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	<title>Aeropause Games &#187; capcom</title>
	<atom:link href="http://www.aeropause.com/tag/capcom/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.aeropause.com</link>
	<description>Aeropause is a video game blog that explores game culture, trends, technologies and innovations.</description>
	<lastBuildDate>Sun, 21 Mar 2010 15:40:36 +0000</lastBuildDate>
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		<title>Capcom Delivers a Release Date for MotoGP 09/10</title>
		<link>http://www.aeropause.com/2010/03/capcom-delivers-a-release-date-for-motogp-0910/</link>
		<comments>http://www.aeropause.com/2010/03/capcom-delivers-a-release-date-for-motogp-0910/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 18:24:59 +0000</pubDate>
		<dc:creator>Joe Haygood</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[crashes]]></category>
		<category><![CDATA[crotch-rocket]]></category>
		<category><![CDATA[fast]]></category>
		<category><![CDATA[motocycle]]></category>
		<category><![CDATA[motogp 09/10]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[superbikes]]></category>
		<category><![CDATA[wrecks]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=29899</guid>
		<description><![CDATA[
Capcom has finally pinned down a release date for their upcoming speedbike racing title, MotoGP 09/10.  So when will you be able to crotch-rocket your way to a checkered flag?  That date would be March ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-29903" href="http://www.aeropause.com/2010/03/capcom-delivers-a-release-date-for-motogp-0910/gameplay_023/"><img class="alignnone size-medium wp-image-29903" title="GamePlay_023" src="http://www.aeropause.com/wordpress/archives/images/2010/03/GamePlay_023-550x309.jpg" alt="" width="550" height="309" /></a></p>
<p>Capcom has finally pinned down a release date for their upcoming speedbike racing title, MotoGP 09/10.  So when will you be able to crotch-rocket your way to a checkered flag?  That date would be March 23, 2010.  MotoGP 09/10 captures all the high speed racing on two wheels and presents it in high definition quality, right down to the wrecks. </p>
<p>Check out the jump for a few more shots from the gorgeous looking title.  Moto GP 09/10 will be coming to the PS3 and Xbox 360 in two weeks.</p>
<p><span id="more-29899"></span></p>

<a href='http://www.aeropause.com/2010/03/capcom-delivers-a-release-date-for-motogp-0910/gameplay_002/' title='GamePlay_002'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2010/03/GamePlay_002-80x80.jpg" class="attachment-thumbnail" alt="" title="GamePlay_002" /></a>
<a href='http://www.aeropause.com/2010/03/capcom-delivers-a-release-date-for-motogp-0910/gameplay_003/' title='GamePlay_003'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2010/03/GamePlay_003-80x80.jpg" class="attachment-thumbnail" alt="" title="GamePlay_003" /></a>
<a href='http://www.aeropause.com/2010/03/capcom-delivers-a-release-date-for-motogp-0910/gameplay_021/' title='GamePlay_021'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2010/03/GamePlay_021-80x80.jpg" class="attachment-thumbnail" alt="" title="GamePlay_021" /></a>
<a href='http://www.aeropause.com/2010/03/capcom-delivers-a-release-date-for-motogp-0910/gameplay_023/' title='GamePlay_023'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2010/03/GamePlay_023-80x80.jpg" class="attachment-thumbnail" alt="" title="GamePlay_023" /></a>
<a href='http://www.aeropause.com/2010/03/capcom-delivers-a-release-date-for-motogp-0910/gameplay_024/' title='GamePlay_024'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2010/03/GamePlay_024-80x80.jpg" class="attachment-thumbnail" alt="" title="GamePlay_024" /></a>
<a href='http://www.aeropause.com/2010/03/capcom-delivers-a-release-date-for-motogp-0910/gameplay_028/' title='GamePlay_028'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2010/03/GamePlay_028-80x80.jpg" class="attachment-thumbnail" alt="" title="GamePlay_028" /></a>
<a href='http://www.aeropause.com/2010/03/capcom-delivers-a-release-date-for-motogp-0910/moto_gp_09_logo_orange/' title='Moto_GP_09_logo_orange'><img width="80" height="80" src="http://www.aeropause.com/wordpress/archives/images/2010/03/Moto_GP_09_logo_orange-80x80.jpg" class="attachment-thumbnail" alt="" title="Moto_GP_09_logo_orange" /></a>

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		<title>Resident Evil 5 DLC Unites for One Low Price</title>
		<link>http://www.aeropause.com/2010/03/resident-evil-5-dlc-unites-for-one-low-price/</link>
		<comments>http://www.aeropause.com/2010/03/resident-evil-5-dlc-unites-for-one-low-price/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 20:45:28 +0000</pubDate>
		<dc:creator>Joe Haygood</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[combination]]></category>
		<category><![CDATA[costume packs]]></category>
		<category><![CDATA[desperate escape]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[lost in nightmares]]></category>
		<category><![CDATA[resident evil 5]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=29814</guid>
		<description><![CDATA[
As if our Fourhman had some sort of precognitive vision, Capcom has announced that the new DLC packs, &#8220;Lost in Nightmares&#8221; and &#8220;Deadly Escape&#8221; are now available on the Xbox 360 and PS3 as a ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-29646" href="http://www.aeropause.com/2010/03/review-resident-evil-5-lost-in-nightmares-dlc/lost_in_nightmares_mansion_2_bmp_jpgcopy/"><img class="alignnone size-medium wp-image-29646" title="Lost_in_Nightmares_Mansion_2_bmp_jpgcopy" src="http://www.aeropause.com/wordpress/archives/images/2010/03/Lost_in_Nightmares_Mansion_2_bmp_jpgcopy-550x309.jpg" alt="" width="550" height="309" /></a></p>
<p>As if our Fourhman had some sort of precognitive vision, Capcom has announced that the new DLC packs, &#8220;Lost in Nightmares&#8221; and &#8220;Deadly Escape&#8221; are now available on the Xbox 360 and PS3 as a bundle for one low price.  If you have an Xbox 360, the DLC is available for 960 points, while the PS3 version will run you $12.50.</p>
