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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
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Review: Crackdown 2 (Xbox 360)

Submitted by on July 5, 2010 – 1:10 pm9 Comments

The idea for a sequel for Crackdown was pretty much a no brainer.  The first title sold a couple of million copies; help with the packaged in Halo 3 beta codes.  However, once people actually took Crackdown for a spin, it surprised with its fun collectibles and easy to manage co-op play.  Crackdown 2 looks to recapture the feeling of the first tile, while improving on the main story.  Unfortunately, Crackdown 2 seems to have taken a step backwards, with subpar shooting mechanics, dull and uninteresting city design and all around boring gameplay.

Crackdown 2 starts about ten years after the first game.  You start off the game as a new agent, coming straight out of the growing process, as a new threat has fallen upon Pacific City.  It seems that genetic experiments have created a race of people called Freaks, and they terrorize the neighborhoods at night.  But if that was not enough, you also have a terrorist group called Cell that has taken over huge swaths of territory in Paradise City.  As an agent, you need to take care of both of these items, and that is about it for story.  Yeah, Crackdown 2 is about as meaty on story as the first title.  The whole point is to get you into the world and having fun.

That sense of fun lasts about two minutes.  Your first mission has you taking back a control point from Cell.  Sounds easy enough until you realize that the targeting system rarely targets what you want to hit.  In this case, the game would target cars as well as people, and nine times out of ten, it would target the cars instead of the enemies getting out of them.  Sure, a car explosion could take out these people, but not with the entry level weapons.  Worse still is that the targeting system will also target agent vehicles and civilian vehicles, making for some unwanted casualties and enemies.  Worse still is that the weapons always seem underpowered.  Even some of the heavy stuff later on seems weak in nature.  Sure the explosive weapons work well, but you get those far later in the game to be of any use.  And again, they do so much collateral damage that you end up taking out lots of civilians.

Your skills in Crackdown 2 are again rewarded by collecting orbs and doing specific tasks.  For example, my melee combat skills were improved the more I used them.  My jumping and agility were boosted as I used them, and collected agility orbs.  New to the game are renegade orbs.  These orbs move around the environment and require you to be on foot or in a car to chase the specific orbs and they will boost your skills more so than a normal orb.  However, chasing these orbs is not that fun, and at sometimes just becomes tedious.  Also, the bonus is not as big enough to warrant the energy needed to catch these things. I did enjoy collecting the normal orbs quite a bit, and that was the big catch of the first title.  Now you have these orbs, audio recordings, renegade orbs and more to collect.

You would think that the Freaks that were added would be the main point of Crackdown 2, and to some degree they are, but overall, the just seem so throwaway to the story.   You could have left the Freaks out entirely and you would not have missed much in the grand scheme of things.  They are just there to be another menace to kill when it gets dark.  They are stupid, numerous, and basically cannon fodder to help boost your melee or gun skills.  I often wondered as I played Crackdown 2, if the whole point of the Freaks was to extend the life of the game, and for boosting your melee and gun skills.

New to Crackdown 2 is full four person co-op play through the main missions, and towards the end of it, you are going to need the assist.  As a single player, I found some of the Cell strongholds to be hard too difficult to manage on my own.  Normally, I found myself running out of ammo far before the mission ended, leaving me to pick up less powerful weapons from the enemies.  Having a couple of more people with you to take these points down seemed far easier, and showed the lack of play balancing by the developers.  One person will be overwhelmed, while several will walk through without a challenge.

Visually Crackdown 2 seems to have taken a step back, with people losing a lot of visual fidelity.  I did find that the cars seemed to have more details than the first title, but overall, the game looks dated.  Not sure if it was due to Ruffian using a new engine, or not knowing how to work well with the first engine, but the game looks average at best to me.  There is a lot of repetition to the city and the enemies, and if anything, there are no real distinguishing landmarks that stand out like there were in the first Crackdown.

As stated before, the drop in/drop out co-op works as advertised in Crackdown 2, and rolling around with a posse of friends in Pacific City is highly entertaining.  It takes out some of the more difficult challenges, while giving you a fun time with friends.  Multiplayer is also a nice addition, but something that I think will be overlooked in the grand scheme of things.  Agents have a lot of range, which can bring new meanings to Death from Above in the multiplayer, but I stuck mostly with the co-op, finding it far more enjoyable than chasing down an agent in multiplayer.

The biggest hurdle for Crackdown 2 was put in place by the new developer Ruffian Games, and that was the idea to stick with the first game’s design and ship out a sequel.  They never looked to add innovation to Crackdown 2 at any point.  If anything they have taken more away than added, as Crackdown offered you bonuses for taking enemy mob bosses out of the picture.  They might lose some recruiting options, or maybe they would be slower to re-arm, but Crackdown 2 gives you none of that.  Defeating Freaks from areas of the maps, just means they will swarm there large numbers into smaller areas.  The same goes for defeating Cell strongholds.  You beat one, but it gives you no discernable bonus for doing so, leaving you with little motivation to proceed to the next hurdle.

