<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Fallout 3: Point Lookout Hits Xbox Live, GFW Marketplace</title>
	<atom:link href="http://www.aeropause.com/2009/06/fallout-3-point-lookout-hits-xbox-live-gfw-marketplace/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.aeropause.com/2009/06/fallout-3-point-lookout-hits-xbox-live-gfw-marketplace/</link>
	<description>Aeropause is a video game blog that explores game culture, trends, technologies and innovations.</description>
	<lastBuildDate>Fri, 20 Nov 2009 20:27:39 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Jordan_Snyder</title>
		<link>http://www.aeropause.com/2009/06/fallout-3-point-lookout-hits-xbox-live-gfw-marketplace/comment-page-1/#comment-27134</link>
		<dc:creator>Jordan_Snyder</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=22583#comment-27134</guid>
		<description>Everything about Fallout 3 was so drab and dreary. Maybe I just dig the sci-fi setting more. I really hated the gameplay aspects of it.</description>
		<content:encoded><![CDATA[<p>Everything about Fallout 3 was so drab and dreary. Maybe I just dig the sci-fi setting more. I really hated the gameplay aspects of it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mclazyj</title>
		<link>http://www.aeropause.com/2009/06/fallout-3-point-lookout-hits-xbox-live-gfw-marketplace/comment-page-1/#comment-27129</link>
		<dc:creator>mclazyj</dc:creator>
		<pubDate>Tue, 23 Jun 2009 17:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=22583#comment-27129</guid>
		<description>I am surprised with the fact that you enjoy Mass Effect so much, but did not care for Fallout 3.  I look at them as being fairly similar.  About the only difference is that Mass Effect&#039;s main story gets strong at the end, while Fallout 3&#039;s story starts strong and loses steam at the end of the day.&lt;br&gt;&lt;br&gt;That said, Fallout 3 gets much props by keeping the game fresh ever six to seven weeks.  Mass Effect could learn a thing or two from adding some more DLC on a regular basis.</description>
		<content:encoded><![CDATA[<p>I am surprised with the fact that you enjoy Mass Effect so much, but did not care for Fallout 3.  I look at them as being fairly similar.  About the only difference is that Mass Effect&#39;s main story gets strong at the end, while Fallout 3&#39;s story starts strong and loses steam at the end of the day.</p>
<p>That said, Fallout 3 gets much props by keeping the game fresh ever six to seven weeks.  Mass Effect could learn a thing or two from adding some more DLC on a regular basis.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jordan_Snyder</title>
		<link>http://www.aeropause.com/2009/06/fallout-3-point-lookout-hits-xbox-live-gfw-marketplace/comment-page-1/#comment-27127</link>
		<dc:creator>Jordan_Snyder</dc:creator>
		<pubDate>Tue, 23 Jun 2009 16:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=22583#comment-27127</guid>
		<description>Looking back now, I&#039;ve realized something: I didn&#039;t like Fallout 3. The only enjoyable part I can remember is watching heads explode. The graphics were bland, the animations were janky, the gameplay was broken (who wants shooting to be based on probability, even in an RPG?), and the story turned out to be &quot;meh,&quot; with no real twists.</description>
		<content:encoded><![CDATA[<p>Looking back now, I&#39;ve realized something: I didn&#39;t like Fallout 3. The only enjoyable part I can remember is watching heads explode. The graphics were bland, the animations were janky, the gameplay was broken (who wants shooting to be based on probability, even in an RPG?), and the story turned out to be &#8220;meh,&#8221; with no real twists.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