<p>So why does the DLC cost more separately than in a bundle?  Because you get two costume packs that will allow you to wear some different outfits through the single player campaign.  So the question now is whether our Fourhman makes good on the promise and buys the DLC.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Review: Resident Evil 5: Lost in Nightmares DLC</title>
		<link>http://www.aeropause.com/2010/03/review-resident-evil-5-lost-in-nightmares-dlc/</link>
		<comments>http://www.aeropause.com/2010/03/review-resident-evil-5-lost-in-nightmares-dlc/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 23:20:31 +0000</pubDate>
		<dc:creator>Joe Haygood</dc:creator>
				<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Xbox Live Marketplace]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[chris redfield]]></category>
		<category><![CDATA[claustrophobic]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[jill valentine]]></category>
		<category><![CDATA[lost in nightmares]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[spenser]]></category>
		<category><![CDATA[spooky]]></category>
		<category><![CDATA[terror]]></category>
		<category><![CDATA[throwback]]></category>
		<category><![CDATA[wesker]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=29645</guid>
		<description><![CDATA[
I have to admit that when it comes to the Resident Evil series, I am late to the party.  Beyond a touch of Resident Evil 4 on the PC and Wii, and Resident Evil 5 ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-29646" href="http://www.aeropause.com/2010/03/review-resident-evil-5-lost-in-nightmares-dlc/lost_in_nightmares_mansion_2_bmp_jpgcopy/"><img class="alignnone size-medium wp-image-29646" title="Lost_in_Nightmares_Mansion_2_bmp_jpgcopy" src="http://www.aeropause.com/wordpress/archives/images/2010/03/Lost_in_Nightmares_Mansion_2_bmp_jpgcopy-550x309.jpg" alt="" width="550" height="309" /></a></p>
<p>I have to admit that when it comes to the Resident Evil series, I am late to the party.  Beyond a touch of Resident Evil 4 on the PC and Wii, and Resident Evil 5 on the 360 last year, that is all the Resident Evil experience I have.  So I did not quite understand the complaints that long time fans of the series had in regards to the new direction of Resident Evil 5.  After playing through the Lost in Nightmare’s DLC, I now see what I was missing, and it appears that fans of the series will find a lot to love.</p>
<p><span id="more-29645"></span></p>
<p>Lost in Nightmares takes us to the sequence we saw in the intro of Resident Evil 5, where Chris Redfield and Jill Valentine are breaking into a mansion to find out what is going on at one of the Spenser’s estates.  As most remember from that intro movie, this is the place that Jill Valentine ends up leaping out the window, taking Wesker out with her.</p>
<p>As you start up the DLC, you notice a whole new feel for the Resident Evil 5 experience.  Gone are the open areas and never-ending sunlight.  Instead we are cast into the middle of the night, during a rainstorm.  Going into the mansion has us in very confined quarters, including a lot of ominous, long hallways.  I really sensed a creepy factor to Lost in Nightmares that I never had during the main campaign of Resident Evil 5.  I kept wondering what was around each corner, hearing guttural moans throughout my travels in the mansion.   As I continued through the mansion, I realized that I had not been this genuinely scared since Dead Space.  It was non-stop tension throughout, and it really made for a more fulfilling experience.</p>
<p>The game is also less combat focused, looking to use the mood as more of an game mechanic rather than the battles.  Yes there are new baddies to fight, but they do not come as often, and when they do, there entrances are terrifying.  I did bemoan the fact that the game seems to give you even less ammo than you had in Resident Evil 5, making you think before each shot.  Will this bullet be a waste, or will it go to good use.  It also has a tactical feel, with mines that you can place, allowing you to set up potential ambushes for some of the creatures you end up fighting.</p>
<p>Fans of the series will love some of the little in-jokes, like when Jill sees a lock and states, “ I think I can get that” or Chris commenting on Spenser’s love of cranks.  I knew of these through Internet memes, so I did get a good chuckle out of them.</p>
<p>The DLC does include some new models that you can look at, and more achievements for those that like to be completionists.  It also supports the same drop in, drop out co-op play that was in Resident Evil 5, however I felt the AI for Jill was a bit better than it was for Sheva.</p>
<p>Lost in Nightmares is a bit on the short side, and for those that might have enjoyed Resident Evil 5 better than other Resident Evil titles, might be upset with the way the game plays out.  It also does not help that you kind of know how the scenario will play out.  That said, I do feel that for the price of 400 Microsoft Points, it is a far better value than the Versus DLC that came out months ago.  Resident Evil 5: Lost in Nightmares gets 4.5 out of 5 Aeropausonauts.<br />
<img class="alignleft" src="http://www.aeropause.com/images/4.5outof5.jpg" alt="" width="125" height="48" /></p>
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		<title>Monster Hunter Tri getting the royal treatment from Nintendo&#8230; key, indeed</title>
		<link>http://www.aeropause.com/2010/02/monster-hunter-tri-getting-the-royal-treatment-from-nintendo-key-indeed/</link>
		<comments>http://www.aeropause.com/2010/02/monster-hunter-tri-getting-the-royal-treatment-from-nintendo-key-indeed/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 04:47:06 +0000</pubDate>
		<dc:creator>Stephen Munn</dc:creator>
				<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[monster hunter]]></category>
		<category><![CDATA[wii speak]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=29198</guid>
		<description><![CDATA[
Nintendo mentioned not long ago that they considered Monster Hunter Tri a key title this year for them, despite its being a Capcom game. No kidding. They gave it a big push at their Media ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-29199" title="Lagiacrus screenshot from Monster Hunter Tri" src="http://www.aeropause.com/wordpress/archives/images/2010/02/Lagiacrus2_bmp_jpgcopy.png" alt="" width="520" height="292" /></p>