At the end of the day, Crackdown 2 is more of the first Crackdown, but in worse packaging.  Gone are the objective based reward system and in are overwhelming numbers and poor targeting mechanisms.  Mix in an even more generic storyline and you have an exercise in futility.  The co-op and orb collection becomes the title’s saving grace, but when that is the secondary nature of Crackdown 2, what does that say towards the rest of the game design.  Crackdown 2 starts off fun enough, but drags itself over the finish line.  Crackdown 2 gets 2.5 out of 5 Aeropausonauts.
Check out Crackdown 2 and other Xbox 360  reviews at Test Freaks.

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  • Tbrider56

    I have to completely and totally disagree with you on this one. Crackdown is about sandbox superhero fun and that is what I have got out of it so far. The Co-op is some of the most fun me and my friends have had in a long time (thanks to shady gamestop employees). No one expected a good story out of this game.

    I have come to realize that reading reviews of certain games is pointless. No one really takes the time anymore to give a real in-depth review. Its obvious you bolted through the game in a day or two and barely scratched the real surface. I can't take a lazy review that serious.

    Please whatever people do at least try this game because it deserves a much better review. Games are about fun, and for some reason it seems people are starting to forget that and worry about textures, a sad state if you ask me. Crackdown is way more then 60 bucks worth of fun.

  • Jordan_Snyder

    If a reviewer doesn't like a game, that doesn't mean you have to dislike it too. But in case you hadn't noticed, Crackdown has been receiving a ton of mixed reviews.

  • Tbrider56

    I have no problem with someone's opinion as long as they take the time to actually play the game for more then a couple hours. You can defend him all you want but a lazy review is still a lazy review. If he would have actually played the game in some manner besides the way he did then I have no problem with his review. But if I were to review a game and play only 20% of it then do a review I wouldn't feel right about that…and no one who calls themselves a gamer should. It's irresponsible!

    Lots of great games get mixed reviews. I have hated some and loved other games that have got the same reception. But I actually play the game, unlike some. Game reviews are so overdone today that sites like this which get minimal traffic have to stand out. Lazy reviews don't belong.

  • http://www.aeropause.com mclazyj

    Actually, most of the reviewers got the code for review on Wednesday of last week. I put in approximately 14 hours into Crackdown 2 and completed it on my review sign on. So I am not sure where you are getting the 20% completed arguement. If you are enjoying it, I am happy for you, but I do take offense when someone accuses me of not playing a game and reviewing it.

  • StephenJMunn

    Mixed is delicate. Ars Technica called it unfinished, unpolished, and unloved.

  • http://www.facebook.com/people/Richard-Windsor/761743905 Richard Windsor

    From the demo alone I had tons of fun with this game. While I get some of the reasons why you might have disliked some aspects, for me its all about fun, and if you really play it with actual friends the game improves by leaps and bounds. I am so sorry you didn't find this game fun, but for me and all my friends we are having an absolute blast with this game. Maybe you should round up some friends and really give it a try.

  • http://www.infinitydevil.com/ InfinityDevil

    I can't fault Ruffian for phoning it in on this one. Shipwreck over at CheapAssGamer (we should really ask if he'd like to come on as a guest on the Aeropodcast) said that while it doesn't really break anything from the first game, it doesn't really advance it much at all, either.

    I for one consider Crackdown one of the few 360 titles that I would probably buy if I were ever to get an Xbox 360, and I'd probably put Crackdown 2 on that list. That said my tolerance for hunting down hidden packages without visual cues is almost gone. That's the one single player trophy I never got in GTA IV, and I bought the printed strategy guide for that game!

    Another reason I love Just Cause 2: the hidden-package-like faction items are shown on the map as blue dots.

  • http://www.fourhman.com Joe Fourhman

    The Saboteur puts every single ambient gameplay location on the map. On one hand, it's awesome because I can look at the map and know where I still have Nazi embankments to explode… but on the other, it's hell on completionists because the map is peppered with hundreds and hundreds of dots.

  • http://www.aeropause.com mclazyj

    See, i didn't mind the collection aspect of the regular agility orbs, because they were pretty easy to find. That was probably where the most fun is had, as with the first title. Trying to figure out how to get to those last few orbs will leave your brain taxed. It was the Renegade orbs that were a pain in the ass to get. I felt it was an average game at best, and therefore it got an average score. Not bad, not great. I am not sure why some people are struggling with this. If those that want glowing reviews, head over to 1up, or I am sure IGN for that. I don't do fluff pieces just because it is a game that was hyped to be great.

    And one more thing on that. Even Microsoft saw what they had on their hands, as we had little to no marketing on the game beyond the animated shorts, and there were two total kiosks at the Microsoft booth with Crackdown, and no mention of it during their press conference.

    Paul, most of this was not directed at you but at some of the twitter responses that I have received. Grrr, fans can be so cantakerous some times.