Read-a-long with Nintendo Power #253 (April 2010)
March 21, 2010 – 10:40 am | Comments

This issue has some very good news about two games I’ve been monitoring, plus some bad reviews for two games I was going to get. And a little middle-of-the-road news about WarioWare DIY. Stuff your …

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Home » Industry

Pandemic Studios to Close Today

Submitted by Joe Haygood on November 17, 2009 – 11:24 amComments

pandemic_studios_225pThe folks over at Kotaku are reporting that Pandemic Studios will be shut down as of today at 11AM Pacific Standard Time.

This is not the first that we have heard about this, as the recent EA layoffs had the rumor that Pandemic Studios and other divisions would either be shutdown or reduced in staff.  However, it was surprising at the timing of this closure, as Pandemic was readying their newest title, The Saboteur.  Why you would shut down a developer less than 20 days away from the release of their new title, seems questionable at best.

More importantly, what does this tell the community about The Saboteur.  Will Electronic Arts look to support this title beyond its release?  I would look at it as a vote of no confidence in the title from EA, and that those that buy it will never see much beyond its release to retail.  That is the thing that really upsets me, as Pandemic was trying to do something different with the World War II era, by having you as a covert operative, and with the coloring of the city, all of it was looking amazing.  Now we as gamers, are faced with a title that looks to never expand beyond its current state of development.

Just my two cents at EA, but for a company that sat their and said that they wanted to support creativity and emerging IPs, you certainly are not following through on the promise.  We have probably seen the death of Mirror’s Edge 2 with this latest round of updates, and now The Saboteur is gone as well.  Dead Space 2 may also be on the cutting block as well.  Where is that innovation and creativity now.  It sure as hell is not in EA Sports or The Sims, so where will it come from?  Bioware is about the only EA company that is still creating new and innovative titles, and all of them are making bucketloads of cash.  Maybe John Riccitiello should go up to visit to two Doctors at Bioware and find out how to be successful with new brands.

EA Montreal will be performing mop up duties on The Saboteur.  EA Montreal is the developer for Army of Two: The 40th Day.  Pandemic Studios, we wish all of your hard working developers the best in your unfortuate situations, and hope that all of you find work at other developers that might give you the chance to show off that creativity that you gave us gamers over 10 years.

  • Finster
    Dang... I was actually looking forward to Saboteur, now this makes me wonder. Oh well.
  • It had cool ideas, but it looked as bad as Saints Row. Especially the vehicles. They had some extra things in there, but the game was garbage, I wasn't buying it, doubt many others were interested either.

    Leave it to EA... It's probably all about shutting down people who are about to go to market rather than shutting down people who are currently working on games, with the hopes to relocate the newly-finished games' teams to teams who need help.

    Money is an issue, if this is the case then it's smart, but I still hate EA and I do not buy their titles :)
  • Finster
    I know a lot of people that speak very highly of Saints' Row. Both Saints' Row titles got an 81 on metacritic, which puts in the same ballpark as, say, Borderlands. And I know a few people that definitely prefer those titles over GTA4.

    If The Saboteur was merely "as good as" Saints' Row, that might not actually be that bad.
  • I loved Saints Row 2, to the point where I enjoyed it more than GTA IV. The customizations were great, and the missions were a lot more interesting.

    I liked that The Saboteur was trying to do something different in the World War II space, and it sucks, because now I figure it must be a throwaway title from EA.
  • lundy3311
    Now, who will make my Mercenaries games!? I can see how buggy the game is and stuff, but I still enjoyed it.
  • InfinityDevil
    It's official, EA paid 860 million dollars for it just under 2 years ago, and now it's nothingness.
    http://www.gamespot.com/news/6240463.html
  • To be fair, Bioware was in that purchase as well. Not exactly something to shrug at.
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