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	<title>Comments on: Review: Moon</title>
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		<title>By: StephenJMunn</title>
		<link>http://www.aeropause.com/2009/04/review-moon/comment-page-1/#comment-30394</link>
		<dc:creator>StephenJMunn</dc:creator>
		<pubDate>Sun, 19 Apr 2009 18:23:51 +0000</pubDate>
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		<description>Exactly. That was one of the things that plagued the earlier Resident Evil games. Once you ran out of bullets, which happened quickly, you had a largely useless knife. Knife vs zombie... we know how that goes. Even in Resident Evil 4, with all its improvements, the knife was a waste of time.&lt;br&gt;&lt;br&gt;The tight control in this game goes a long way. If you&#039;re good at dodging and ducking around corners, you can get a long way with the machine gun. Still, it did a good job at motivating me to use the heavier artillery later on, as some of the enemies did way too much damage to shrug off while you plugged away with the machine gun.</description>
		<content:encoded><![CDATA[<p>Exactly. That was one of the things that plagued the earlier Resident Evil games. Once you ran out of bullets, which happened quickly, you had a largely useless knife. Knife vs zombie&#8230; we know how that goes. Even in Resident Evil 4, with all its improvements, the knife was a waste of time.</p>
<p>The tight control in this game goes a long way. If you&#39;re good at dodging and ducking around corners, you can get a long way with the machine gun. Still, it did a good job at motivating me to use the heavier artillery later on, as some of the enemies did way too much damage to shrug off while you plugged away with the machine gun.</p>
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		<title>By: InfinityDevil</title>
		<link>http://www.aeropause.com/2009/04/review-moon/comment-page-1/#comment-30393</link>
		<dc:creator>InfinityDevil</dc:creator>
		<pubDate>Sun, 19 Apr 2009 17:19:25 +0000</pubDate>
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		<description>Nice.  I&#039;ve heard really good things about this one.&lt;br&gt;&lt;br&gt;&quot;As a rule, I don’t use weapons that run out of bullets when given a choice, and I went through most of the game without changing from the default weapon, which is a machine gun with infinite rounds.&quot;&lt;br&gt;&lt;br&gt;I also like to play this way and only wish all games had this ability to fall back on.  No more out-of-ammo-now-what-do-i-do moments.</description>
		<content:encoded><![CDATA[<p>Nice.  I&#39;ve heard really good things about this one.</p>
<p>&#8220;As a rule, I don’t use weapons that run out of bullets when given a choice, and I went through most of the game without changing from the default weapon, which is a machine gun with infinite rounds.&#8221;</p>
<p>I also like to play this way and only wish all games had this ability to fall back on.  No more out-of-ammo-now-what-do-i-do moments.</p>
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		<title>By: StephenJMunn</title>
		<link>http://www.aeropause.com/2009/04/review-moon/comment-page-1/#comment-26108</link>
		<dc:creator>StephenJMunn</dc:creator>
		<pubDate>Sun, 19 Apr 2009 11:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=20906#comment-26108</guid>
		<description>Exactly. That was one of the things that plagued the earlier Resident Evil games. Once you ran out of bullets, which happened quickly, you had a largely useless knife. Knife vs zombie... we know how that goes. Even in Resident Evil 4, with all its improvements, the knife was a waste of time.&lt;br&gt;&lt;br&gt;The tight control in this game goes a long way. If you&#039;re good at dodging and ducking around corners, you can get a long way with the machine gun. Still, it did a good job at motivating me to use the heavier artillery later on, as some of the enemies did way too much damage to shrug off while you plugged away with the machine gun.</description>
		<content:encoded><![CDATA[<p>Exactly. That was one of the things that plagued the earlier Resident Evil games. Once you ran out of bullets, which happened quickly, you had a largely useless knife. Knife vs zombie&#8230; we know how that goes. Even in Resident Evil 4, with all its improvements, the knife was a waste of time.</p>
<p>The tight control in this game goes a long way. If you&#39;re good at dodging and ducking around corners, you can get a long way with the machine gun. Still, it did a good job at motivating me to use the heavier artillery later on, as some of the enemies did way too much damage to shrug off while you plugged away with the machine gun.</p>
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		<title>By: InfinityDevil</title>
		<link>http://www.aeropause.com/2009/04/review-moon/comment-page-1/#comment-26107</link>
		<dc:creator>InfinityDevil</dc:creator>
		<pubDate>Sun, 19 Apr 2009 10:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=20906#comment-26107</guid>
		<description>Nice.  I&#039;ve heard really good things about this one.&lt;br&gt;&lt;br&gt;&quot;As a rule, I don’t use weapons that run out of bullets when given a choice, and I went through most of the game without changing from the default weapon, which is a machine gun with infinite rounds.&quot;&lt;br&gt;&lt;br&gt;I also like to play this way and only wish all games had this ability to fall back on.  No more out-of-ammo-now-what-do-i-do moments.</description>
		<content:encoded><![CDATA[<p>Nice.  I&#39;ve heard really good things about this one.</p>
<p>&#8220;As a rule, I don’t use weapons that run out of bullets when given a choice, and I went through most of the game without changing from the default weapon, which is a machine gun with infinite rounds.&#8221;</p>
<p>I also like to play this way and only wish all games had this ability to fall back on.  No more out-of-ammo-now-what-do-i-do moments.</p>
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