The Wii is still a hot commodity after 2 years on the market since its release. The US is still finding it difficult to find one but the shortages haven’t prevented the Wii from becoming the top console seller in the world at 10.9 million sold to date with 2.4 million produced this year. Most people I talk to say it hasn’t been that hard to find one - but maybe it’s a marketing technique Nintendo is using. Did you wait anxiously for your Wii?
Satoru Iwata, Nintendo’s global president and CEO:
“We are really intending to increase the shipments to the U.S., especially compared to last year,” “However, I can’t give you a 100% commitment [that you'll be able to find a Wii this holiday season]. What I can commit myself to is that Nintendo is going to do its best to supply as many Wii hardware units as possible in order to meet demand there.”
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We’ve got a video that compliments the Summer Athletics preview we posted yesterday. Look for this title from 49Games and dtp on the PC, PS2 and Xbox 360, too. I do like the fact that it will get you off the couch if you own the Wii version.
We have some new screens of Conspiracy Entertainment and dtp entertainment’s Summer Athletics, which has just gone gold on the Wii. Judging from the description, it looks like there’s more than 25 sports to get involved in such as sprinting, archery, javelin, hammer throw and swimming, and features controls tuned to make the most of the Wii. There’s also a custom character editor, and decent animations. Grab it for $29.99 USD in early August.
Nintendo gave us all a first look at their eagerly-anticipated Wii episode of their smash Animal Crossing franchise, and it looks like… well, it looks like Animal Crossing. In a recent podcast I pointed out that the Gamecube Animal Crossing game was an N64 port, right down to the muddy textures, and worried aloud that Nintendo wouldn’t change the game to bring it up to scratch visually. We can see from the sharp textures and smooth polygons above that my worries were unfounded, and yet it seems as though Nintendo’s not done a whole lot to distinguish this run through town from the earlier ones.
Other footage shown by Nintendo includes some great stuff about the MMO portion of the game, which takes place once you leave town for the city. The game has support for a new mic peripheral called WiiSpeak, which is a kind of public mic for the room, rather than a headset. I was surprised at this approach, but it makes perfect sense with the console’s philosophy of inclusion: if a Wii player puts on a headset, everyone else in the room has just been excluded. Of course, there’s also the fact that some salacious pedophile can’t approach you and say terrible things if everyone else in your home can hear them as well, so we can see another consideration of Nintendo’s right there.
It was nice to see the familiar faces, particularly Brewster in the coffee shop. It’s also cute that you can pop your Mii’s head onto your player at the hair salon.
Source: GameTrailers
One of the things I was most looking forward to about this E3 was seeing Castlevania: Judgment in motion. Early impressions of the game before it was shown to the public indicated it was in a very early state and that Konami was working on their E3 build at that time. A number of direct-feed videos are available for viewing at GameTrailers now, in addition the above trailer, and if this is what their E3 build looked like, I wonder what those early previewers were experiencing.
I like seeing footage of games, but I can’t help but think they should have held back on showing this until it was further along. The animation in particular is not up to franchise standards. I’m also worried about the fact that this game’s due in only a few months. Perhaps a spring 2009 release might be a better idea.
Source: GameTrailers
This is not one of those Games Your Girlfriend May Enjoy articles. You can Google that on your own; somebody publishes one of those every other week. This is a look at five recent games with interesting and unique optional features, designed to allow a second player to participate in some helpful fashion without necessarily “playing.” The key criterion here is that the second player doesn’t HAVE to do anything, but what he or she does do is compelling and useful for the main player… and fun for both.
These games are largely single-player affairs that allow other people to get involved, without the often-crushing responsibility to play the game correctly in order to continue. The neat trick is that this allows parents or children or other non-gamers access to the complete experience without any sacrifice in the gameplay or presentation… and more importantly, without requiring intense gaming skills. (Although the list will get more complicated as we get near the top!)
#5 Zack & Wiki: Search for Barbaros’ Treasure (Wii, 2007)

Zack & Wiki is a puzzle game sort of like all those cool closed-room Flash games. Everything you need to complete the level is found inside it, it’s just often a matter a figuring out the proper sequence of events.
While Player 1 is controlling Zack, other Wii Remotes can jump in to provide assistance via John Madden’s favorite discussion method, the telestrator. By drawing directly on the screen, the other players can direct P1’s attention, suggest items to examine, and draw naughty words in mid-air. Also, it makes a neat magic marker squeaky sound.
Ryan Mattson and Chad Barron of Red Fly Studios were nice enough to take us through a guided tour of their upcoming title, Mushroom Men. The title plays out as an action/platformer, using the standard layout of the Wiimote and nunchuck attachment.
If you are unfamiliar with the game up to this point, Mushroom Men: The Spore Wars deals with the results of a green meteor, falling to Earth, dumping a green cloud of dust along the way. While the dust did nothing to the human population, it gave mushroom and cacti sentience, while turning insects and animals into war-faring armies. You play as Pax, a Bolete mushroom tribe member, who has been tasked with bringing back a new piece of the meteor to his colony to sustain their life. Pax accidentally absorbed the last meteor during training, so his punishment is banishment to the outside world.
Telltale has been hard at work putting together the final touches on their Wii version of their successful franchise, Sam and Max. Yes, Season One will be on its way soon, and Emily over at Telltale sent us a new trailer for the game, as well as some screenshots you can look at after the jump. Also, if you are interested in freebies, Telltale is offering up anyone that subscribes to their newsletter before the end of July a free copy of Sam and Max: Ice Station Santa, the first game from the second season, on PC.
All of this appears to be in-game footage like it was in the PC, and so far it is looking great. Glad to see that they kept the graphics looking as good as they did when it came out on the PC. This one should be a no-brainer for any Wii owner that is looking for a good game, as it was a wonderful series on PC.
I’ve been swimming in the information coming from the Nintendo Press Conference. As excellent as the Animal Crossing: City Folk unveiling is for someone like me whose existence has been wholly consumed by the franchise time and time again, the real star of E3 for Nintendo wasn’t even announced at E3: it was the WiiMotion Plus dongle that was announced the day before. The WiiMotion Plus dongle is an accessory that connects to the accessory port on the bottom of the Wii Remote which apparently will more accurately simulate the one feature keeping the Wii Remote from being a true three-dimensional controller: the ability to detect absolute position in space. The result of this addition is the ability to move the Wii Remote and have the system understand it in much greater detail, rather than the simpler standard Wii Remote sensors of angle, distance, and motion. Such detection was imperfect before in most cases, and just very closely simulated in others.
Confused? That’s unsurprising, as this is tricky stuff. Fortunately, The Wiire has our back with the Ultimate WiiMotion Plus FAQ, a very nicely put together location where all those nagging questions can go to be answered.
Read on for the WiiMotion Plus press release, or just head over to the aforementioned FAQ.
Source: The Wiire
Okay, I just got done watching this great game footage and the Quantum of Solace movie trailer, and I have to say that the new Bond game was a surprise for me. The action switches between first person and third person very smoothly, and the action seems very fluid. Add in a very well rendered Daniel Craig, and you have a recipie for success.
The strange thing is that there is no driving sequences in this game, which is a first for the Bond franchise in some time. You would think with owning Bizarre Creations, they could of added a kick ass driving sequence, but I guess the developers wanted to stay away from driving, as it has always been panned in past Bond games.