This week, it is a crazy, zany fun filled podcast as Joe, Fourhman, Stephen and Mike get together to talk shop about some of the stories that they thought were big for the year, as well as discussing what they were lucky enough to get for Christmas. Also, it was a first for us as we tried out video between the four of us. Let us know what you think of the podcast, because we were troubleshooting through some issues with this podcast.
We received a question from the ever reliable Jordan Snyder, who wants to know the age old answer to Marry/Boff/Kill and the subjects are Christmas, Hannukah and Festivus. Listen as we try to answer without getting into too much hot water with the religious crowd. We also have two great forum contests including the Best of 2008 and Holiday codes for Quantum of Solace (360) and Little Big Planet (PS3). Our first Aeropause Gaming night was small, but now we have some t-shirts to give away, and who knows, if enough people get involved, there might be other prizes.
Then we look at the hot news of the week including the makers of Eve Online possibly having to leave Iceland, which has all the parents on the show going over the exports of Iceland, which include Bjork and Lazy Town. And if you do not know of Lazy Town, you do not know what you are missing.
This week our bumper music come from Lazy Town. If you have not heard enough about the show at this point, this should be the clincher. The podcast is put together by the Aeropause Mixmaster, Stephen Munn, and his twin turntables of steel.
Download the podcast from here or subscribe to the podcast using one of the services below: Also make sure to review us on iTunes.
Fourhman and Joe are back for another rousing discussion of all things video gaming. From the title of this podcast, you might thing we have gone all commercial, but in fact, it leads into our main point of discussion this week, which is the recent buzz around used game sales. Yes, we look at some of the comments that certain CEO’s have made, including the “charging for the last level” thoughts from Mike Capps.
We had some great questions this week from the community, including Jordan Snyder asking about our most memorable Christmas moments that were gaming related. Jrittmeyer asked us about the cheapest and most expensive games that we bought, and yes the King is involved. We also threw in some great news stories, adding our own two cents.
Music this week is from Revolution Void, and can be found at www.revolutionvoid.com. The podcast is put together by the Aeropause Mixmaster, Stephen Munn, and his twin turntables of steel.
Download the podcast from here or subscribe to the podcast using one of the services below: Also make sure to review us on iTunes.
Its the Fourhman and Joe show again this week, with Fourhman bringing coverage of the Video Game Expo from Philly. While the show was on the smaller side and had none of the main console companies there, Fourhman did find lots of freebies and 30 player DDR. Also we dabble with some Christmas ideas for the gamer.
Jordan Snyder sentin a question about who we think might get into the console fray beyond the three that are out there right now. Fourhman and Joe both felt the field was already crowded and could not really support another player in the field. In the news, we talk about Tomb Raider reviews, Gamestop revenue and new DLC for GTA IV, along with other items.
Music this week is from Revolution Void, and can be found at www.revolutionvoid.com. The podcast is put together by the Aeropause Mixmaster, Stephen Munn, and his twin turntables of steel.
Download the podcast from here or subscribe to the podcast using one of the services below: Also make sure to review us on iTunes.

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I’ve been picking my way through the Animal Crossing City Folk strategy guide to see just how the game is going to surprise - and disappoint - me. Even as a longtime fan of the series, I have to admit that Nintendo has NOT moved the needle very far. It’s not the barely-improved graphics that bother me; it’s the repetition of structure. Why should Tom Nook’s tutorial be identical to the tutorials of both Wild World and the GameCube original? How tough would it have been, Nintendo, to come up with a different series of tasks to introduce players to the controls and possibilities of Animal Crossing? Instead of having to deliver packages to local villagers, how about Nook requests you catch a bug? A change as subtle as that would have acknowledged the legion of fans who played the previous games, while still providing simple starter tasks for the newbies.
Nevertheless, there still are fun features and cool tricks that enhance the experience… albeit sprinkled with plenty of “Oh come on, they didn’t fix THAT!?!” moments. I will try to keep things spoiler-free, but if you’re a lapsed/curious Animal Crossing fan, follow me inside and see if there’s any reason to sway your decision one way or the other. Please keep in mind that this is mostly from the printed strategy guide, a document that sometimes ends up incorrect due to last-minute changes or writing/editing ineptitude.
My copy of #235 came wrapped in an ad for the game Ultimate Band, Disney Interactive’s take on the Rock Band formula. It looks like it has all the soul of a Bratz movie. The true cover feature is Animal Crossing: City Folk… but the AC article offers almost nothing interesting. Do we worry or do we trust? Read-a-long!
Issue #235, December 2008
featuring Animal Crossing: City Folk, Chrono Trigger, Suikoden: Tierkreis, Pokemon Ranger: Shadows of Almia
Boy, you can’t go to much further extremes in your cover art than the road from last issue’s Grand Theft Auto to this issue’s Animal Crossing. The Animal Crossing: City Folk feature article is a detail-free six-pager presented as a diary of the first four days in City Folk. And it sounds exactly like the first four days in any Animal Crossing game. There’s no mention of the Wii Speak microphone, the character transfer from the DS Animal Crossing game, potential DLC, how the online/Friend play works, how the game interacts with the Wii Message Board, or what kinds of items we can look forward to collecting. Even more frustrating, there’s no promise of a follow-up article that would talk about this critical info.
