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Demigod Has Multiplayer Growing Pains

Submitted by on April 15, 2009 – 2:05 pm8 Comments

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Stardock released Demigod yesterday after Gamestop decided to break the street date by a week in their stores, and with the rushed release, a slew of problems have arrived, most notably, huge issues with connecting with others to play multiplayer.

The problems for Demigod have been causing enough issues, that Stardock CEO, Brad Wardell stepped up to the plate to apologize for the issues and took full responsiblity for the problems occuring.  He also made sure to state that the mutliplayer issues were on Stardock and not on the game’s developer, Gas Powered Games.

The other issue that was not touched on by Brad Wardell, and it was most likely skipped over due to having to be sensitive in regarding a distribution partner, was the fact that Gamestop broke a street date, which in turn, forced Stardock’s hand in releasing the game early.  While some of the problems would have been there at this late point in a development cycle, the lack of a final test before release has really taken a toll on Demigod.  While I am interested in the game, I have to say that I am going to wait out this rough patch before I make an investment in the game.

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  • http://www.foxwoodcasinohotels.net/ FoxwoodCasinoHotels

    looks pretty cool Demigod, can't wait to play this game.

  • André

    Its indeed an awesome game… But it'll be boring really soon if we can't play multiplayer =
    I've tried multiplayer with friends but it just doesn't works…
    Hope there will be some kind of patch or anything.

  • InfinityDevil

    They've gone on record to say it's the pirated copies that aren't patched that are causing the biggest headaches right now.

  • http://www.aeropause.com mclazyj

    Normally, I would blame the use of pirated copies, but I think this lies more into this being the first game that is really using all of the Impulse backbone tools. Also, if they know they are pirated copies on the server, while not IP ban them, or kill the CD code.

    Gamestop did not help Stardock by releasing the game early, but Stardock does not want to lay blame on them, or else lose a valuable retail partner (not really all that valuable if you have seen the Gamestop PC gaming section). They don't want to point the finger at their in house games distribution tool Impulse, and they do not want to point the finger at bad network coding with Gas Powered Games. Instead, they point at the easy target, Pirates.

    I was mildly interested in the game, but I can't see myself buying it for at least a few weeks. I want to see all the bugs shaken out. I also miss the fact that due to the game being bought by Stardock for distribution, it ended up having the Games for Windows Live stuff stripped out of it.

  • http://www.aeropause.com mclazyj

    I also take issue with Mr. Wardell getting upset with Gamespot giving him a 6.5 out of 10, because they dinged the game for connection issues. Well, they are reviewing the game in a state of release, and at that time, the game was buggy and unstable. They gave it an honest review. 1up.com on the other hand decided to wait on writing a review and give Stardock a chance to fix it. Why do they not give that policy to every other game out there that releases buggy.

    Again, I like the idea of the game, but it just seems like Stardock is giving a ton of excuses and not enough shame on us for not making a stable game.

  • InfinityDevil

    They've gone on record to say it's the pirated copies that aren't patched that are causing the biggest headaches right now.

  • http://www.aeropause.com mclazyj

    Normally, I would blame the use of pirated copies, but I think this lies more into this being the first game that is really using all of the Impulse backbone tools. Also, if they know they are pirated copies on the server, while not IP ban them, or kill the CD code.

    Gamestop did not help Stardock by releasing the game early, but Stardock does not want to lay blame on them, or else lose a valuable retail partner (not really all that valuable if you have seen the Gamestop PC gaming section). They don't want to point the finger at their in house games distribution tool Impulse, and they do not want to point the finger at bad network coding with Gas Powered Games. Instead, they point at the easy target, Pirates.

    I was mildly interested in the game, but I can't see myself buying it for at least a few weeks. I want to see all the bugs shaken out. I also miss the fact that due to the game being bought by Stardock for distribution, it ended up having the Games for Windows Live stuff stripped out of it.

  • http://www.aeropause.com mclazyj

    I also take issue with Mr. Wardell getting upset with Gamespot giving him a 6.5 out of 10, because they dinged the game for connection issues. Well, they are reviewing the game in a state of release, and at that time, the game was buggy and unstable. They gave it an honest review. 1up.com on the other hand decided to wait on writing a review and give Stardock a chance to fix it. Why do they not give that policy to every other game out there that releases buggy.

    Again, I like the idea of the game, but it just seems like Stardock is giving a ton of excuses and not enough shame on us for not making a stable game.