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    Review: Little King’s Story

    By Bernie Anes | July 26, 2009

    media_lks_boxart_little_kings_story

    Whenever I hear of a game like Little King’s Story I tend to be attracted to them simply because I know most will pass the game up with nothing more than a glance at the cover and name. Not that I blame them..but usually this is how sleeper hits become…well, sleeper hits.

    Thusly I put on my gaming cap and rolled up my sleeve and took a little trip into a little kingdom. What I found was..interesting. And oh so fun.

    So go ahead and take a gander inside for my review on Little King’s Story.

    Read the rest of this entry »


    Does Everything Need Co-op or Multiplayer

    By Joe Haygood | April 2, 2009

    bioshock_185One of the best additions to the console market in recent years is the ability to connect one another via the Internet.  Back in the day, if you wanted to play a game against someone, you had to be sitting in the next room, unless you had a PC.  Now, all consoles have been linked to the Internet, and it seems that this new found console technology has put developers into a corner, forcing multiplayer into titles that do not need it.

    Lets roll back to August 2007.  A little title under development called Bioshock was released.  It told a twisting story that captured the imagination of gamers everywhere.  It even managed to work in ideas from Rand and others to make for one of the most compelling storylines anywhere.  But with all that said, there was clamoring from the masses, stating that the game was good, but was missing multiplayer.  I could not understand the arguement.  Why did the game need multiplayer?  Here was a story that delved into the inner pychosis of man, and a chunk of gamers shrugged and asked why there was no multiplayer.  Worst still is that they want to add multiplayer and/or co-op to the upcoming Bioshock 2, which to me is a travesty.

    Read the rest of this entry »


    Retrospective: The Xbox Franchise – Part 2

    By Mike Koss | March 7, 2009

    Xbox Collage

    As we’ve crested the 7th birthday of the Xbox, and the 3rd birthday of the Xbox 360, it’s time for a retrospective on how Microsoft has changed the face of gaming and what will be some of the fallout for the Next Next Generation. Readily burned into our minds are the obvious things like the Red Ring Of Death, and Xbox Live, but that’s only scratching the surface. Let’s pull back the outer layer and take a look at all of the little things that has helped advance the pastime of video gaming.

    Previously, we looked at what the Xbox did to change the environment of console video game playing. This time, let’s look at what the Xbox 360 decided to bring to the table.
    Read the rest of this entry »


    Please Sony Give Us Dual Analogs!

    By Richard Windsor | March 3, 2009

    pspanalogThere have been a few rumors floating around recently about Sony unveiling a new PSP sometime this year, most likely at E3. I bought an original PSP and I was very happy with it, but not having the second analog stick did bum me out. The PSP could have been a great platform for a good mobile FPS. The PSP still had plenty of games to keep oneself busy but I never understood why Sony never took advantage of there not being an Xboy on the market.

    Now that Sony has its first good exclusive shooter (Killzone 2) they could launch a new PSP with dual analogs and have a new Killzone game to go right beside it. To work though they need to make sure to build in dual analogs. I have played a few PSP FPS’s and some were decent, but none were must haves, and that’s a shame. So please Sony, put another analog stick on the new PSP and I will be lined up on day one to get myself one. The longer they wait the more likley the xbox team will move in and take over with Halo mobile, not that I would mind that either, but having two to choose from would be mighty nice! There was a bit of an uproar from some when the PSP came out about there not being a second analog stick, I just hope that it hasn’t been so long that Sony forgot.

    Do you want dual analogs on the new PSP? Let us know in the comments.


    4 Things Holding Killzone 2 Back

    By Richard Windsor | March 2, 2009

    kz2

    Let’s get one thing out of the way. Killzone 2 redefines nothing whatsoever. Please don’t drink the Sony kool-aid they are forcing down your throats. Killzone 2 is a very standard and very vanilla shooter, but that is not a bad thing. The overall Killzone package is a very good and worthy of some praise. The problems arise from the fact that the game has some glaring issues that any shooter with as much hype as Killzone 2, shouldn’t have. These issues keep the game from being what could have been a classic FPS. You might think I am nit-picking, but all these complaints were heard time and time again while I played the game this weekend. Some of these can be addressed with future updates, but some cannot. These issues make me wonder if any of the reviewers actually played the game for more then 10 minutes!

    Read the rest of this entry »


    Killzone 2 Demo Impressions

    By Richard Windsor | February 5, 2009

    killzone2The Killzone 2 hype has begun to slow down now that reviews from almost every media outlet have come out. The press is obviously in love with the game, and for many reasons they should be. However after playing the demo several times I can say that Killzone 2 lacks one major thing that keeps it from being a true gem. That one thing is decent controls. How can a company spend so much time making the game look this good and then forget to work on what really makes the game fun…playing it! Now I am not saying that Killzone 2 has horrible controls, they are mostly workable, but in terms of benchmarking it with other console shooters like Call Of Duty and Halo it fails. I think the failure in the controls is half due to the controller itself. I have not been shy in stating that I think the PS3 controller is rubbish for shooters, and with Killzone 2 it is no different.

