Aeropause Forums » PC Gaming

Crysis took 4 years to develop

(2 posts)
  1. Joe F. Thought you'd find this interesting regarding Crytek:

    "The first title to use Crytek's current development technology, CryEngine2, was last year's Crysis, with a new title - Crysis: Warhead - to be released in a few weeks. CryEngine 2 took 25 engineers four years to put together, and used the original CryEngine as a base - which itself took an average of 20 engineers three years to build. "

    http://www.gamesindustry.biz/articles/ps4-and-xbox-720-to-arrive-in-2011-2-estimates-crytek

    Posted 3 months ago #

  2. Joe F. Thought you'd find this interesting regarding Crytek:
    "The first title to use Crytek's current development technology, CryEngine2, was last year's Crysis, with a new title - Crysis: Warhead - to be released in a few weeks. CryEngine 2 took 25 engineers four years to put together, and used the original CryEngine as a base - which itself took an average of 20 engineers three years to build. "
    http://www.gamesindustry.biz/articles/ps4-and-xbox-720-to-arrive-in-2011-2-estimates-crytek

    It also showed that if you develop light years past current technology, no one will buy your game in the US. I find it amusing that they complained about piracy, but never wanted to blame high system specs for the overall lackluster US sales numbers. It did sell well in Europe, so maybe it is just the taste of the consumer.

    Posted 3 months ago #


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