Also, the Aeropause review of Dead Space should be up by tonight or early tomorrow morning, depending on how well I can put my thoughts together.
Well, today is October 13th and we have a winner for the PS3 version of Dead Space, provided to us by Electronic Arts. And who might that winner be? Well none other than the emailer by the name justinslone. We will be sending out your game as soon as the US Postal Service decides to come back to work. We want to thank everyone for sending in their answers. And the answer to the question was the Evil Dead series. I was saddened when I saw that someone had no clue who the b-movie actor could be. Congratulations to justinslone, and keep on the lookout for our next contest.
You have heard us talk about Dead Space and we have been pretty positive on the game, and EA’s approach to the whole thing, but readers can be a cynical bunch, so now it is your turn to let us know what you think of Dead Space.
Andrew Green of Electronic Arts, and a former podcast guest, was nice enough to send over not one, but two copies of Dead Space, one for our review and one to reward the loyal fans of the site and the Dead Space franchise. The game is a PS3 title, but if you want to get your hands on it, it will require you to answer one simple question. Name the movie that stars a lovable B Movie actor, who toils off into the woods to spend some time with his significant other, only to lose his hand in the process. Make sure to get your answers in by this Sunday, October 12th at 11:59 PM PST, and we will select a winner the next day. Send your answers to tips@aeropause.com, with the subject line, “I Want a Copy of Dead Space.
Good luck!