<p>Nintendo mentioned not long ago that they considered <em>Monster Hunter Tri</em> a key title this year for them, despite its being a Capcom game. No kidding. They gave it a big push at their Media Summit yesterday, and revealed the bundles that would be available on this impressive looking title. Also mentioned was how North America will be playing the game online gratis, unlike the Japanese, who have always paid for these games. Even with that cost, the Japanese bought more than a half million copies of this game in its first week, topping the charts there.</p>
<p>Capcom was not far behind with their own press release, which you can find below. This reiterates some of Nintendo&#8217;s points, like the controller bundles, text chat, Wii Speak support, free online play and more, including content sharing on a special YouTube channel. You see what I mean about this game getting serious support? <em>Tri</em> is due April 20th, and a demo will appear shortly before on disc at GameStop locations, so strap on your gas masks and go pick one up.</p>
<p><span id="more-29198"></span></p>
<h2>CAPCOM<sup>®</sup> BLOWS THE  LID OFF MONSTER HUNTER<sup>TM</sup> TRI</h2>
<h3>Free Online Play, Release Date, Wii-Speak Support, Playable Demo,  and Exclusive Pre-order Incentives Give Consumers Even More Reason to  Join the Monster Hunter Phenomenon</h3>
<p><strong>SAN FRANCISCO, CA</strong>—  <strong>February 24, 2010</strong> — Capcom® Entertainment, a leading  worldwide developer and publisher of video games, today announced big  plans for its upcoming game <strong>Monster Hunter™ Tri </strong>at the  Nintendo Media Summit in San Francisco.  Capcom revealed that the Wii™  exclusive would be shipping to retail stores on April 20, 2010 along  with the launch of the new Classic Controller Pro™.  Limited quantities  of <strong>Monster Hunter Tri </strong>will be bundled in with the new  controller for a suggested retail price of $59.99.  The standalone game  will be released with a suggested retail price of $49.99.  Along with  the exciting news of the ship date, Capcom and Nintendo revealed its  online plans for the North American fans by offering online play at no  cost. Gamers also now have options for how they want to communicate as  they develop tactics and strategies for hunting majestic monsters,  either by text based chat or Wii Speak™, Nintendo’s hands free  microphone.</p>
<p>Additionally, a playable demo and new pre-order  incentive will be available exclusively via a partnership with GameStop  locations across North America. Nintendo fans can get a taste of the  action on March 8th when the demo becomes available at GameStop stores  nationwide. For a limited time only, those consumers who place a  pre-order for the game will receive an exclusive collectible <strong>Monster  Hunter™ Tri </strong>Points Card valued at 500 Points ($5.00) and  available at time of pick-up, good towards the purchase of any content  in the Wii Shop or Nintendo DSi™ Shop Channels.</p>
<p>Simultaneously  with these announcements, Capcom today begins a robust marketing  campaign including the first in a series of viral videos focused on  “true hunters” as the doors on the <strong>Monster Hunter Tri </strong>website  officially open. Featuring a master hunter named Ironbeard McCullough,  the new website and videos give deeper insight into becoming a true  monster hunter and allows them to sign up for a hunting license. The <strong>Monster  Hunter Tri </strong>Hunting License rewards users for sharing content  by unlocking achievements and digital rewards. The videos and content  that are shared will be derived from the Monster Hunter Channel on  Youtube.com.</p>
<p>Making its North American debut on Wii this spring, <strong>Monster  Hunter Tri </strong>is one of the most strikingly beautiful titles  developed for theWii. <strong>Monster Hunter Tri </strong>depicts a  living, breathing ecosystem where man co-exists with the fantastic  beasts that roam both the dry land and the brand new sub-aqua  environment – a first for the series. Offering the player varied control  configurations to suit their style of play, players can choose between  the Classic Controller Pro™, Wii Remote™ and Nunchuk™, or Classic  Controller™ to slay the majestic beasts that inhabit the world.</p>
<p>The  <em>Monster Hunter® </em>series has sold over 11 million units  worldwide and has become a social phenomenon in Japan giving rise to  training camps, dedicated festivals and numerous licensed products. <strong>Monster  Hunter Tri </strong>sold 520,000 units in its first week of release in  Japan and became the leading title sold across all platforms for the  week of its release.</p>
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		<title>Review: Dark Void</title>
		<link>http://www.aeropause.com/2010/02/review-dark-void/</link>
		<comments>http://www.aeropause.com/2010/02/review-dark-void/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 09:09:06 +0000</pubDate>
		<dc:creator>Adam Englebright</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Airtight Games]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dark void]]></category>
		<category><![CDATA[flying]]></category>
		<category><![CDATA[jetpack]]></category>
		<category><![CDATA[nolan north]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=28723</guid>
		<description><![CDATA[
Some games can be interesting on premise alone. Take Dark Void, a game in which you play a man with a jetpack fighting aliens in an alternate dimension. Tell me that doesn&#8217;t sound awesome! Sadly, ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.aeropause.com/2010/02/review-dark-void/dark_void1/" rel="attachment wp-att-28724"><img src="http://www.aeropause.com/wordpress/archives/images/2010/02/dark_void1-550x309.jpg" alt="" title="dark_void1" width="550" height="309" class="alignnone size-medium wp-image-28724" /></a><br />
