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Home » Gaming Sales, Industry

Capcom Employee Calls BS On RE5 DLC Backlash

Submitted by Levi Thornton on March 16, 2009 – 3:16 pmComments

16099

Capcom’s VP of Strategic Planning & Business Development, Christian Svensson, posted on Capcom forums on his view of the complaints against the versus mode DLC:

This is the part where I get to say “BS”. RE5 is well worth every penny of $60. A huge game, with tons of replay value, loads of unlockables, new weapons, co-op, mercenaries mode, etc. If any game warrants its price point, it’s RE5.

Prior to the announcement of the Versus mode, no one complained they weren’t getting their money’s worth with the initial release because it packs TONS of value because it is an amazing game.

I thought he had a good argument here:

The content that is shipping in the full game exists within its own budget. The content shipping afterward (regardless of how close to release it is… because the goal IS to have it release relatively closely to the base product’s release) exists within its own budget

Honesty, I don’t care about Resident Evil 5 Versus multiplayer because that sounds lame and won’t work. My argument against his “budget” rebuttal is the competition from other games. There are so many games that bring you a superior and complete single player experience then gives you a full & complete multiplayer. I hardly doubt that Capcom never had the “budget” to include both under $60. I haven’t played Resident Evil 5 but my expectations will be half ass compare to other multiplayer games (Call Of Duty 4, Gears Of War 2, and Halo 3).

To his credit and to cut him some slack, there is still a lot of experimenting on DLC and there is still no clear expectations rules of DLC. Where do we draw the line on DLC?

Capcom Forums Via Kotaku

  • I was upset about this until we talked to Nick on the podcast, and he had it right. I think the DLC is not an issue necessarily, but the timing of the announcement. If they would have waited for a few weeks after the release, then there would have been little issue. But to announce it a day before the game comes out, that irritates gamers. The PR people at Capcom should have put the hold on the announcement for a couple of weeks after release.
  • Jordan_Snyder
    Alright, here's how Capcom should have handled this in the first place. Resident Evil 5 is not suited AT ALL for a Versus style multiplayer. There is no justification as to why there has to be a Versus mode at all. The Slayer's Rule mode should have been shipped on the disk for free. Why include a local version of this mode if you aren't going to have an online version alongside it? Someone grab the DeLorean so I can stop this from ever happening.
  • What's wrong with Resident Evil multiplayer, conceptually? I mean, the game is about running around and killing things. Sounds like a no-brainer that eventually they'd keep stabbing at that, especially after learning what not to do during those two Outbreak games. Other formerly-single-player-only games have made this leap with mostly OK results (Metal Gear, GTA).
  • Jordan_Snyder
    Resident Evil 4 and 5 implement the love it or hate it "tank controls" used to create suspense and fear. Multiplayer shooters are generally centered around fast-paced, hectic running and gunning. A bunch of players fast-walking around maps, stopping, slowly aiming, losing their target, fast-walking again, stopping, etc. would be the epitome of boredom (a little excessive, but it gets the point across). When compared to Halo, Call of Duty, and even GTA IV, this is hardly even a good idea. I sense that there will be massive disappointment in the future of RE5 (in regards to the Versus mode only).
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