Apple »

Best Top Digger Truck Kids Games For iPad & iPhone

October 16, 2012 – 10:44 am | Comments Off

There are a couple of great truck games on the iPad you might enjoy for your kids that I wanted to share. As far as construction truck and Schoolbus games for kids go, these are …

Read the full story »
Home » Import, Nintendo, Nintendo Wii, Previews

Eyes on Me: Fragile

Submitted by on July 30, 2009 – 8:40 pm6 Comments

Every so often a game is produced that while excellent in quality and enjoyment is more or less ignored by the community. Fragile, a title many have no doubt already heard of, unfortunately seems destined to become such a game when it releases in the US. It is simply the type of game that mixes the best of our golden days of gaming but does not bother to modernize itself.

This creates a masterpiece that all should love by only a few will accept and the result is that Fragile’s success in the US will likely be hindered, which is a shame. The game truly is an amazing and beautiful story.

Which is why I can not let that happen. Yes, Aeropause has briefly spoken of Fragile before, but I’m here to remind you about this incredible game. Fragile has already released in Japan and I have had the opportunity to import it and spend a few hours within the game. Even those few precious moments were wonderful, full of mystery and storytelling.

The game plays like a enhanced version of Luigi’s Mansion rich and dripping with Japanese culture. You’ll find familiar mechanics such as bearing a flash light and using said item to reveal ghosts and other nasties. You’ll spend most of your time exploring and unraveling the mystery of what happened to the vanished folk of the world, but in between you will undergo good old fashioned puzzle solving and adventure-style combat against strange creatures that appear to be attracted by your mysterious blue stone.

Those of you that love exploration games set in rich and exotic worlds with a healthy helping of story might just fall in love, just as I did.

With any luck and a dash of effort, there will be some footage I can provide to showcase the highlights of Fragile, though I will refrain from a review until the US version is release as the JPN and US versions can at times be fairly different, especially in story content.

Regardless, the gameplay is amazingly fun and the game for the moment is worth placing on your to watch list. Keep an eye out for Fragile to hopefully release sometime this Winter.

Tags: , , , ,

  • morphiend

    See now you lost me. I played Luigi's Mansion for roughly 1 hour and couldn't figure out heads or tails from it with the flashlight flailing and ghost capturing. It became just tedious and un-fun. I clearly remember something about moving the joystick too violently and scaring ghosts and losing them. If this game tightens that mechanic up, then it could be worth a look, otherwise I'm too scarred from Luigi to poke my head out again.

  • 14and

    Part of the problem might be with timing. This is the first I've heard of this game, and now I'm really interested in it. But it's being released for another 6 months, according to amazon. I appreciate that you're trying to get it on people's radars, but I'm sure I will forget about it by the time it is released.

    What was the reception for this title in Japan?

  • william745

    on play-asia this game is in the bargain bin right next to banjo.

  • JoeFourhman

    I'm pretty psyched for Fragile, although I suspect it will end up right alongside other games where the concept/characters/story/setting is riding some mediocre/flawed gameplay. Games like Disaster Report or Chulip. For some games, bad mechanics are worth slogging through to experience the overall picture!

  • BernieAnes

    Luigi's Mansion concept of catching ghosts isn't applied here, only the concept of using a flash light and exploring in a setting that is not combat focused. It's an exploration game, more than anything else.

    @14and, I understand what you mean completely. I was more or less posting in response to the import of the game I managed to acquire, but rest assured I will be speaking of it again as it draws nearer to release and will be writing a full review. See this as a kind of preview.

    @william745, I am not surprised, to be honest, though I would draw much from that fact. PlayAsia's most popular sales are based on interest, there's little interest for the game right now in the US. A big portion of that is due to a lack of advertisement and presence, but oh well. I'm really enjoying the game right now, but I fully believe it is the type of game only particular people will enjoy. And I liked Banjo, if you're talking about the 360 version. I personally thought it was a very fun game..

  • BernieAnes

    Luigi's Mansion concept of catching ghosts isn't applied here, only the concept of using a flash light and exploring in a setting that is not combat focused. It's an exploration game more than anything else.

    @14and, I understand what you mean completely. I was more or less posting in response to the import of the game I managed to acquire, but rest assured I will be speaking of it again as it draws nearer to release and will be writing a full review. See this as a kind of preview.

    @william745, I am not surprised, to be honest, though I would not draw much from that fact. PlayAsia's most popular sales are based on interest and there's little interest for the game right now in the US. A big portion of that is due to a lack of advertisement and presence, but oh well. I'm really enjoying the game right now, but I fully believe it is the type of game only particular people will enjoy. And I liked Banjo, if you're talking about the 360 version. I personally thought it was a very fun game..

    @JoeFourhman, I can agree with you there. So far, the story, characters, and premise have been very entertaining and enjoyable. The game isn't perfect, as there are a few flawed mechanics. The saving system can be tedious at time, a quicker save option would of been useful especially since the save points are everywhere. It's fairly annoying to go save and then be forced to watch the camping animation/convo and then skip (I actually read them, but the point is the same) through any item stories that pop up before being able to save.

    The game could use a bit of polish in some areas (for example, the main character holds his hand out as if he was holding a flashlight at the start of the game before he actually receives it) and the camera can be clunky at times. You are also fed tutorials by the dozen but despite these flaws the game is quite a bit of fun. I know you'll enjoy it!