Weekend Deals from the Digital Ether – July 30th, 2010 Edition
July 30, 2010 – 4:51 pm | View Comments

This week on the Digital Ether, we have a solid selection of deals for those looking for something new on their PC to play.  Whether it is something old, or something new, you should be …

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Home » First Thirty, XBOX 360

First Thirty: Resident Evil 5

Submitted by Joe Haygood on March 16, 2009 – 11:59 amView Comments

resident-evil-5-killing

So after all the time that I said I would not go and buy Resident Evil 5 at launch, I caved like a little kid and bought the game at Gamestop.  It was an impulse moment and the box kept looking at me saying, “you watched all my crappy movies, and bought RE4 twice on the PC and Wii, so why not get me as well”.  So, Resident Evil 5 came home on the 360 and I have to say that so far I am fairly happy with that purchase.

My first thirty with Resident Evil 5 started out in co-op mode, where myself and a friend of mine played some local co-op, which works pretty smoothly, once you figure out how it works.  The co-op is completely drop in-drop out, so you never are stuck with any issues of reboots and fits from the game.  Co-op also seems to be the preferred way to play Resident Evil 5, as the game has been completely designed around Chris and his partner, Sheva.  Playing in local co-op, you will get the screen displayed in an offset, with one player on the top half of the screen to the left, and the second player on the bottom half of the screen to the right.   The screens did not stretch all the way across, which actually got rid of that stretched feeling that I get with local Gears of War 2 co-op.

The game looked great and the sound was top notch, but myself and my wingman ran into two issues that really killed the flow of the game.  The first were the cut-scenes.  While they are nice to watch once, when you see them over and over, they start to feel repetitive.  Cut-scenes pop up so frequently, that they just jar you right out of the game experience, normally right after you have settled into a good chunk of action in the game.  Repetition comes into play due to the second issue, which is the difficulty of the beginning portion of the game.  While I am not a veteran of Resident Evil games, I felt tha tthe beginning of Resident Evil 5 was a pressure test, to see whether you could cope with the enemies in the game.  The first mission has you nearly overrun by enemies, to the point that after a half hour of trying, both of us gave up on playing.  I am sure that the mission can be passed, but it just seemed brutally difficult in that mission with the amount of people you have to kill, while you try to survive.  I passed the mission the next day, but it took a ton of planning.

So far I have finished the first two segments of Resident Evil 5, and I look forward to playing more.  The beginning is difficult, but the co-op works so well that anyone who is remotely interested in co-op should check this game out.  The story is looking pretty good, and it seems to work in a lot of the past fiction into this incarnation of Resident Evil 5.  Look me up if you need a wingman, as I need to earn that “special” Sheva costume, mmmmmm.

  • Jordan_Snyder
    The first level of Resident Evil 4 was the hardest for me, but that was all because I was not accustomed to that style of play. First of all, I don't like to watch scary movies because they stay with me. That said, I was able to man-up and play some RE4, but I was still scared as hell as soon as I went into the first house and heard some breathing around the corner. From my experience with RE4, I think it helps to have them throw a bunch of enemies at you right off the bat, so you can get used to the feel of there always being more "zombies" to kill. I can't wait to crack open my copy of the game.
  • I'm only doing single player, and my First Thirty made me think the game was too easy. I give all my heals to Sheva and then whenever I get into trouble, she runs over and injects me full of the good stuff.

    I blasted through the first four segments so fast (1-1, 1-2, 2-1, 2-2), I actually can't recall what mission you're talking about where you had to plan. Is it the one from the demo where the axe giant comes after you?
  • Yeah, mission 1-1 was a killer for me. I ended up finishing it in single player, but in multiplayer, I could never get past it. I wonder if it is due to trying to coordinate with a human player vs a CPU controlled character who is always right on your flank.

    Mission 1-2 went a lot smoother than the previous one, and seemed a bit easier. I think the nature of mission 1-1 is to overwhelm you on purpose to make you think you are fighting a lost cause and that you will not be saved. But in my opinion, it seemed like it was a pain in the ass to survive in co-op mode.
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