Does Everything Need Co-op or Multiplayer
One of the best additions to the console market in recent years is the ability to connect one another via the Internet. Back in the day, if you wanted to play a game against someone, you had to be sitting in the next room, unless you had a PC. Now, all consoles have been linked to the Internet, and it seems that this new found console technology has put developers into a corner, forcing multiplayer into titles that do not need it.
Lets roll back to August 2007. A little title under development called Bioshock was released. It told a twisting story that captured the imagination of gamers everywhere. It even managed to work in ideas from Rand and others to make for one of the most compelling storylines anywhere. But with all that said, there was clamoring from the masses, stating that the game was good, but was missing multiplayer. I could not understand the arguement. Why did the game need multiplayer? Here was a story that delved into the inner pychosis of man, and a chunk of gamers shrugged and asked why there was no multiplayer. Worst still is that they want to add multiplayer and/or co-op to the upcoming Bioshock 2, which to me is a travesty.
I always wonder why multiplayer trumps solid design and writing for gamers. I mean, a great example of how mutliplayer can go wrong is The Darkness. The Darkness told a dark and foreboding story of Jackie, and how no matter what he did, he was doomed to join his demonic side. There was so much more that could have been examined with that story, but it seems like the developers felt the need to include multiplayer in The Darkness. Problem is that the multiplayer ended up being the worst implementation of multiplayer ever in a console game. The mechanics, the levels and even the technical problems just getting a game together ended up hurting The Darkness at the register, whereas, if Starbreeze would have ignored the calls and just focused on a single player experience, you might have had people look at the game in such a different light.
Now before people think I am going crazy again, realize that I love me some good multiplayer and co-op gameplay. Mercenaries 2 and Saints Row 2 are really quality games, that implement co-op perfectly, writing them from top to bottom for co-op play from the start. And I am a child of Doom, Duke Nukem and Quake to name a few titles that had multiplayer working for them, and working well. But they were designed that way. Even Epic realized that they needed to split the Unreal franchise, having one team focus on single player, while the other crafted the hugely successful multiplayer title.
Multiplayer is suppose to compliment a game that would fit the concept. When it is forced in, either to meet a launch date (The Darkness), or patched in as an afterthought to remedy complaints (Deus Ex), you end up with a subpar product that no one ends up playing, and lost resources that could have gone anywhere else in development. Even looking at the new Chronicles of Riddick game, it has added multiplayer, but I don’t feel that it fits the spirit of the game, which was all about stealth kills and hand to hand combat. So what do you end up with, a new styled game, that really has nothing close to the concept of the single player game.
I guess I was set off by the idea of 2K Marin announcing that they are adding some form of multiplayer to Bioshock 2. It just did not make any sense to add multiplayer mode to the title, as it was a solid story on its own. Does multiplayer factor into your decision to purchase a game, or can you look past it to see a solid story and gameplay mechanics.
Tags: bioshock, co-op, deus ex, multiplayer, resident evil 5, saints row 2, the darkness
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