Alpha Protocol – Dialogue Stance System Video
Alpha Protocol is quickly approaching its release date, and we are now starting to get some details about the main gameplay mechanic, the Dialogue Stance System. With the Dialogue Stance System, you are approached with choices at points in your conversations with NPCs in the world. How you choose to interact with them will control how they respond. Some will want kindness or friendliness, while others might need to be roughed up a bit to get a proper response.
The dialogue system makes for a constantly changing landscape when it comes to your play of the game, and will most likely add a ton of replay value to the title. Check out the Dialogue Stance System in action after the jump.
Alpha Protocol will hit store shelves on June 1st, 2010 and is coming to Xbox 360, PC and Playstation 3, from Obsidian Entertainment and Sega.
Tags: alpha protocol, choice, dialogue stance system, michael thornton, npcs, obsidian entertainment, rpg, sega, spy











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