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	<title>Comments on: Batman: Arkham Asylum Behind the Scenes Trailer</title>
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	<link>http://www.aeropause.com/2009/07/batman-arkham-asylum-behind-the-scenes-trailer/</link>
	<description>Aeropause is a video game blog that explores game culture, trends, technologies and innovations.</description>
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		<title>By: Joe Fourhman</title>
		<link>http://www.aeropause.com/2009/07/batman-arkham-asylum-behind-the-scenes-trailer/comment-page-1/#comment-31428</link>
		<dc:creator>Joe Fourhman</dc:creator>
		<pubDate>Sat, 18 Jul 2009 05:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=22951#comment-31428</guid>
		<description>I can do without the silly score multiplier in the corner. Makes the game look like a standard crappy brawler, and I dearly hope it is more than that.</description>
		<content:encoded><![CDATA[<p>I can do without the silly score multiplier in the corner. Makes the game look like a standard crappy brawler, and I dearly hope it is more than that.</p>
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		<title>By: InfinityDevil</title>
		<link>http://www.aeropause.com/2009/07/batman-arkham-asylum-behind-the-scenes-trailer/comment-page-1/#comment-31427</link>
		<dc:creator>InfinityDevil</dc:creator>
		<pubDate>Sat, 18 Jul 2009 03:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=22951#comment-31427</guid>
		<description>This game still looks fantastic.  Knowing up front that it&#039;s single player means they can get fancy with slowing down time a bit in a quick-time-style fashion to help you chain combos together and look really badass -- just like Kratos.</description>
		<content:encoded><![CDATA[<p>This game still looks fantastic.  Knowing up front that it&#39;s single player means they can get fancy with slowing down time a bit in a quick-time-style fashion to help you chain combos together and look really badass &#8212; just like Kratos.</p>
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		<title>By: Jordan_Snyder</title>
		<link>http://www.aeropause.com/2009/07/batman-arkham-asylum-behind-the-scenes-trailer/comment-page-1/#comment-31426</link>
		<dc:creator>Jordan_Snyder</dc:creator>
		<pubDate>Sat, 18 Jul 2009 00:41:47 +0000</pubDate>
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		<description>I think this game is taking the direction of Splinter Cell: Conviction. In the stealth games of old, practicing stealth makes you feel weak instead of an insane bad-ass who is freaking the crap out of the enemy. In both Conviction and Arkham Asylum, you play as someone who stays in the dark and uses it to their advantage. This is exactly what I want from a stealth game.</description>
		<content:encoded><![CDATA[<p>I think this game is taking the direction of Splinter Cell: Conviction. In the stealth games of old, practicing stealth makes you feel weak instead of an insane bad-ass who is freaking the crap out of the enemy. In both Conviction and Arkham Asylum, you play as someone who stays in the dark and uses it to their advantage. This is exactly what I want from a stealth game.</p>
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		<title>By: JoeFourhman</title>
		<link>http://www.aeropause.com/2009/07/batman-arkham-asylum-behind-the-scenes-trailer/comment-page-1/#comment-27400</link>
		<dc:creator>JoeFourhman</dc:creator>
		<pubDate>Fri, 17 Jul 2009 22:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=22951#comment-27400</guid>
		<description>I can do without the silly score multiplier in the corner. Makes the game look like a standard crappy brawler, and I dearly hope it is more than that.</description>
		<content:encoded><![CDATA[<p>I can do without the silly score multiplier in the corner. Makes the game look like a standard crappy brawler, and I dearly hope it is more than that.</p>
]]></content:encoded>
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		<title>By: InfinityDevil</title>
		<link>http://www.aeropause.com/2009/07/batman-arkham-asylum-behind-the-scenes-trailer/comment-page-1/#comment-27397</link>
		<dc:creator>InfinityDevil</dc:creator>
		<pubDate>Fri, 17 Jul 2009 20:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=22951#comment-27397</guid>
		<description>This game still looks fantastic.  Knowing up front that it&#039;s single player means they can get fancy with slowing down time a bit in a quick-time-style fashion to help you chain combos together and look really badass -- just like Kratos.</description>
		<content:encoded><![CDATA[<p>This game still looks fantastic.  Knowing up front that it&#39;s single player means they can get fancy with slowing down time a bit in a quick-time-style fashion to help you chain combos together and look really badass &#8212; just like Kratos.</p>
]]></content:encoded>
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		<title>By: Jordan_Snyder</title>
		<link>http://www.aeropause.com/2009/07/batman-arkham-asylum-behind-the-scenes-trailer/comment-page-1/#comment-27396</link>
		<dc:creator>Jordan_Snyder</dc:creator>
		<pubDate>Fri, 17 Jul 2009 17:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=22951#comment-27396</guid>
		<description>I think this game is taking the direction of Splinter Cell: Conviction. In the stealth games of old, practicing stealth makes you feel weak instead of an insane bad-ass who is freaking the crap out of the enemy. In both Conviction and Arkham Asylum, you play as someone who stays in the dark and uses it to their advantage. This is exactly what I want from a stealth game.</description>
		<content:encoded><![CDATA[<p>I think this game is taking the direction of Splinter Cell: Conviction. In the stealth games of old, practicing stealth makes you feel weak instead of an insane bad-ass who is freaking the crap out of the enemy. In both Conviction and Arkham Asylum, you play as someone who stays in the dark and uses it to their advantage. This is exactly what I want from a stealth game.</p>
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