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    ones to watch

    Silent Hill Shattered Memories: the Good, Bad and Terrible

    By Vikki Blake | November 14, 2009

    Silent Hill Shattered Memories

    There have been so many rumours flying about the place about Silent Hill Shattered Memories lately. Originally penciled in for a mid-October launch, the game got delayed, and then delayed again, all without a word of confirmation either way from publishers Konami.

    The good news is that fans in the states finally have a date: 8 December 2009. The bad news is that this is only for the Wii release; if you were hoping to find the PS2 or PSP version in your Christmas stocking, you’re going to be disappointed as all Konami will confirm is that they’re ‘following shortly’ – suggesting Wii exclusivity until at least early 2010.

    Worst of all, if – like me – you’re a massive Silent Hill fan cursed to live on the other side of the Atlantic, we don’t have a release on any platform scheduled yet. My pre-order on Amazon UK now lists the release date as 10 February but at this stage, that’s simply an estimate. Looks like us Europeans are forced to sit and wait it out until Konami put us out of our misery. Or, more accurately and if the game is anything as terrifying as it first appears, into it!

    Source: Silenthillheaven.com


    First Impressions: Bayonetta

    By Vikki Blake | November 12, 2009

    Bayonetta

    It’s hard to believe that this game can be that good. The gaming press have been all over it, wet-dreaming their way through 10/10s and perfect scores, so when I hit the floor at the Eurogamer Expo in London last week (did I mention how great it was, btw? If you live in the UK and didn’t go this year, you missed out. Seriously), I made a beeline for the dark, tall, hair-clad witch we know and love as Bayonetta to put her through her paces myself as we searched to regain her lost memories and powers …

    What struck me first and foremost was that Bayonetta hits the ground running. With an intuitive yet simple combat system, beautiful landscapes, great soundtrack and, of course, our not unappealing heroine, anyone can pick up a controller and get stuck right in – and I do mean anyone. Whilst there’s plenty of combos to be recited, learned and memorised – something you can try whilst hanging around in the loading screen – you can still kick-ass with nonsensical, button-mashing frenzy, too. Other reviews will tell you that there seems to be an infinite amount of combos to discover, and I’m not going to tell you anything different – there is no way the combat system is ever going get old. Add in the extra quick and slow time elements, and you know that no one chapter, no matter how often you replay it, is ever going to give you the same battle twice. The magical elements and special attacks are interesting, engaging and varied. Plentiful enemies keep battles entertaining and spontaneous, and the better you fight, the higher the score, and the better your subsequent rewards. Simple, no?

    Read the rest of this entry »


    Ones to Watch: Wii and DS for November 2009

    By Joe Fourhman | November 2, 2009

    doclouisPOThose of us who made the Club Nintendo Platinum Elite may already be enjoying the first Wii release of the month, Doc Louis’s Punch-Out. The rest of you, read on and see what Nintendo has on their little white plate.

    November 3
    Academy of Champions Soccer – Ubisoft’s arcade soccer + Hogwarts game is finally out. This one made an initial splash for including characters from Ubisoft’s stable like Jade and Mr. Splinter Cell.

    LEGO Rock Band – The multiplatform family-focused Rock Band title arrives. I still think it’s odd that the setlist isn’t true kids music from established kids bands, because what you are getting really isn’t appreciably different from a regular Rock Band setlist. 2009 seems to be the year that Harmonix finally squanders all that goodwill they’ve built up since the initial RB release. And speaking of that, Band Hero is also out this week. Both are also on DS.

    Rabbids Go Home – The evolution of the Rabbids into a genuine gaming brand is complete as they get their first non-garbage-minigames game. Actually sounds pretty funny, if you can stomach the oh-so-zany Rabbid marketing. (Also on DS)

    November 9
    Excitebike: World Rally – Nintendo stealth-announced this new WiiWare title on the October 26th Nintendo Week show. Looks like a fair redux of the NES original, with some very familiar track layouts just at a new 3D camera angle. And it still has a level editor!

    Read the rest of this entry »


    Ones to Watch: Xbox 360 Releases for November 2009

    By Joe Haygood | November 2, 2009

    halo-helm_5So here we are in November, just under 60 days away from the prime gift giving season of the year and we have some more games for you to add to you list as an avid 360 gamer.  Whether you like silent killing, rocking out at a lego character or even just slaying large dragons, there will be a game for you this month.

    Also, let us take note of another great case mod for the Xbox 360 this month, with the Halo Helm 360 case.  This case has a large window to view in to the case that is styled in the shame of the Master Chief visor.  If you would read more about this mod, head over to Unreality for their top 15 Xbox 360 case mod article.  Also, make sure to check out our other Ones to Watch articles for the PC, PS3/PSP and Nintendo Wii/DS platforms.

    Read the rest of this entry »


    Ones To Watch: PC Games for November 2009

    By Joe Haygood | November 2, 2009

    penta-pcFor the month of November on the PC, we have a surprisingly small release schedule that is worth the gamers hard earned dollars.  We have a console port making its debut on the PC with new missions, more zombies chasing survivors, classic RPG dungeon crawling and an 8000 pound gorilla having to deal with modern warfare.

    Our case mod to the left is a Pentagram case mod that uses a circular case, along with a cut out glowing pentagram stuck to the side of the case.  If you would like to see more of this case modification, head over to Ubergizmo to check it out.  Also, when you read the specs on the unit, you are going to wonder why anyone would build such a beautiful mod that could not play much of anything gaming related.

