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    Reviews

    Review: Dreamkiller (PC)

    By Joe Haygood | November 4, 2009

    Aspyr_DreamKiller_5

    After playing through Dreamkiller, I spent a week trying to put together the review for the game.  It is not like I hated the game, or overly liked the game, but it was more about me trying to place the game in a proper context.  Some will enjoy it, and some will hate it, but it does carve out a niche of its own, but only if you look at it as a throwback title to the FPS games of 5-10 years ago.

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    Review: bitFLIP (iPhone)

    By Joe Fourhman | November 1, 2009

    bitflip1If you’ve poisoned your ears by listening to me rant on the Aeropodcast, you may be aware that I am not a big fan of the current state of iPhone gaming. Compared to the lengthy, polished productions I’m enjoyed on my Nintendo handhelds for years, the entire iPhone game library comes off as one of the those gimpy 100-in-1 LCD junk gadgets to me.

    But that’s not to say that there’s no good games among all the $1 farting apps and weird ports of Pac-Man.

    For more than a few weeks I’ve been playing a pre-release review copy of bitFLIP. The fact that I have been coming back to it every couple days – another iPhone puzzle game in an endless sea of iPhone puzzle games – means I like what I see.

    bitFLIP is more or less an amped up Panel de Pon. You have a playfield with 25 circular “BITS” in multiple colors and shape icons. You have to swipe with your finger to line up three in a row, using a two-BIT cursor that should look familiar to Tetris Attack players. When three or more BITS line up, they pop into points. More BITS fall down onto the grid, creating stacks that must be cleared out before they get too high. Depending on your game mode, you can play for three minutes or you can run an endless game that can last for weeks and generate a truly ludicrous high score (which is mainly what I have been doing.)

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    Review: Defense Grid The Awakening (XBLA)

    By Joe Haygood | October 30, 2009

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    Defense Grid: The Awakening Review (Xbox 360 Arcade)

    It seems like Tower Defense games are all the rage these days, and it is hard to separate one game from the next, unless you get a solid hook for your game.  Defense Grid: The Awakening looks to change things up a bit by giving you a vast arsenal to defend your base, while tweaking the formula and location for a fun experience.

    Read the rest of this entry »


    Tales of Monkey Island 3: The Lair of the Leviathan

    By Mike Koss | October 21, 2009

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    Since its inception, the Monkey Island series garnered cult classic status through its pop culture poking, satire of adventure games, and written-while-intoxicated-on-grog storylines. Mixed into this are secrets, curses, pirates, ghosts, and a dash of Caribbean voodoo. And for a garnish, a sprinkling of humor is added that is just a shade below PG-13. This time Telltale Games is the head chef and has managed to brew up a delicious concoction.

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    Uncharted 2 Among Thieves Review (PS3)

    By Richard Windsor | October 16, 2009

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    The thing that bothers me the most about video games today is that most of the time the parts you want to play are in the cut scenes. Sure they look good, but damn-it I want to play the game not watch it! I am tired of putting down my controller to watch a cool action scene that I have no control over whatsoever. So why am I complaining? Because Uncharted 2 gets as close to letting you play those over the top moments as any game ever has. It blends a good story with some amazing over the top action, which you actually get to play through!

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    Review: Demon’s Souls (PS3)

    By Mike Koss | September 30, 2009

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    Known for their quirky, yet deep titles Atlus sent us a copy of their latest RPG foray: Demon’s Souls. Developed by From Software, this action RPG pits you in a dark medieval world where souls are gathered and death lies around every corner. Did Demon’s Souls gather enough soul or is it just another quirky Japanese niche game that will be adorned by cult following? Let’s dive through the fog and see what we uncover.

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    Halo 3 ODST Review (Xbox 360)

    By Richard Windsor | September 24, 2009

    ODST

    There always seems to be a little madness surrounding a launch of a Halo game, but this time the madness seems to be more centered around the price of the game. It’s like many reviewers went into the game not to play it, but evaluate it on price. For me you can’t really put a price on an experience. For that reason all talk of this game being 60 bucks ends now, because no matter what Halo hating fanboys troll all over the web, the game is actually worth it.

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    WET Review (PS3)

    By Joe Haygood | September 24, 2009

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    Being a student of the grindhouse experience in the late 70’s, I was thrilled to set WET on my doorstep.  The idea of playing through a game that makes you feel like you are in an over-the-top, ultraviolent movie, complete with grainy cinema screen had me drooling.  After spending about a week with WET and the main protagonist, Rubi, I am still enjoying the title, even with its cumbersome faults.

    WET puts you in the shoes of a fixer by the name of Rubi.  If you think Mr. Wolfe from Pulp Fiction, you are half way to knowing what she does.  Basically, she is called in to situations to fix them, regardless of what needs to be done.  Her specialty is Wetworks, which basically means that she will normally complete her assignment, wet with the blood of her enemies.  We find Rubi taking up missions for several, less than reputable characters, and along the way, she is double-crossed and has to seek out revenge.  The story is not overly complex, and it can be a bit clichéd at times, but it is really only here to facilitate the action sequences in the game.

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    Darkest of Days Review (PC)

    By Joe Haygood | September 22, 2009

    Time travel is one of those gimmick concepts that just seems really hard to mess up when it comes to entertainment.  Star Trek has done time travel to death, and yet it always seems entertaining.  Hiro Nakamura is rather amusing to watch as he ponders over what is right and wrong when it comes to his time travel powers.  Even Jean Claude Van Damme was somewhat entertaining in Timecop.  With all of that in mind, I was ready to play through Darkest of Days, mixes in police work with time travel and the visiting of several historical periods in time.  Unfortunately, it seems that time travel can be made to be more of a chore than entertainment at times.

    Darkest of Days puts you in the shoes of a guy that goes by the name Morris.  While fighting during Custer’s Last Stand, you are injured, and about to be killed, when a bubble appears and a man in a tech suit comes out to rescue your character from certain death.  It seems that because there is no record of our character actually being at Custer’s Last Stand, we are an enigma, and thereby snatched from time to be used as an enforcer for time travel.  Again, think back to Timecop and you get the idea, except that you boss is a mysterious woman, and the company is called KronoTeK.

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    Timegate/Southpeak Look to Reviewers for Section 8 Assistance

    By Joe Haygood | September 15, 2009

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    When any of us writers at Aeropause get a letter from a developer or a publisher after a review, it normally comes down to them either completely dismissing what you wrote, getting hit with the gasface (blacklisted) or completely felating you for loving their game.  Rarely do we ever hear something constructive that comes from our review.

    So imagine my surprise when I had not only an email from our Southpeak PR rep, but also, the producer of Timegate Studios, about our Section 8 review.  When I saw the two names, I was running about the Los Angeles basis, so I only got the names off of my Blackberry, but I knew it was not going to be good.  When I finally got to read them, I was ready for the ripfest, but instead, I received a note from our Southpeak rep that zeroed in on my complaints about the multiplayer not working correctly.  They did not take it negatively, but instead send it over to the producer to get more feedback from me so they could look into the issue.

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