Dragon Age: Origins – A Living City Dev Diary
Bioware released a new developer diary for Dragon Age: Origins, which shows how the development process works for putting together a living, breathing city. It is interesting to notice how the team used the Neverwinter Nights 2 engine for blocking out shots, before rendering them with the Dragon Age engine. The developers also talk about influence from different cultures, and thematic elements that bring the game to life.
Dragon Age: Origins is shipping in November for Xbox 360, Playstation 3 and PC.
Tags: bioware, developer diary, dragon age, dwarves, electronic arts, elves, grey warden, humans, living city, origins
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This looks fantastic! The whole living, breathing world idea looks like what they tried to do with Oblivion, but better!
This looks fantastic! The whole living, breathing world idea looks like what they tried to do with Oblivion, but better!