    Make sure to check out our other Ones to Watch articles for the PS3/PSP, Xbox 360 and Nintendo Wii/DS.

    Read the rest of this entry »


    Bayonetta Laid Bare by Japanese Public

    By Vikki Blake | November 1, 2009

    Bayonetta Laid Bare (Aeropause)

    To celebrate the release of SEGA’s Bayonetta in Japan this week, Tokyo commuters got to see the amazonian heroine laid out in all her glory by way of huuuuuuuge billboard postings spotted at Shinuya and Shinjuku stations. With only fliers posted to protect poor Bayonetta’s modesty, it was simply a waiting-game to see if and when the Japanese public stripped her down.

    Unsurprisingly, it took less than 24 hours.

    Hit the jump for release dates, import info and Bayonetta in all her kick-ass glory ….

    Read the rest of this entry »


    Visceral’s Massive Hint at Dead Space Sequel

    By Vikki Blake | October 10, 2009

    Dead Space 2

    It took less than twenty-four hours from the launch of Dead Space Extraction for the gaming community to be buzzing with news of Dead Space 2. The source? Recruitment ads by Visceral Games, Electronic Art’s recently rebranded Redwood Shores studio.

    The listing for a Lead Combat and Controls Designer was looking for “a highly motivated lead combat designer for the Dead Space franchise on Xbox 360 and PS3.” The ad, posted on networking site LinkedIn, confirmed that the sequel to the highly acclaimed title is currently in “the later stages of pre-production, ready for production in the next few months [...] with many of the navigational and combat mechanics in place.” It went on to add: “We have complete autonomy and creative control over our own decisions. The Games Label at EA is 100% committed to this IP, and has already worked on IP extensions such as comic, animated features, and action figures.”

    The listing also confirmed that the same “core team” will be working on the sequel. Great news for those who, like me, thought that Dead Space brought something new and terrifying to the survival horror genre, and would’ve been concerned had Visceral messed around with such a solid formula.

    I was also excited to read about the action figures. Although that’s possibly only because I want to remove Isaac Clarke’s clothing.

    IGN.com


    Aeropodcast #102: We’re Late and British This Time

    By Joe Haygood | October 7, 2009

    A big apology for this podcast getting to press so late.  Real life has been getting in the way of things for the last week and a half, but things are getting better.  And believe me, beyond a technical issue for this podcast, it is well worth the wait.  Why is that you say?  Well, we had our writer from the UK, Vikki, making an appearance on the show.  So for once, we have a really good English accent on the show, although a really bad accent shows up as well at one point.

    Features in this podcast include shopping for good, not so cutesy DS and DSi games, and the Xbox 360 and PC Ones to Watch titles, so it was not a fanboy oversight that they were not on the site.

    Music is provided by Revolution Void, and mixed as always by Stephen Munn.

    Download the podcast from here or subscribe to the podcast using one of the services below: Also make sure to review us on iTunes.

    Aeropause - Aeropodcast - Aeropodcast Podtrac Player


    Ones to Watch on Wii and DS for October

    By Joe Fourhman | October 2, 2009

    cookinghouseWith Nintendo only fielding a pair of retooled games (Wii Fit Plus and another Pokemon Mystery Dungeon) this October, the month is open for a third party bonanza. Let’s see who stepped up to the plate…

    October 4
    Wii Fit Plus – $20 for the non-bundled version is a steal. Nintendo’s only problem is how they get all the people who bought Wii Fit last year to become aware that this inexpensive pseudo-sequel exists.

    October 6
    Spore Hero – Anybody still care about Spore? Not even Will Wright cares about Spore. Also on DS, sort of, as Spore Hero Arena.

    October 13
    A Boy and His Blob – Arguably the month’s biggest Wii game. It looks great, but can it make the leap and appeal to anybody outside of nostalgia freaks?

    Read the rest of this entry »


    Heavy Rain: Gorgeous but Vacuous?

    By Vikki Blake | September 8, 2009

    Heavy Rain Origami Killer

    Having been closely following the developments of Heavy Rain: the Origami Killer since we heard about it waaaaaay back in 2006, it would be an understatement to say that up until now, I’d been impatient for this game. Not only does the story touch an intrigued nerve – after all, how far are you prepared to go to save someone you love? – it’s also come packaged with a sleuth of images so stunning they make me positively droolsome.

    However, HR’s not without controversy. The game’s been criticised for an over-reliance on quick time events, some are twitchy that a demo is less than forthcoming, and now the late 2009 release has been pushed back into 2010 because, apparently, it ‘needs its own release window’.

    Guillaume de Fondaumiere, co-CEO of Quantic Dream, explained to CVG about the reasons behind Heavy Rain’s delay.

    “The first and most important reason [for the delay] was the fact that I don’t think that such an innovative game like Heavy Rain and a new franchise should be released at the end of the year in the crowded period when everyone’s releasing there games,” says de Fondaumiere. “A game like Heavy Rain needs space, needs to be explained and shown. At the end of the year, people can’t afford to buy all those games so we wanted to give Heavy Rain the chance to have its own release window, and for us to really talk about it so people really understand it.”

    “If Heavy Rain doesn’t succeed it’s going to have important implications for other developers and for ourselves,” he goes on to explain. “Maybe people will think ‘those innovative games don’t work, games cannot really convey realistic emotions.’ And they will continue to do the standard shooters and the like that we have been doing for however many years,” he said.

    And he goes on. In addition to that bizarre admission that the game may not even succeed, he also suggests that Heavy Rain is a one-hit playthrough. No, really – read on …

    Read the rest of this entry »




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