Some games can be interesting on premise alone. Take Dark Void, a game in which you play a man with a jetpack fighting aliens in an alternate dimension. Tell me that doesn&#8217;t sound awesome! Sadly, it doesn&#8217;t end up delivering on the promise of the premise, and ends up being just a bit too much on the dull and repetitive side.<br />
<span id="more-28723"></span><br />
The story begins with you as a pilot called Will Augustus Grey, following in the fine Captain Kirk tradition of having protagonists with stupid middle names, who is played by everyone&#8217;s favourite everyman, Nolan North. His cargo plane crashes in the Bermuda Triangle, leading him into an alternate dimension, and &#8230; well, it&#8217;s all a bit ridiculous. Who cares about the alien-slug things? I play a character who can make their heads explode by punching them (not kidding)! Besides, I&#8217;m just here to fly around on a jetpack!</p>
<p>Well, if you&#8217;re here for the awesome jetpack that was on the cover and in the demo and everything, I&#8217;m afraid you&#8217;ll have to wait a bit. You don&#8217;t get it until the end of the first chapter, which is a real shame, because without a doubt, the best part of this game is the jetpack. It&#8217;s just as awesome as advertised. Once you&#8217;ve realised the Y-axis is inverted for flight by default and fix that, there&#8217;s a great deal of fun to be had by bombing through the skies shooting down and occasionally hijacking flying saucers to the awesome score by Battlestar Galactica composer Bear McCreary.<br />
<a href="http://www.aeropause.com/2010/02/review-dark-void/darkvoid/" rel="attachment wp-att-28725"><img src="http://www.aeropause.com/wordpress/archives/images/2010/02/darkvoid.jpg" alt="" title="darkvoid" width="580" height="326" class="alignnone size-full wp-image-28725" /></a><br />
Sadly, the same cannot be said for the rest of the game. The combat on the ground is rote and generic &#8211; the same thing you&#8217;ve seen in mediocre third-person shooters many times before. Considering the fun that can be had with the jetpack, there&#8217;s little to no excuse for the rest to be as dull and bland as it is. They&#8217;ve tried to make the guns interesting, but there&#8217;s only about six of them, and they&#8217;re all a bit useless, especially considering your massive resistance to enemy weapons fire, and your enemy&#8217;s surprising susceptibility to your fists.</p>
<p>One big point touted when the game was being talked about was the &#8216;vertical cover&#8217; &#8211; you can take cover, as the name suggests, vertically &#8211; this entail moving up or down a load of platforms sticking out of a wall. It&#8217;s a nice idea, but sadly it&#8217;s poorly implemented, and most of the time you might as well not bother, as it&#8217;s easier to just&#8230; use the jetpack &#8211; you know, the gimmick the game is built on?</p>
<p>Visually, the game disappoints. The graphics themselves are fine &#8211; nothing outstanding but nothing terrible. They&#8217;re just drab. Too much brown and grey. The enemies offer little variety or interest visually or gameplay-wise &#8211; repetition is the name of the game. There&#8217;s quite an interesting little mini-game where you hijack the alien saucers, but after a few times doing exactly the same thing, it becomes tedious.<br />
<a href="http://www.aeropause.com/2010/02/review-dark-void/dark-void-impressions/" rel="attachment wp-att-28726"><img src="http://www.aeropause.com/wordpress/archives/images/2010/02/Dark-Void-Impressions.jpg" alt="" title="Dark-Void-Impressions" width="570" height="334" class="alignnone size-full wp-image-28726" /></a><br />
It seems like the developers don&#8217;t make the most of the mechanics, with most battle boiling down to &#8217;shoot enough saucers to progress&#8217;, or &#8216;protect this big allied ship&#8217;. There&#8217;s also a problem the game suffers with regards to the jetpack &#8211; approach any platform and try to land, and you will die. A lot. Far to many of my deaths in the game seemed to result from my imperative to fulfil the objective the game has tasked me with. On the whole, that&#8217;s not a good thing.</p>
<p>The overall impression I&#8217;m left with is of the developer dangling a cool toy in front of me, but as soon as I reach out to grab it, snatching it away. And then doing it again. And again. It&#8217;s a shame, because it could have been so much better. As it is, it&#8217;s just an average-to-bad third-person shooter with a cool jetpack mechanic. 3 out of five Aeropausonauts.<a href="http://www.aeropause.com/2010/02/review-dark-void/3outof5/" rel="attachment wp-att-28727"><img src="http://www.aeropause.com/wordpress/archives/images/2010/02/3outof5.jpg" alt="" title="3outof5" width="125" height="48" class="alignleft size-full wp-image-28727" /></a></p>
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		<title>Mega Man 10 coming March 1st to WiiWare, later for those other bums</title>
		<link>http://www.aeropause.com/2010/02/mega-man-10-coming-march-1st/</link>
		<comments>http://www.aeropause.com/2010/02/mega-man-10-coming-march-1st/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 04:01:42 +0000</pubDate>
		<dc:creator>Stephen Munn</dc:creator>
				<category><![CDATA[Playstation Store]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[mega man]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=28603</guid>
		<description><![CDATA[As with Mega Man 9, Capcom is favoring Nintendo&#8217;s Wii console with first dibs on the upcoming sequel, Mega Man 10. WiiWare buyers will find the game on their consoles March 1st. If you&#8217;re shopping ...]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-28606 alignright" title="Thunder Wool, Sheep Man's weapon in Mega Man 10" src="http://www.aeropause.com/wordpress/archives/images/2010/02/get_sheep_bmp_jpgcopy-550x481.jpg" alt="" width="330" height="289" />As with <em>Mega Man 9</em>, Capcom is favoring Nintendo&#8217;s Wii console with first dibs on the upcoming sequel, <em>Mega Man 10</em>. WiiWare buyers will find the game on their consoles March 1st. If you&#8217;re shopping in the PlayStation Store, you&#8217;ll find it there on the 11th. Those of us who&#8217;ve jumped on Microsoft&#8217;s console will find the game there waaaaaay out on March 31st. That&#8217;s quite a gap there, folks. Someone&#8217;s pissing in Microsoft&#8217;s Cheerios here.</p>
