<?xml version="1.0" encoding="UTF-8"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Aeropause Forums &#187; Tag: konami - Recent Posts</title>
<link>http://www.aeropause.com/forums/</link>
<description>Aeropause is an exploration in gaming culture, trends, technologies and  innovations.</description>
<language>en</language>
<pubDate>Mon, 22 Mar 2010 13:38:39 +0000</pubDate>

<item>
<title>Joe Haygood on "Oh Dear God, I Played Hellboy"</title>
<link>http://www.aeropause.com/forums/topic/oh-dear-god-i-played-hellboy#post-1309</link>
<pubDate>Tue, 16 Jun 2009 22:04:17 +0000</pubDate>
<dc:creator>Joe Haygood</dc:creator>
<guid isPermaLink="false">1309@http://www.aeropause.com/forums/</guid>
<description>&#60;p&#62;It was not even for achievements.  I just thought it would be a fun game to play as I enjoyed both movies.  However, the game was less than stellar, at the point where I planned my next root canal while playing, because I needed to do something that involved less pain.
&#60;/p&#62;</description>
</item>
<item>
<title>Jordan Snyder on "Oh Dear God, I Played Hellboy"</title>
<link>http://www.aeropause.com/forums/topic/oh-dear-god-i-played-hellboy#post-1306</link>
<pubDate>Tue, 16 Jun 2009 17:02:10 +0000</pubDate>
<dc:creator>Jordan Snyder</dc:creator>
<guid isPermaLink="false">1306@http://www.aeropause.com/forums/</guid>
<description>&#60;p&#62;I saw you playing that last night and I could definitely sense your pain. I suppose that's what achievement whores have to go through...
&#60;/p&#62;</description>
</item>
<item>
<title>Joe Haygood on "Oh Dear God, I Played Hellboy"</title>
<link>http://www.aeropause.com/forums/topic/oh-dear-god-i-played-hellboy#post-1305</link>
<pubDate>Tue, 16 Jun 2009 14:12:29 +0000</pubDate>
<dc:creator>Joe Haygood</dc:creator>
<guid isPermaLink="false">1305@http://www.aeropause.com/forums/</guid>
<description>&#60;p&#62;This game was horrible.  I really did try to give the game a chance, but it was a miserable gaming experience.  Repetitive gameplay, and what seemed to be broken controls killed any sense of fun with the Hellboy license.  I had no idea that Konami was behind this abomination, but they should pay me money for trying to play this game.
&#60;/p&#62;</description>
</item>
<item>
<title>Stephen Munn on "Judgment to feature open fighting, &#34;like Power Stone&#34;"</title>
<link>http://www.aeropause.com/forums/topic/#post-86</link>
<pubDate>Sun, 13 Jul 2008 01:16:43 +0000</pubDate>
<dc:creator>Stephen Munn</dc:creator>
<guid isPermaLink="false">86@http://www.aeropause.com/forums/</guid>
<description>&#60;a href=&#34;http://www.aeropause.com/wordpress/archives/images/2008/07/castlevania-judgment-maria.png&#34;&#62;&#60;img class=&#34;alignleft size-full wp-image-13436&#34; title=&#34;castlevania-judgment-maria&#34; src=&#34;http://www.aeropause.com/wordpress/archives/images/2008/07/castlevania-judgment-maria.png&#34; alt=&#34;&#34; width=&#34;260&#34; height=&#34;195&#34; /&#62;&#60;/a&#62;IGN's Mark Bozon claims IGN will be sitting down to chat with series mastermind Koji Igarashi at the E3 event this week to talk &#60;em&#62;Castlevania Judgment&#60;/em&#62;. In advance of that, IGN sent a list of questions to be translated for the man. Due to some pretty strict limits on what he could say, there's not a whole lot in the interview worth mentioning, save for the confirmation that fighting in the game will not be face-to-face in a &#60;em&#62;SoulCalibur&#60;/em&#62; sense, but rather open and free, more like &#60;em&#62;Power Stone&#60;/em&#62;.&#60;br /&#62;
