Steam Leaving Gamers Steaming Mad
So it seems that Steam quietly removed the Half-Life 2 64-bit version support. While for new players this may be a great relief since that version was known to be buggier than a motel in New York City, it has unleashed every gamers worst fear: lost saved games. While this is no great surprise, 64-bit software usually writes things with 64-bits in mind and as such are incompatible w/ 32-bit software, the fact remains that it was clandestinely performed and now the owners are left empty-handed. As a thread popped up on Steam’s forums, Steam’s support stepped in and provided the advice of using a cheat code to return near to the last place they were in the story. I’m sorry but that’s about useful as a publisher advocating the use of a crack to play their game. Now, Blues News has obtained word from Valve that the 64-bit version will return, but no timetable was given to placate the current players who have been stranded. Is it too much to ask for a saved game converter to allow the old saves to be used?
The bigger fear here has come true: digital distribution does not mean you own anything. As a consumer, when you plunk down your paper and coin for a ware, you are purchasing the rights to something and you expect those rights to be maintained for the agreed upon time. The worst nightmare is to find out that all your hard work has been for naught. We all know that online capabilities will probably cease to function at some point in the future, but losing your offline game casts serious doubt on this architecture. What do you think? Should Valve being doing more for the owners mired in this mess? Or, should the players just suck it up that their 4 year old game still plays?
Tags: 64-bit, digital distribution, half life 2, saved games, steam
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