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Review: Dragon Ball Z – Ultimate Tenkaichi (PS3)

October 28, 2011 – 12:44 pm |

I really liked last year’s DBZ game, Dragon Ball Z: Burst Limit 2. It felt like the franchise had finally achieved some serious attention with a game that was both deep and fun.
This year, we …

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Dragon Age: Origins – A Living City Dev Diary

Submitted by on October 7, 2009 – 11:50 am2 Comments

Bioware released a new developer diary for Dragon Age: Origins, which shows how the development process works for putting together a living, breathing city.  It is interesting to notice how the team used the Neverwinter Nights 2 engine for blocking out shots, before rendering them with the Dragon Age engine.  The developers also talk about influence from different cultures, and thematic elements that bring the game to life.

Dragon Age: Origins is shipping in November for Xbox 360, Playstation 3 and PC.

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2 Comments »

  • Engles says:

    This looks fantastic! The whole living, breathing world idea looks like what they tried to do with Oblivion, but better!

  • Engles says:

    This looks fantastic! The whole living, breathing world idea looks like what they tried to do with Oblivion, but better!

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