&#60;br /&#62;
I've hear of &#60;em&#62;Power Stone&#60;/em&#62;, but I haven't played it. The idea here is that instead of being locked to your opponent, you're both roaming free in an area and you beat each other up. The appeal of this to me is that the fights will play out more like a &#60;em&#62;Castlevania&#60;/em&#62; boss battle than a traditional fighter might. I'll ignore the wrenching in my gut, because it's entirely from the fact that I'm stuck in &#60;em&#62;Curse of Darkness&#60;/em&#62; right now, unable to progress past either of the two bosses I can currently access.&#60;br /&#62;
&#60;br /&#62;
The other interesting thing in the interview is that Iga seems to think it's not generally known that players will be able to unlock &#60;em&#62;Shanoa&#60;/em&#62;, protagonist of the upcoming DS game, &#60;em&#62;Order of Ecclesia&#60;/em&#62;, by linking those two titles together. I'm not sure why IGN thought it was Maria being unlocked there, in fact. Nintendo Power broke that in the recent reveal of the game. Don't they read Nintendo Power?!&#60;br /&#62;
&#60;br /&#62;
Finally, there is mention that members of the &#60;em&#62;Dewy's Adventure&#60;/em&#62; team at Konami are part of the Judgment team. &#60;em&#62;Dewy's Adventure&#60;/em&#62; was one of the better looking games on Wii, though admittedly not boundary-shattering like &#60;em&#62;Super Mario Galaxy&#60;/em&#62;. This explains a lot of the game's somewhat &#34;glowy&#34; current look to me.&#60;br /&#62;
&#60;br /&#62;
You can get some information about how the game controlled in IGN's hands-on, &#60;a href=&#34;http://wii.ign.com/articles/888/888655p1.html&#34;&#62;right here&#60;/a&#62;. The game they played was reportedly very early, with lots of pre-alpha type issues. Let's hope they iron all those out for release this fall.&#60;br /&#62;
&#60;br /&#62;
Source: &#60;a href=&#34;http://wii.ign.com/articles/888/888661p1.html&#34;&#62;IGN&#60;/a&#62;</description>
</item>
<item>
<title>Joe Haygood on "Konami Gets Lawsuit Fever"</title>
<link>http://www.aeropause.com/forums/topic/#post-55</link>
<pubDate>Fri, 11 Jul 2008 18:26:37 +0000</pubDate>
<dc:creator>Joe Haygood</dc:creator>
<guid isPermaLink="false">55@http://www.aeropause.com/forums/</guid>
<description>&#60;a href=&#34;http://www.aeropause.com/wordpress/archives/images/2008/07/pw-objection.gif&#34;&#62;&#60;img class=&#34;alignleft alignnone size-medium wp-image-13452&#34; style=&#34;float: left;&#34; title=&#34;pw-objection&#34; src=&#34;http://www.aeropause.com/wordpress/archives/images/2008/07/pw-objection.gif&#34; alt=&#34;&#34; width=&#34;227&#34; height=&#34;161&#34; /&#62;&#60;/a&#62;Konami opened up a can of lawsuit whoop-ass today on Harmonix, MTV and Viacom, all part of the immensely popular &#60;a href=&#34;http://www.aeropause.com/tag/rock-band/&#34; target=&#34;_blank&#34;&#62;Rock Band&#60;/a&#62; video game.&#60;br /&#62;
&#60;br /&#62;
Konami alleges that two of their patents were violated by Harmonix and company.  The first patent mentions &#34;simulated musical devices&#34;, while the second one covers &#34;music rhythm-based matching games&#34;.  While at first glace, the lawsuit brings up memories of Gibson and their lawsuit against Activision over the guitar simulation, there is another twist to the story, that may not bode well for Activision.  &#60;a href=&#34;http://www.engadget.com/2008/07/11/konami-sues-harmonix-viacom-and-mtv-over-rock-band/&#34; target=&#34;_blank&#34;&#62;Engadget&#60;/a&#62; noticed that Activision made a note in their Gibson lawsuit, that specifically mentions the Konami patent, in relation to their instruments, make one wonder if Activision has already negotiated a settlement with Konami over this very patent.</description>