But’s here the few items we are told (some of which we already knew), and my personal list of the Colossal Mistakes it seems we can expect from Animal Crossing: City Folk.
This podcast Will have you thinking of the band Crowded House, as there is a full house of podcasters this weekend on the Aeropodcast. Along with Joe, we had Fourhman, Paul, Stephen and packing in a special guest by the name of “Hey You!”. Actually, our guest was Flynn De Marco, of Gaygamer.net fame.
This week we discuss if there is a difference between the media and blog sites like ourselves. Are blogs becoming the new media, or does a media outlet have a standing of professionalism that stands out among the many blogs trying to reach that level. Also, somehow, we end up on the Olympics looking at all things like youthful gymnasts, table tennis, badmitton, track and field, and of course, horrible Olympic games on the consoles. We also delve into the week’s news including some neat stuff with Animal Crossing, Cammie Dunaway from Nintendo apologizing for the Nintendo E3 press event again, and a new hunk of plasic coming in your Guitar Hero World Tour box.
Thanks as always to Mixmaster Stephen and his wheels of steel for mixing the podcast this week, and to Revolution Void for our bumper music. You can find them at www.revolutionvoid.com.
Download the podcast from here or subscribe to the podcast using one of the services below: Also make sure to review us on iTunes and Digg the podcast.
The latest Nintendo Power has a three-pager on the upcoming Wii iteration of Animal Crossing. The initial trailer (from that famed E3 event) left me a smidge worried, because an awful lot of Animal Crossing 2008 looks like Animal Crossing 2001. But the interview with AC’s creator Katsuya Eguchi drops some cool-sounding features poised to enhance your Animal Crossing: City Folk experience.
The city area, which was revealed in the trailer, is separate from your town. You have to grab a bus to get there. It functions as a common area for online play, except that you do not see other live online players; it’s just you. An auction house lets you bid on items posted by other users, and a Happy Room Academy Showroom displays rooms by players that have exceptional decorating skills.
One problem… Eguchi states that the city “is a place for people who you have registered as Wii Friends.” So this passive online mode seems limited to your buddy list, not a true any-and-all approach like an MMORPG.
The trailer showed player avatars that looked like Miis… you’ll get your Mii face by visiting Harriet the hairdresser. Eguchi refers to the Mii face as a mask, indicating you will be able to wear it at will.
But the best is yet to come…
This week, George, Joe and the other Joe are back, and talking about a topic that is probably near and dear to a gamer’s heart. Gamers and the crazy things that they do for their games. Is it addiction, or just good fun. Joe took the cake with his mention of taking days off of work to spend in-game holidays with his Animal Crossing game. And here we thought our intervention would have to be for George, who had to be dragged away from World of Warcraft five minutes before recording. While we have fun, we do have to realize that if you are at an Internet cafe playing for 80 hours straight, you might want to look into therapy.
We also discussed our current contests, and news including Microsoft finally realizing that they cannot charge for online play on the PC, Nintendo’s apology to the hardcore gamers, and Kaz taking a bullet rather than taking an exclusive.
Thanks as always to Mixmaster Stephen and his wheels of steel for mixing the podcast this week, and to Revolution Void for our bumper music. You can find them at www.revolutionvoid.com.
Download the podcast from here or subscribe to the podcast using one of the services below: Also make sure to review us on iTunes and Digg the podcast.
Nintendo gave us all a first look at their eagerly-anticipated Wii episode of their smash Animal Crossing franchise, and it looks like… well, it looks like Animal Crossing. In a recent podcast I pointed out that the Gamecube Animal Crossing game was an N64 port, right down to the muddy textures, and worried aloud that Nintendo wouldn’t change the game to bring it up to scratch visually. We can see from the sharp textures and smooth polygons above that my worries were unfounded, and yet it seems as though Nintendo’s not done a whole lot to distinguish this run through town from the earlier ones.
Other footage shown by Nintendo includes some great stuff about the MMO portion of the game, which takes place once you leave town for the city. The game has support for a new mic peripheral called WiiSpeak, which is a kind of public mic for the room, rather than a headset. I was surprised at this approach, but it makes perfect sense with the console’s philosophy of inclusion: if a Wii player puts on a headset, everyone else in the room has just been excluded. Of course, there’s also the fact that some salacious pedophile can’t approach you and say terrible things if everyone else in your home can hear them as well, so we can see another consideration of Nintendo’s right there.
It was nice to see the familiar faces, particularly Brewster in the coffee shop. It’s also cute that you can pop your Mii’s head onto your player at the hair salon.
Source: GameTrailers