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Review: Dragon Ball Z – Ultimate Tenkaichi (PS3)

October 28, 2011 – 12:44 pm |

I really liked last year’s DBZ game, Dragon Ball Z: Burst Limit 2. It felt like the franchise had finally achieved some serious attention with a game that was both deep and fun.
This year, we …

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Aeropodcast #89: Michael Bay… Eject!

Submitted by on July 6, 2009 – 5:21 pm17 Comments

This week, all of us heard the feedback and we made sure to deliver with one of the longest podcasts on record for the Aeropause Crew.  This week we had a topic submitted from community member Harshy.  He wanted us to relate some of our gripes in the gaming industry.  Our gripes are all over the place and I think we came up with a great list of stuff.  The inspiration for the topic came from a Wired Magazine article.

We also had our usual cadre of news and community feedback, but in a rare moment, Joe completely loses it over the lastest Michael Bay flick, Transformers 2.  Is it a good flip out or bad?  Tune in to find out.

As always, the podcast is mixed by our very own Stephen “Jesper Kyd” Munn, and we are always backed up by the sounds of Revolution Void.

Download the podcast from here or subscribe to the podcast using one of the services below: Also make sure to review us on iTunes.

Aeropause - Aeropodcast - Aeropodcast Podtrac Player

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17 Comments »

  • Please release the “I got Koss-blocked!” T-shirt as soon as possible.

    The Aeropurchase section of the site has to happen, and the delightful non-sequitor tees with the tasteful Aeropause logo have to be Cafe Pressed.

  • Also, you bunch of ladies complaining about hard games…c'mon!

    Maybe Nintendo's Kind Code/Demo Play IS a brilliant idea…can't wait to see how Sony and Microsoft rip it off in a year or two. Har.

  • Jordan_Snyder says:

    Of course that voice mail was from me! Who else would send you jackasses a personalized message?

  • mclazyj says:

    Okay, we are counting on you to make it happen for this week's show. We you or any of the other ones of fans that listen to us.

  • mclazyj says:

    Normally, I will never complain about the difficulty of a game unless it is Street Fighter IV (holy hell Abel, why do you keep spinning me), but Ghostbusters has put a hurt locker on me. I finally did get past the bitch of a room in the hi-rise, but the library does not let up in difficulty.

    At least I can actually play the library with a smooth framerate, which is a plus.

  • Jordan_Snyder says:

    You can count on us, boss!

  • JoeFourhman says:

    There's a difference between a hard sequence and a bullshit sequence, and Ghostbusters has far too many inherent issues that make it the latter rather than the former.

  • mclazyj says:

    such language….where is Stephen when I need him to protect me from the harsh realities of life.

  • Hey Mr. Koss – Which Green Day album was it you were hating on, exactly?

  • I NEED AN ADULT! I NEED AN ADULT!

  • mclazyj says:

    Okay, we are counting on you to make it happen for this week's show. We you or any of the other ones of fans that listen to us.

  • mclazyj says:

    Normally, I will never complain about the difficulty of a game unless it is Street Fighter IV (holy hell Abel, why do you keep spinning me), but Ghostbusters has put a hurt locker on me. I finally did get past the bitch of a room in the hi-rise, but the library does not let up in difficulty.

    At least I can actually play the library with a smooth framerate, which is a plus.

  • Jordan_Snyder says:

    You can count on us, boss!

  • Joe Fourhman says:

    There's a difference between a hard sequence and a bullshit sequence, and Ghostbusters has far too many inherent issues that make it the latter rather than the former.

  • mclazyj says:

    such language….where is Stephen when I need him to protect me from the harsh realities of life.

  • Hey Mr. Koss – Which Green Day album was it you were hating on, exactly?

  • I NEED AN ADULT! I NEED AN ADULT!

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