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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
Tiny Diggers Delivers Learning With Construction Trucks For Kids on the …

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Pacquiao Defeats Hatton in Fight Night 4 Fight Simulation

Submitted by on April 30, 2009 – 12:46 pmNo Comment

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Electronic Arts put their new AI system in Fight Night 4 to the test by simulating the biggest fight in boxing for some time, Ricky Hatton vs. Manny Pacquiao.  While Pacquiao had a commanding start of the fight, Hatton started to get some punches working for him and won the fourth.  Hatton kept up the pace and scored a knock down in the sixth.  Pacquiao quashed the resurgant Hatton and put him down on the mat in the tenth round after a heavy beating over three rounds.  The eleventh round would be curtains for Hatton as he was finally knocked out with a brutal right hand.

Electronic Arts touted the use of R.E.A.L. (record, evaluate, adapt, learn) AI system, that has fighters change up tactics based on how the fight is going for them.  The AI system should eliminate using the same tactics throughout a fight, which could be done with the last Fight Night title.  Follow the jump for more about the simulated fight, as well as some more pictures from the simulation.

Fight Night Round 4
EA SPORTS FIGHT NIGHT ROUND 4 PREDICTS KNOCKOUT VICTORY FOR MANNY PACQUIAO OVER RICKY HATTON

11th Round KO Ends Back and Forth Bout

Guildford, UK. – Thursday, April 30th, 2009 – Manny Pacquiao will win his highly anticipated May 2nd bout against Ricky Hatton with a convincing 11th round knockout, according to the official EA SPORTS™ simulation conducted using Fight Night Round 4. Available 26th June 2009, for the Xbox 360® video game system from Microsoft and the PLAYSTATION®3 computer entertainment system, Fight Night Round 4 is the latest entry in the critically acclaimed boxing series from Electronic Arts Inc. (NASDAQ: ERTS).
According to the simulation, an aggressive attempt by Hatton to limit Pacquiao’s movement early on was unsuccessful. Pacquiao’s used his speed and control of the ring to take advantage of Hatton’s aggression, picking his punches and keeping out of range. The tide turned in Hatton’s favor in Round 4 when he found some success trapping Pacquiao in the corner. With little room to work with, Pacquiao was forced to trade blows on Hatton’s terms. This relentless exchange proved to be too much for Pacquiao who went down to a powerful left hook at the end of Round 6. The later rounds saw the revival of the quick moving Pacquiao, who outpaced and out boxed Hatton yet again. Lightning fast left jabs wreaked havoc on Hatton through Rounds 7, 8 and 9 before a commanding right hand brought him to the mat in Round 10. Badly hurt and looking sluggish, Hatton was unable to beat the count after falling to another deadly right hook from Pacquiao in Round 11.

Round by Round Scoring:                          
  1 2 3 4 5 6 7 8 9 10 11 12 Totals
Ricky Hatton 9 9 9 10 10 10 9 9 9 8  -  - 92
Manny Pacquiao 10 10 10 9 9 8 10 10 10 10  -  - 96

The simulation was conducted using Fight Night Round 4′s all-new AI (Artificial Intelligence) system. Dubbed R.E.A.L (Record, Evaluate, Adapt, Learn) AI by the development team, the system re-creates each fighter’s ring strategies in the game based on their real life counterparts. Built with adaptive logic, the system triggers fighters to change their tactics based on their success, or failure, throughout the course of a bout.
One of the most anticipated video games of 2009, Fight Night Round 4 features unique boxer styles and an all new physics based engine that creates one-of-a-kind bouts between over 45 licensed boxers, including Hatton and Pacquiao. Fans will have the chance to recreate this May 2nd bout with the Fight Night Round 4 Demo, which is scheduled for release in late-May.
Video and screens of the simulation can be found at www.easports.co.uk/press.

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