</item>
<item>
<title>Stephen Munn on "Castlevania Soundtrack CD Full of MIDIs"</title>
<link>http://www.aeropause.com/forums/topic/#post-24</link>
<pubDate>Thu, 10 Jul 2008 23:14:49 +0000</pubDate>
<dc:creator>Stephen Munn</dc:creator>
<guid isPermaLink="false">24@http://www.aeropause.com/forums/</guid>
<description>&#60;img class=&#34;alignleft&#34; style=&#34;float: left;&#34; src=&#34;http://www.aeropause.com/images/wax-seal.jpg&#34; alt=&#34;Wax Seal&#34; width=&#34;250&#34; height=&#34;100&#34; /&#62;So the swag Konami gave us for preordering &#60;em&#62;Portrait of Ruin&#60;/em&#62; is pretty damn sweet. I got a hard &#60;em&#62;Castlevania&#60;/em&#62; case that holds two DS cards, a &#60;em&#62;Castlevania&#60;/em&#62; stylus, a phenomenal art book with concept art from all the &#60;em&#62;Castlevania&#60;/em&#62; games, a mini poster that has a &#60;em&#62;Castlevania&#60;/em&#62; timeline on one side and a &#60;em&#62;Portrait of Ruin&#60;/em&#62; poster on the other, and a soundtrack CD, all in a black linen box with a wax seal, that is actually held shut with Velcro. The set is not without its surprises though.&#60;br /&#62;
&#60;br /&#62;
&#60;!--more--&#62;&#60;br /&#62;
The CD is called &#34;Castlevania 20th Anniversary Premium Music Collection&#34; and here is the track listing. Careless, stupid typos have been corrected, because Konami still hasn't learned how to localize these games or anything related to them.&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Castlevania&#60;/em&#62;&#60;br /&#62;
1 - Prologue&#60;br /&#62;
2 - Vampire Killer&#60;br /&#62;
3 - Poison Mind&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Simon's Quest&#60;/em&#62;&#60;br /&#62;
4 - Bloody Tears&#60;br /&#62;
5 - A Requiem&#60;br /&#62;
6 - The Silence of the Daylight&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Dracula's Curse&#60;/em&#62;&#60;br /&#62;
7 - Prelude - Epitaph - Prayer - Beginning - Boss Battle - Ball of Light - Block Clear&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Super Cv 4&#60;/em&#62;&#60;br /&#62;
8 - Theme of Simon Belmont&#60;br /&#62;
9 - Beginning&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Cv Adventure&#60;/em&#62;&#60;br /&#62;
10 - Battle of the Holy&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Bloodlines&#60;/em&#62;&#60;br /&#62;
11 - Castle Entrance - Reincarnated Soul&#60;br /&#62;
12 - Iron-Blue Intention&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Rondo of Blood&#60;/em&#62;&#60;br /&#62;
13 - Overture&#60;br /&#62;
14 - Beginning&#60;br /&#62;
15 - Opus 13&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Symphony of the Night&#60;/em&#62;&#60;br /&#62;
16 - Dracula Castle&#60;br /&#62;
17 - Golden Dance&#60;br /&#62;
18 - Marble Corridor&#60;br /&#62;
19 - Requiem of the Gods&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Lament of Innocence&#60;/em&#62;&#60;br /&#62;
20 - Lament of Innocence - Leon's Theme&#60;br /&#62;
21 - Admiration Towards the Clan&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Curse of Darkness&#60;/em&#62;&#60;br /&#62;
22 - Abandoned Castle - Curse of Darkness&#60;br /&#62;