<p>That&#8217;s fine by me. As an owner of all three platforms, I can tell you I&#8217;m all over the WiiWare version anyway. <em>Mega Man</em> just feels right with an NES controller, and the closest thing we&#8217;ve got to that this generation is the Wii Remote turned sideways.</p>
<p>Oh, and there&#8217;s some pictures here too, and the reveal of the weapons you&#8217;ll be stealing from robot masters this time around (Thunder Wool, bitches!), as well as the challenges in the game and the skinny on easy mode. Those spoilers are below.</p>
<p>Source: Capcom</p>
<p><span id="more-28603"></span></p>
<p><em> Commando Bomb </em></p>
<p>After launching the Commando Bomb, press up or down on the + Control Pad to make it turn at a 90 degree angle. The blast spreads horizontally (or vertically) and follows the contours of the landscape. This can be used to break through certain walls to get hidden items!</p>
<p><em>Wheel Cutter </em></p>
<p>Press the Attack Button once to attach the Wheel Cutter to your arm, and press the Attack Button again to launch it (it follows the contours of the landscape). You can launch it 3 times and it’s effective to attack enemies at a distance. You can attach the Wheel Cutter to your arm and dart at enemies!</p>
<p><em>Triple Blade </em></p>
<p>You can fire tri-directional blades and attack multiple enemies at one time. There are two patterns: surface-to-air on the ground, and air-to-surface in mid-jump.</p>
<p><em>Thunder Wool </em></p>
<p>You can launch a thunder cloud that slowly rises and a lighting bolt shoots straight down from the cloud.</p>
<p><em>Solar Blaze </em></p>
<p>Splits apart and launches firebombs (left and right) after a set period of time. Effective when you are pinned between two enemies.</p>
<p><em>Chill Spike </em></p>
<p>Launch a freezing liquid which flies in a parabolic trajectory. An enemy hit by the freezing liquid will freeze and become unable to move.</p>
<p><em>Rebound Striker </em></p>
<p>You can throw a rubber super ball straight and diagonally up or down. As it gets faster and stronger with each successive bound, you can build up power and hit the target to inflict maximum damage!</p>
<p><em>Water Shield </em></p>
<p>A rotating shield of water surrounds Mega Man. Pressing the Attack Button once more deactivates the water shield and hurls high-speed drops of water that spiral outward.</p>
<p><em>Brand new “Mega Man Challenges” mode is back! </em></p>
<p>The “Mega Man Challenges” mode from MM9 has been upgraded! The Mega Man Challenges allows you to practice in stages by clearing various challenges and gives novice players a chance to master the basic controls before attempting the main story mode!Whether you are a novice or an expert, you can brush-up on your game and polish it to perfection!</p>
<p><em>Comparison between Easy Mode and Normal Mode! </em></p>
<p><em> </em></p>
<p>Easy Mode is featured for people who gave up on MM9 or have not played an action game for a long time. In addition, this would be a perfect mode for people who aren’t used to traditional Mega Man difficulty and need a little assistance.</p>
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		<title>Review: Tatsunoko vs Capcom: Ultimate All-Stars</title>
		<link>http://www.aeropause.com/2010/01/review-tatsunok-vs-capcom-ultimate-all-stars/</link>
		<comments>http://www.aeropause.com/2010/01/review-tatsunok-vs-capcom-ultimate-all-stars/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 16:39:30 +0000</pubDate>
		<dc:creator>Stephen Munn</dc:creator>
				<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[tatsunoko vs capcom]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=28156</guid>
		<description><![CDATA[
What is it?
It&#8217;s a fighting game, silly! In the tradition of Marvel vs. Capcom, SNK vs. Capcom, and perhaps even Aliens vs. Predator comes Tatsunoko vs. Capcom: Ultimate All-Stars, a Wii-exclusive port of an arcade ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-28182" title="Tatsunoku vs Capcom screen capture" src="http://www.aeropause.com/wordpress/archives/images/2010/01/tvc.png" alt="Tatsunoku vs Capcom screen capture" width="520" height="291" /></p>
<p><strong>What is it?</strong></p>
<p>It&#8217;s a fighting game, silly! In the tradition of <em>Marvel vs. Capcom</em>, <em>SNK vs. Capcom</em>, and perhaps even <em>Aliens vs. Predator</em> comes <em>Tatsunoko vs. Capcom: Ultimate All-Stars</em>, a Wii-exclusive port of an arcade fighter that features a medium-sized roster of characters both from some of Capcom&#8217;s best-known games and Japanese anime publisher Tatsunoko. On the Capcom side you&#8217;ve got a small assortment of characters from the <em>Mega Man</em> games, <em>Dead Rising</em>, <em>Street Fighter</em>, <em>Darkstalkers</em>, <em>Viewtiful Joe</em>, <em>Lost Planet</em> and more. On the Tatsunoko side, there are some folks from Battle of the Planets (which apparently some people think is called G-Force) and a pile of other characters that I can all but guarantee you&#8217;ve never heard of if you&#8217;re not Japanese.</p>
<p><span id="more-28156"></span></p>
<p><strong>How&#8217;s it look and sound?</strong></p>
<p>The characters are not sprites, rather they&#8217;re nice clean 3D models who do battle in a 2D space. These are elaborate and fancy things, with lots of flashes and shiny effects. Despite this, everything has a very crisp anime style, and the tight design and smooth animation looks beautiful on a big widescreen display. This is a game that has to be seen in motion to be believed. Several times while playing the game I was stunned by just how good it looks. I saw no slowdown, no graphical glitches&#8230; nothing. Over time, I&#8217;ve become increasingly annoyed with some of the lazy visual efforts we&#8217;ve seen on Nintendo&#8217;s platform, even from Nintendo themselves, but there is nothing about the visuals in this game that feels like anything less than a AAA title.</p>
