Read-a-long with Nintendo Power #253 (April 2010)
March 21, 2010 – 10:40 am | Comments

This issue has some very good news about two games I’ve been monitoring, plus some bad reviews for two games I was going to get. And a little middle-of-the-road news about WarioWare DIY. Stuff your …

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Home » DS Lite, DSi, Nintendo, Nintendo DS, gdc

The Legend of Zelda: Spirit Tracks unveiled for Nintendo DS at GDC ‘09

Submitted by Jeremy Yerby on March 25, 2009 – 5:09 pmComments

300px-tloz_logo1Nintendo showed off a hot new DS game (that hopefully wont be DSi only >_<) today during the GDC keynote. The trailer started off with a train much to the bewilderment of the crowd until we see the conductor of that train is none other than our friend Link, much to the surprise and joy of those in attendance (except for those who were hoping for a high-profile train sim on the DS).

It appears to borrow liberally from Phantom Hourglass except now there is this fetish with tracks and paths. The trailer showed a player navigating a train using the touch screen and stylus, and similarly using the stylus to draw a path for various things in the combat, including giving directions to a guardian you apparently have command of.

No details on the story have been thrown out there, but I’ll keep my eyes peeled and update the post when I find anything new. For now, enjoy the trailer care of Kotaku:

  • Jordan_Snyder
    Does it make me a bad person that I don't like the Zelda franchise? None of the games have ever appealed to me. I tried to play both A Link to the Past and Twilight Princess, but none of them could keep my interest for very long. Mario, on the other hand....
  • I don't think it makes you bad or wrong.

    I disagree, but I'm not going to jump down your throat. I'm sure there are plenty of games you like that I don't, of course.

    Original Zelda...fun. Zelda II, I dig, because it's so different. Link to the Past is still one of my all-time favorites. I loved the Dark World gimmick, and it just felt HUGE at the time. I played a bit of whatever the N64 Zelda was (Ocarina?), and it was kind of cool. I didn't have an N64, so it was at a friend's place and I never got to actually finish it. Can't really judge it, but I remember it being a positive experience.

    Link's Awakening I REALLY liked. That one had such a great sense of humor...what a fun game.

    I don't think I played any others for more than 30 seconds at a kiosk.

    I'm glad the series continues to exist and grow, but I'm not INSANE about it. New Mario, I'm in. New Zelda? Hm...maybe? Depends.

    More excited that PunchOut!! is back, personally. The original is one of the two NES games I downloaded from the Virtual Console right away (the other is Super Mario Bros. 3, which largely influenced Super Mario Galaxy, and remains the best Mario game in the universe ever, to this day).
  • Jordan_Snyder
    I'm also a huge fan of the NES and SNES PunchOut!! games, but I'm just not sure if the Wii game will have enough substance. They haven't really given out that many details about the game. The original games could be beaten in a day if you learned the opponents moves. If there are about 13 opponents in the game, I don't see much of a lasting experience there. I hope the end product is worthy of its ancestors.
  • Substance has never been a big problem when it comes to people buying Wii games.

    And, remember, there were only 11 or so in the original!

    It looks pretty sharp, and I'm definitely interested.
  • Jordan_Snyder
    If the number of fighters has only increased by two people over twenty years... There's a bit of a problem there. We all know that the game will be fun because, well, it's PunchOut!! That said, this small amount of PunchOut!! might not keep my interest for very long. I'm hoping there's some special features that we don't know about that might prolong the game's replay value.
  • Nah, I feel you. I did not like LttP and was disappointed with Phantom Hourglass, but I adore Wind Waker and enjoyed Twilight Princess. For as much as the Zelda games maintain core concepts and gameplay, they vary quite a bit. I think they're like Final Fantasy games in that there's so much that changes between iterations that it is perfectly OK to love some and hate others.

    But as long as Galaxy becomes the new Mario standard, I'll be off that train.

    I want Zelda games like Wind Waker/Twilight Princess, and Mario games like Sunshine (or Paper).
  • Jordan_Snyder
    It's weird. Everything Zelda pushes me away, but everything Mario draws me in. Sunshine was fun but a step in the wrong direction. Super Mario Galaxy is the only Wii game that has made me really think about how powerful the system is in terms of graphics. I love me some Italian plumbers!
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