Last Friday, Chase from Access PR on behalf of 2K Sports, invited Aeropause to join a developer call for the upcoming release of NBA 2K9. The discussion included Lead Feature Designer Erick Boenisch and Gameplay Director Rob Jones, both from the NBA 2K9 franchise.
Erick started off the call by letting everyone know that NBA 2K9 has been improved from top to bottom with every module getting some sort of tweak or refinement. NBA 2K9 is also coming to the PS2, PS3, Xbox 360 and for the first time, the PC.
One of the first questions that was brought up dealt with NBA 2K9’s strength over its competitor, NBA Live 09. Erick let us know that if he had to pick the biggest strength that the 2K Sports title had over its EA counterpart, it would have to be the flow of the game. He felt that NBA 2K9 delivers a more conforming experience to what you see on the hardwood floors that any other game on the market.
Live, up to the last game roster updates are becoming all the rage in today’s sports games, and it appears that 2K Sports has decided to add this component to their upcoming basketball title, NBA 2K9.
The Living Roster feature will provide not only roster updates, but new signature moves, starting lineups, and offensive and defensive styles for all the teams in the league. One might wonder how the stats are put together, and the answer comes in the form of a dedicated statistician, along with fan input and other factors.
I do like the idea of continuous statistical updates as they really give the game you play more relavance with today’s rosters. The fact that more moves, playbooks and other items will be brought to the game the same way just adds to the win factor of this new mode.
NBA 2K9 will drop onto the Sony Playstation 2 and 3, as well as the Xbox 360 on October 7th. Click the jump for the press release.
2K Sports has released a demo for NHL 2K9 on both the Xbox Live Marketplace and the PSN Marketplace. The demo allows players to participate in a three minute period as either the Pittsburgh Penguins or the Detroit Red Wings in historic Joe Louis Arena in Detroit. Unfortunately, you cannot select the greatest hockey team ever in the Montreal Canadians. So get your stick, your helmet and download your NHL 2K9 Demo and start crushing people into the boards.
2K Sports sent over a new gameplay trailer for their upcoming hockey game, NHL 2K9, one of the few leagues not exclusively signed to anyone. The action on the ice looks sharp, and tight, and the graphics really look good. For awhile now EA has owned the NHL title, but this game looks like it could become a serious contender, if they have ironed out some of the bugs that have troubled the series in the past few years.
Click the jump for some pictures from both the 360 and Wii versions of the game.
MLB Power Pros 2008 has been released today by Konami and 2K Sports. MLB Power Pros 2008 offers a deep story experience the game of baseball, to give players a unique experience. In Season mode, you will drive a baseball player of your creation through the minor leagues, struggling to get to “The Show”. Along the way, you are confronted with decisions that will affect your play, including dating, contract negotiation and more.
Once finished with Season mode, you have the option of moving to the MLB LIfe mode which allows you to take your player on a 20 year journey through the big leagues, with new story challenges, like buying houses and cars.
Other modes in the game include Exhibition, Home Run Challenge, and a Practice mode to help you build up your skills. Look for MLB Power Pros on PS2 and Wii.
On Thursday, 2K Sports was nice enough to invite Aeropause to their conference call for the upcoming title, MLB Power Pros 2K8. The conference call was about 45 minutes in length, and allowed the writers invited to ask questions with the producer of the title, Rob Nelson. The game is a unique partnership, with Konami designing the game in Japan, but with distribution coming through 2K Sports.
Last year, Power Pros was a surprise hit for 2K Sports, with the title offering a unique looking baseball experience, while adding a lot of story and RPG elements to make a deep and robust game. This year, Power Pros has come back for another round, and it has the Major League Baseball license attached to it, due to 2K Sports exclusive agreement with Major League Baseball. This allowed 2K Sports to implement all the ballparks, teams, logos and players into Power Pros, adding to a new gameplay mode.
So here is an interesting conundrum. What do you do when a developer closes up shop while you are reviewing their game? Well, the review still goes on, but there is a benefit to know that you probably don’t have to worry about DLC to purchase.
Venom Games, developer of Don King Presents: Prize Fighter and Rocky Legends, has shut down production, and is closing their doors. Formed out of the ruins of Rage Studios back in the late 90’s, Venom Games has been performing porting duties for several games, like Prey, but started putting together Rocky boxing games. They were selected by 2K Sports to develop the Don King game, but lackluster sales and ill-fated reviews seemed to seal the deal for this small development house.
Venom Games was handling the development of the Wii version of Prize Fighter, so it will be interesting if the game is shelved or if it is handed off to another developer to finish. Prize Fighter was going to make use of the Wii Fit board if you had it attached to your Wii.
Chase over at 2K Sports was nice enough to send me over an invite to the press conference for their upcoming game, Don King Presents: Prize Fighter. The conference call covered the Xbox 360 version, and only addressed the Wii and DS versions of the game as coming shortly after the 360 version of the game. The call also gave us the surprise of both Don King and Larry Holmes showing up to answer questions about themselves and the game. The only problem I had was not knowing how to get my new phone to record the conversation, because if you have ever listened to Don King, you realize that you need a seatbelt to keep up with the man as he speaks.
Yesterday, Ryan Jones of 2K Sports, was nice enough to invite Aeropause to a developer conference call with the lead producer of Top Spin 3, Anthony DeLuca.
Anthony let us know that the Top Spin franchise has become the number one rated tennis game among fans and that it was only natural to continue the series.
2K Sports took the franchise back to the drawing board looking at the changes that needed to be made to make Top Spin 3 stand out among its competitors. This time around the development team would be focusing on the shot mechanics, service mechanics as well as the graphics for the game.
According to Gamasutra, EA’s CEO John Riccitiello responded to questions about Take-Two and their 2k Sports division by saying that as a company that “keeps them awake at night” Take-Two must be prevented from repeating All-Pro Football 2k8.
“When you’ve got a competitor like Take-Two on the sports side, and they launch a football title using some of the industry legends, you want to make sure that ends up being a blip and is not repeatable, because we like to defend our franchises aggressively.”
ORLY? And how do you propose to DO that, EA? Are we now going to sign exclusivity deals with Jerry Rice and Troy Aikman? If you mean that it will not be repeatable because the overall quality of your *spit* franchise will outshine 2k8 so badly that no one will bother to buy a clearly inferior product, then by all means, BRING IT ON. But we all know it’s not going to happen. Madden isn’t suddenly going to become the game that NFL 2k5 was.
Cripes, it’s like that big crybaby that when he got tagged in the face during kickball, took his ball and went home bawling because he couldn’t compete. EA, you ARE that crybaby. If you want to “defend your franchise aggressively,” then MAKE A GOOD GAME, instead of the steaming turd that hits the toilet every time another Madden game is released.
Can you tell I’m still bitter about the NFL exclusivity deal?