<p>A lack of surround sound is a minor disappointment. With the sound cranked up, the combination of the electronic music, the screams and shouts of the characters, and the clashing of bodies and weapons is just shy of chaos. The audio presentation really adds to the experience a great deal, and one wonders just what it could have been like with a room full of surround sound thrown in as well. Voices need to be mentioned. Characters like <em>Viewtiful Joe</em> who have had US voice talent behind them (Dee Baker, in that case) don&#8217;t have their English voices, just Japanese. In Joe&#8217;s case, I found this disappointing, especially since Capcom could have just used existing audio clips, either from the 2 PS2/Cube games or the PSP/Cube fighter that he appeared in.</p>
<p><strong>How does it play?</strong></p>
<p>This is the best part. Even when playing online and having my rear end handed to me by another player, I never felt like I&#8217;d been cheated. The controls are quick and responsive, and even though I was playing on a Classic Controller and then a Gamecube Controller, I didn&#8217;t feel like I needed a fighting stick to compete. Which isn&#8217;t to say I won&#8217;t eventually get one.</p>
<p>There are assist attacks which call on your tag team partner, though these are clumsy when you&#8217;re not using them to chain combos together. There is a fancy &#8220;baroque&#8221; combo extending system, and a really broad range of contextual modifiers to the moves you can use. Familiar characters like Viewtiful Joe, Ryu and Chun Li all have moves you&#8217;ll recognize from their games, as well as a host of new ones thrown on top. If you&#8217;re just learning, you can have the game overlay a map of the moves toward the top of the screen while you&#8217;re playing. I didn&#8217;t find that very helpful as I couldn&#8217;t focus on that and the fight at the same time&#8230; but maybe during training.</p>
<p>The beauty of this game, though, is you don&#8217;t need any of that. You&#8217;ve got four buttons that do different things (light, medium, heavy attacks and then a tag-team button), with modifiers based on where you are and what you&#8217;re doing. The learning curve is quick, and I was pulling off elaborate combos fairly quickly, largely by accident.</p>
<p>The newly added online system in this game is easily the most feature-rich I&#8217;ve played on Wii. The only thing lacking here is voice chat, which I can hardly blame Capcom for omitting when it barely exists on the platform. I spent some time in Free Play, which pairs you up with anyone (this happened very quickly while I was testing) and tosses you right into the fray after you select a location and a pair of fighters. I lost, but even while I was largely button-mashing, it wasn&#8217;t a completely unbalanced affair. Button mashing will only get you so far, and once an experienced opponent is onto you, that&#8217;s the end of it. This isn&#8217;t a super-technical fighter like <em>Tekken</em>, but neither is it <em>Smash Bros</em>.</p>
<p>Local multiplayer is even better, because of the more social aspect of it. By social, I mean you can shout expletives at the person sitting next to you on the couch. Other modes in the game include an endless survival mode and of course the main arcade mode, which pits you against CPU-driven pairs of enemies until the final three-stage battle against what appears to be the final boss from the Capcom game <em>Okami</em>. Uh, spoiler.</p>
<p>The only nuisance I found in the game is the surprising amount of load times, but this seems to be a pattern with fighting games I&#8217;ve played. This is more of a problem in the final arcade mode battle than anywhere else, as there are load times between each of the forms the final boss takes. A friend who&#8217;s played the original arcade game says he thinks the load times are in line with what he experienced in the arcade, so make your own judgment there.</p>
<p><strong>How&#8217;s the replay value?</strong></p>
<p>You can keep pumping up the difficulty and even adjust the hit damage in the options menu, which potentially gives this title a ton of life in the future. Beyond that, the addition of online play will make a huge difference in longevity, as long as people keep playing it. Either way, I&#8217;d suggest building a list of friends you can play with online, because it&#8217;s only a matter of time before the people playing it online in random matches with hacked Wii consoles are dominating the leaderboards by cheating. So yeah, it&#8217;s a strong replay value, but that always depends on how many people are playing it in the future.</p>
<p><strong>Is it worth it?</strong></p>
<p>Heck yes. This is a rare gem of a Wii title, the kind of thing we want more of on Wii. I could wish the Tatsunoko characters were Marvel instead, or DC for that matter, but they&#8217;re all very neat and in a way, they make the experience even more novel. Even if the Battle of the Planets characters think they&#8217;re some Gatchaman thing.</p>
<p>I give <em>Tatsunoko vs Capcom: Ultimate All-Stars</em> a 4.5 out of 5. Long time fans of the series might like it even better.</p>
<p><img class="alignnone" src="http://www.aeropause.com/images/4.5outof5.jpg" alt="" width="125" height="48" /></p>
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		<title>The most consistently awesome of the Mega Man series compiled at last&#8230; a la modes</title>
		<link>http://www.aeropause.com/2010/01/the-most-consistently-awesome-of-the-mega-man-series-compiled-at-last-a-la-modes/</link>
		<comments>http://www.aeropause.com/2010/01/the-most-consistently-awesome-of-the-mega-man-series-compiled-at-last-a-la-modes/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 04:32:06 +0000</pubDate>
		<dc:creator>Stephen Munn</dc:creator>
				<category><![CDATA[Gameboy]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[compilation]]></category>
		<category><![CDATA[mega man zero]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=28228</guid>
		<description><![CDATA[
If you&#8217;ve never played any of the four Mega Man Zero games that came to Game Boy Advance, you&#8217;ve missed out on a lot. While there were eight Mega Man games (now expanding quickly to ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-28230" style="margin-right: 50px;" title="Zero dashing with sword" src="http://www.aeropause.com/wordpress/archives/images/2010/01/zero-banner.png" alt="Zero dashing with sword" width="512" height="212" /></p>