23 - Endless Sorrow - Long Version&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Circle of the Moon&#60;/em&#62;&#60;br /&#62;
24 - Requiem&#60;br /&#62;
25 - Sign of Blood Pulse&#60;br /&#62;
26 - A Vision of Dark Secrets&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Harmony of Dissonance&#60;/em&#62;&#60;br /&#62;
27 - Successor of Fate&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Aria of Sorrow&#60;/em&#62;&#60;br /&#62;
28 - Ruined Castle Corridor&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Dawn of Sorrow&#60;/em&#62;&#60;br /&#62;
29 - Pitch Black Intrusion&#60;br /&#62;
30 - Dracula's Tears&#60;br /&#62;
31 - Demon Castle Pinnacle&#60;br /&#62;
&#60;br /&#62;
&#60;em&#62;Portrait of Ruin&#60;/em&#62;&#60;br /&#62;
32 - Hail from the Past&#60;br /&#62;
33 - Jail of Jewels&#60;br /&#62;
34 - Behind the Gaze&#60;br /&#62;
35 - Piercing Silence&#60;br /&#62;
&#60;br /&#62;
Bonus Tracks&#60;br /&#62;
36 - Beginning - the Legend of Demon Castle&#60;br /&#62;
37 - Bloody Tears&#60;br /&#62;
&#60;br /&#62;
OK, so all in all, a lot of music, and free, so it's not fair to complain. But track 10, Battle of the Holy, is from &#60;em&#62;The Castlevania Adventure&#60;/em&#62;, which was on the original Game Boy. And this track, like all the other music, is the original music from the game. Not an orchestral arrangement. It's effectively the original midi that was converted for the game.&#60;br /&#62;
&#60;br /&#62;
Of course, all the music from &#60;em&#62;Rondo&#60;/em&#62; on sounds fantastic, because it's the kind of stuff that was either on an optical disc or a high-capacity card, but I was somewhat disappointed that songs like &#34;Reincarnated Soul&#34; didn't get an orchestral arrangement. They effectively did that already, as Cordova Town from &#60;em&#62;Curse of Darkness&#60;/em&#62; was just a re-arrangement of that song anyway. No sign of that song on here, though.&#60;br /&#62;
&#60;br /&#62;
I'm officially too picky.</description>
</item>
<item>
<title>Stephen Munn on "Castlevania: Judgment screens look very manga"</title>
<link>http://www.aeropause.com/forums/topic/#post-21</link>
<pubDate>Thu, 10 Jul 2008 23:02:37 +0000</pubDate>
<dc:creator>Stephen Munn</dc:creator>
<guid isPermaLink="false">21@http://www.aeropause.com/forums/</guid>
<description>[gallery]&#60;br /&#62;
&#60;br /&#62;
Here are the first batch of actual screens from &#60;em&#62;Castlevania: Judgment&#60;/em&#62; on Wii. It's exciting to see Dracula designed in a way so consistent with Ayami Kojima's concept art for &#60;em&#62;Symphony of the Night&#60;/em&#62;. I also find it interesting that the characters are so clearly put together in a manga style. You're not seeing the kind of painful realism you get in the character models of &#60;em&#62;SoulCalibur 4&#60;/em&#62;. Instead, it's almost like it's meant to look more like a painting, which could be very nice. Of course, all of that could mean nothing once I see how the game plays, and I'm telling you right now that I will buy it, because it's &#60;em&#62;Castlevania&#60;/em&#62;. The four characters shown are Simon (who looks a bit more like Hector from &#60;em&#62;Curse of Darkness&#60;/em&#62; than Simon Belmont), Maria Renard (the young version from &#60;em&#62;Rondo of Blood&#60;/em&#62;), Dracula, and Alucard.&#60;br /&#62;
&#60;br /&#62;
Overall, I like the designs. I really am looking forward to seeing the game in action at E3. Did I mention it's supposed to be at E3? It is.</description>
</item>

</channel>
</rss>