    Every truly great FPS has a great feel about it when you first pick it up. The controls work fluidly and make the game feel smooth and fun. Killzone 2’s controls make you feel like your fighting waist deep in pudding. Even after my sixth go round with the demo, and after trying to tweak the controls, I could never find one that made me happy. Control is my biggest pet peeve when it comes to first person shooters, which is a shame, because it seems like they got everything else right this time. I might just change my plans and make Killzone a rental, but don’t change your mind based on my opinion. Just don’t go in expecting a revolutionary game, because Killzone 2 is not that game. What it is, is a solid FPS with some nice visuals. Although I have to say that the game did not really blow me away with its graphics. Where Killzone 2 shines is its lighting and animation, besides that the game doesn’t look much better then most. I think the game looks much better when seeing it in small scale on a computer monitor, it just loses something once you see it for real. Textures are a bit muddy and the environment lacks depth. Everything is just metal sheets and falt walls. I hope that the rest of the game expands on this a bit and we get to see some environments with more depth.

    P.s. Once you download the demo make sure to watch the CGI trailer and then play the game. You will notice that the CGI trailer looks way way better then the game does, but kudos to Guerilla Games for coming as close as they did. Now I must go download the Halo Wars demo and see if it is any good. Please leave a comment about how you felt about the demo, that is if our comment system is back up and running again.


    Ones to Watch for Xbox 360, February 2009

    By Richard Windsor | February 3, 2009

    alma

    It’s February, the month that gamers use to tie up lose ends in the games that they played all throughout the holidays. I personally have yet to finish Far Cry 2 or Mirror’s Edge, and I still have a lot of World at War to play. Unfortunately February looks to be a decent month for gaming. Right out of the gates we get F.E.A.R. 2 (Feb 10).  The first game was great and after playing the demo I doubt they will disappoint with this installment.

    If you are a fighting fan then just a week later you will be able to download or buy the all new Street Fighter 4 (Feb 17). Personally I don’t care much for fighting games, but I know plenty of you do. Remember you can also pick up the Street Fighter Pad if you are really hardcore.

    The end of the month will bring us a heartwarming game about family and the struggles that ensue. That’s right I am talking about The Godfather 2 (Feb 24). The first game was a pretty good and with tons of added functionality and new squad mechanics the new game looks to be just as good if not better.

    Here are some other games that might grab your attention that will launch in February.

    February will not go down as a memorable month, but its gonna be way better then January!


    10 Predictions For The New Year

    By Richard Windsor | December 31, 2008

    With 2009 less then twelve hours away it’s time to make some predictions about what may come to pass in the new year. I am no fortune teller, but if the past serves as benchmark for the future then I am sure that some of these will come true. 2008 was a bright year for gamers and game makers, but a lot rests on what happens in 2009. Can Sony actually sell PS3’s, will Microsoft release the long awaited motion controller, and will Nintendo release any quality games? Honestly I have no clue, but I can make some predictions.
    Read the rest of this entry »


    A stroll through the castle with Simon Belmont and Dracula

    By Stephen Munn | December 12, 2008

    It’s hard to believe it’s been more than 20 years now since the first Castlevania game came out. As I continue to struggle in the final battle of Order of Ecclesia, I think about all the times I’ve faced off against the various supervillains of Castlevania over the years. My collection of games is nearly complete now, and I’ve received word that my review copy of Judgment is on its way at last, so it shouldn’t be too much longer before I’ve got the whole library of North American releases in the Castlevania franchise. Once that happens, will I want to play them all through once again, start to finish? Should I play them in chronological order? There’s an idea.

    Let’s have a look at where the franchise has been over the years as I get ready to tear into a game that could provide an excellent retrospective of some of its most important characters.

    Read the rest of this entry »


    Bootleg games continue to plague eBay, sometimes hard to spot

    By Stephen Munn | November 28, 2008

    As gamers, we tend to want a good deal, but with all those shifty SOBs out there trying to make a buck, it can be tough sometimes to avoid getting taken. eBay has a reputation, because of the management’s small government attitude, of being a haven for counterfeiters of all kinds, and it’s getting harder and harder to spot a fake.

    So what brought this on?

    I was thinking about that Harmony of Dissonance cartridge that failed on me not so long ago, and how strange it was to open the thing up and find the battery soldered to the board. I only had a very passing understanding of what a bootleg GBA cartridge looks like at the time, and I ended up discarding it when I destroyed the thing trying to replace the battery. A failed battery is a common sign of a bootleg game, but there are more specific ways to tell while the game is still working. Unfortunately, these things don’t tend to leap out at you in an auction listing, but there are a few things that are a clear tipoff that something’s not right.

    Read the rest of this entry »




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