<p>If you&#8217;ve never played any of the four Mega Man Zero games that came to Game Boy Advance, you&#8217;ve missed out on a lot. While there were eight Mega Man games (now expanding quickly to 10) and eight Mega Man X games, there were only four Zero games, and they ended in a very final manner. As in, there was a very large and inescapable looking explosion.</p>
<p>Some might call that a shame, but I try to look at it this way: 100% of the Mega Man Zero games are completely awesome. They look and sound great, they control very well, and the challenge level is very high without being cheap. I played through the first game and most of the way through the second, but I have always wished for a compilation of all four games.</p>
<p>Wish granted, as Capcom recently unveiled the Mega Man Zero Collection for Nintendo DS. Set for an &#8220;early summer 2010&#8243; release, this DS card will, as you would expect, come with all four of the games in one place. Now, this has been followed with a press release detailing exactly what this compilation will be about, and that press release is below. Unfortunately, apart from synopses of the four games, all we have here is that it will feature &#8220;all new modes.&#8221;</p>
<p>I would expect we&#8217;ll be able to swap between Zero&#8217;s slick weaponry on the fly using the touch screen or better yet, additional buttons, something I always felt was missing in the original games. The GBA only had two face buttons, so that meant one for jumping and one for attacking, then you needed to swap with a trigger&#8230; there&#8217;s great potential here.</p>
<p>Source: Capcom</p>
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<h2>CAPCOM<sup><span style="font-size: 7pt;">®</span></sup> ANNOUNCES MEGA MAN<sup><span style="font-size: 7pt;">®</span></sup> ZERO COLLECTION FOR NINTENDO DS<sup><span style="font-size: 6pt;">TM</span></sup></h2>
<h3>A Collection of the Legendary Mega Man ZERO Titles Bundled Together For On-The-Go Action!</h3>
<p>SAN MATEO, Calif — January 28, 2010 — Capcom®, a leading worldwide developer and publisher of video games, today announced that the Mega Man® ZERO Collection is coming to Nintendo DS™. The Mega Man ZERO Collection is comprised of all four Mega Man ZERO titles bundled together. Having sold over 500 thousand units in North America, all four titles will be available on one DS cartridge for the first time at a great price. The portable Mega Man® fun will begin when the title arrives in early Summer 2010.</p>
<p>The first Mega Man ZERO game was released in 2002 on the GameBoy® Advance. It featured Zero, a popular Capcom character that was introduced in the Mega Man® X series. The Mega Man ZERO series follows Zero through a dark and thrilling 2D action-adventure with high-quality visuals and action. Users can expect to make use of Zero’s trademarks weapons like the Z-sabor and Buster Shot. There will also be interesting devices like the Chain Rod and Zero Knuckle. For the first time, the Mega Man ZERO series will be available for Nintendo DS™, complete with all-new modes.</p>
<p>In Mega Man Zero our hero awakens after 100 years of sleep to a world where innocent reploids (robots) are unjustly attacked by an organization called &#8220;Neo Arcadia&#8221;. This new government has turned the world into a place where it is extremely hard for reploids to live and where they are under constant persecution. Reploids who have managed to escape from the punishment flee to an old city which now lies in ruin, but the evil Neo Arcadia is closing-in on their location. A genius scientist named Ciel, who lives with the innocent reploids in hopes of saving them, tries to revive the legendary reploid Mega Man Zero in order to save the cornered reploids. As Mega Man Zero, it is up to you to save the world.</p>
<p>In Mega Man® Zero 2, it has been one year since Zero saved the reploids and defeated the evil advance of Copy X and Neo Arcadia. Nevertheless, Neo Arcadia still hunts him and sets a trap for our hero. His plan is to trick Zero and use him to wreak chaos between reploids and humans once again. But, can he succeed?</p>
<p>Mega Man® Zero 3 is set in a world called &#8220;Neo Arcadia&#8221; that has been created as a utopia for humans and reploids. This new chapter continues the adventure of the series&#8217; title hero, Zero, and his reploid allies in the Resistance group who are fighting for peace. In Mega Man Zero 3, Zero encounters a malevolent new reploid called Omega who has unleashed the evil power of the Dark Elf to brainwash the Resistance in order to take over Neo Arcadia. As the only one who has escaped the brainwashing attack, Zero must fight to save his allies and Neo Arcadia.</p>
<p>Mega Man® Zero 4 picks up right after the events of Mega Man Zero 3. After falling under the evil rule of Dr. Weil, Neo Arcadia has collapsed into a state of chaos and confusion. Zero discovers this disastrous turn of events when he and his friends come to the rescue of a band of humans fleeing Neo Arcadia. Now it’s up to our hero Zero to resolve this terrible conflict between humans and reploids to restore peace and security to the land. With new systems to seize enemy weapons and create strengthening chips, plus new Cyber elf programs to introduce new abilities, this is some of the most exhilarating Mega Man action you can get in a handheld experience.</p>
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		<title>Capcom is still doing this on purpose</title>
		<link>http://www.aeropause.com/2010/01/capcom-is-still-doing-this-on-purpose/</link>
		<comments>http://www.aeropause.com/2010/01/capcom-is-still-doing-this-on-purpose/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 03:06:15 +0000</pubDate>
		<dc:creator>Stephen Munn</dc:creator>
				<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[mega man 10]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=28190</guid>
		<description><![CDATA[The Mega Man 9 artwork was curiously derivative of the awesomely horrid paintings we got in the US for the covers of Mega Man 1 through 3, and 10 looks to be continuing the trend.
I ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-28191" title="Mega Man 10 cover artwork" src="http://www.aeropause.com/wordpress/archives/images/2010/01/72dpi_web_-_MM10_MIDDLE_Cover_NO_BLEED-562x750.jpg" alt="72dpi_(web)_-_MM10_MIDDLE_Cover_NO_BLEED" width="337" height="450" />The <em>Mega Man 9</em> artwork was curiously derivative of the awesomely horrid paintings we got in the US for the covers of <em>Mega Man 1</em> through <em>3</em>, and <em>10</em> looks to be continuing the trend.</p>
<p>I love this. I love that it&#8217;s so consistent with Capcom&#8217;s NES game boxes, right down to the inflated technical hype in the upper corners and the unnecessary use of glowing grids.</p>
<p>This is classic cheese, and it&#8217;s on purpose.</p>
<p>Source: Capcom</p>
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		<title>In case you didn&#8217;t notice, TATSUNOKO VS CAPCOM!</title>
		<link>http://www.aeropause.com/2010/01/in-case-you-didnt-notice-tatsunoko-vs-capcom/</link>
		<comments>http://www.aeropause.com/2010/01/in-case-you-didnt-notice-tatsunoko-vs-capcom/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 00:44:58 +0000</pubDate>
		<dc:creator>Stephen Munn</dc:creator>
				<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[press release]]></category>
		<category><![CDATA[tatsunoko vs capcom]]></category>

		<guid isPermaLink="false">http://www.aeropause.com/?p=28175</guid>
		<description><![CDATA[
It&#8217;s everywhere. Even in Robot Chicken-style commercials on Adult Swim. During Robot Chicken. But just in case you hadn&#8217;t heard, Tatsunoko vs. Capcom: Ultimate All-Stars launched today. I&#8217;ve been playing it since my review copy ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-28182" style="margin-right: 50px;" title="Tatsunoku vs Capcom screen capture" src="http://www.aeropause.com/wordpress/archives/images/2010/01/tvc.png" alt="Tatsunoku vs Capcom screen capture" width="520" height="291" /></p>
<p>It&#8217;s everywhere. Even in Robot Chicken-style commercials on Adult Swim. During Robot Chicken. But just in case you hadn&#8217;t heard, <em>Tatsunoko vs. Capcom: Ultimate All-Stars</em> launched today. I&#8217;ve been playing it since my review copy arrived, and here&#8217;s a little spoiler for the upcoming review: the game is good.</p>
<p>Check out the friendly little press release here, and then make sure you head out and pick up a copy if you&#8217;re into fighting games like this. Then, like me, you can consider the fighting stick, which is like 80 bucks, and probably not buy it because it&#8217;s like&#8230; 80 bucks. That, and since it works like a Classic Controller, you can&#8217;t use it with Gamecube games. In case that matters to you.</p>
<p>Clearly, Capcom&#8217;s actually putting some marketing dollars behind this game. It&#8217;s a great game with a good marketing push behind it on a platform with a massive install base. If it doesn&#8217;t sell&#8230; I may just cry.</p>
<p><span id="more-28175"></span></p>
<p><strong>CAPCOM®’s critically acclaimed fighting game<br />
Tatsunoko VS. Capcom™: ULTIMATE ALL-STARS Now Available </strong></p>
<p><em>Wii™-Exclusive Fighting Game Delivers Insane Action, Iconic Characters, Innovative Gameplay </em></p>
<p>SAN MATEO, CA — January 26, 2010 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Tatsunoko VS. Capcom™: Ultimate All-Stars is now available in North America exclusively for Wii™. Tatsunoko VS. Capcom: Ultimate All-Stars, winner of multiple awards at E3 2009, including the prestigious Game Critics Award for Best Fighting Game, continues the Capcom tradition of legendary fighting with a bold new entry into the VS. fighting game series.</p>
<p>Tatsunoko VS. Capcom: Ultimate All-Stars pairs iconic characters from Capcom’s famous brands with beloved characters from Japan’s animation powerhouse, Tatsunoko Production. Tatsunoko VS. Capcom: Ultimate All-Stars is rated Teen by the ESRB and is available now for $49.99 at retailers nationwide or through online retailers and the Capcom E-store at shop.capcom.com.</p>
<p>From Capcom’s 30-year history come characters Ryu and Chun-Li from the Street Fighter® series, Frank West from Dead Rising® and MegaMan Volnutt from MegaMan® Legends. Tatsunoko’s near half-century of Japanese animation excellence is represented by Ken the Eagle and Jun the Swan from the Science Ninja Team Gatchaman anime (known in North America as Battle of the Planets), cybernetic warrior Casshan and comedic action hero Yatterman No. 1. All together, there are more than 20 colorful combatants to choose from in order to form the ultimate tag team combination.</p>
<p>Gameplay will instantly set fighting game fans’ fingers twitching, combining elements from previous entries in the VS. series with revolutionary new techniques. Tatsunoko VS. Capcom: Ultimate All-Stars is a wild, over-the-top fighting game designed for all levels of players. Players choose their favorite two man/woman/cyborg/robot tag team, to switch on the fly between the two players throughout the course of each match. Those new to the genre will appreciate the game’s bright visual style and simplified four-button fighting controls. Hardcore Capcom fighting fans will dig in to the game’s depth, uncovering huge Aerial Rave combos and unique Variable Assists, gorgeous Hyper Combos, and Variable Combinations that combine the capabilities of each tag team duo to unleash devastating attacks.</p>
<p><strong>Features:</strong></p>
<p>Wi-Fi multiplayer: TvC offers an innovative, robust online experience, including:</p>
<p>International play: Face off online against players all over the world.</p>
<p>Ranked battles: In addition to friendly battles, prove your worth in ranked matches that build up Battle Points and titles on your way to becoming the top player in the world.</p>
<p>Strategize: As you play your way through the world’s competition, scout your opponent’s profile in advance as each person is labeled Fire (Attack), Ice (Guard) and Lightning (Evade) depending on their play style.</p>
<p>Leader boards: Use the comprehensive online leader boards to check out the world’s top players or where you rank among your friends.</p>
<p>Iconic: Much like Street Fighter® IV, set your personal icon to show off your style.</p>
<p><strong>26 fighters to choose from: </strong></p>
<p>Capcom: Ryu, Chun-Li (Street Fighter), Batsu (Rival Schools®), Alex (Street Fighter® III), Morrigan (Darkstalkers®), Soki (Onimusha®: Dawn of Dreams), MegaMan Volnutt (MegaMan Legends), Roll (MegaMan®), Saki (Quiz Nanairo Dreams™), Viewtiful Joe®, PTX-40A (Lost Planet®), Frank West (Dead Rising) and Zero (Mega Man® X ).<br />
Tatsunoko: Ken the Eagle, Jun the Swan, Joe The Condor (Science Ninja Team Gatchaman), Yatterman No. 1, Yatterman No. 2, Doronjo (Yatterman), Casshan, Tekkaman, Tekkaman Blade, Polimar, Karas, Ippatsuman and Gold Lightan.</p>
<p><strong>Two-man tag-team action:</strong> Players build their own perfect team and use Assist Attacks and each character’s special moves to create their own unique fighting style.</p>
<p><strong>Four-button fighting controls:</strong> Accessible four-button control scheme opens gameplay up to new players with familiar movements and combos.</p>
<p><strong>Depth of gameplay:</strong> Once the basics are mastered, players can go deeper into the fighting game controls to master Aerial Rave air combos, Delayed Hyper Combos, Mega Crash defensive moves, Assault attack moves and the Baroque extended combo system.</p>
<p>For more information, visit http://tatsunoko.vscapcom.com.</p>
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