4 Things Holding Killzone 2 Back

Let’s get one thing out of the way. Killzone 2 redefines nothing whatsoever. Please don’t drink the Sony kool-aid they are forcing down your throats. Killzone 2 is a very standard and very vanilla shooter, but that is not a bad thing. The overall Killzone package is a very good and worthy of some praise. The problems arise from the fact that the game has some glaring issues that any shooter with as much hype as Killzone 2, shouldn’t have. These issues keep the game from being what could have been a classic FPS. You might think I am nit-picking, but all these complaints were heard time and time again while I played the game this weekend. Some of these can be addressed with future updates, but some cannot. These issues make me wonder if any of the reviewers actually played the game for more then 10 minutes!
1. Map Design – They did a great job making Killzone 2 look realistic, but they forgot to make more then one map. Every single level in the multi-player looks 80% similar to every other level. The only thing different is the layout of concrete and metal, and what color they tint the light. This annoys me because creative maps are what help the longevity of a game. In Killzone 2 we get the same 10 textures over and over again. For the most part the larger levels are well designed, but when they all look alike it gets old really quick. Each map is just another maze of concrete and rusty metal. Where is the variety?
2. Multi-Player Options – The lack of game options in Killzone 2 is quite frankly appalling. How can they spend this long on a game and come away with 5 game types, 3 of which no one wants to play, and also not allow a free for all game. When you make a custom game, which is ranked by default, you have very few options compared to most popular multi-player games. This is supposed to be a huge major multiplayer game yet we are stuck with bare bones options. We can’t even make custom non-ranked games!
3. Controls – I harped about this when I played the demo, and the retail release is no different. Killzone 2 controls can be utterly frustrating at times. I played the game all weekend long and to my surprise I was really good at it. I even got a Valor Medal for being in the top 6%. The problem is even though I did well the controls still are annoying even after I spent so much time with them. How a game controls is 75% of what makes the cream of the crop FPS’s shine above the rest. Killzone 2 fails at this miserably. I had to listen to so many people over the weekend bitch about how bad the controls are that I ended up just taking my headset off.
4. Ranking – Can I ask what is the point of a ranking system that can be maxed out in a matter of two days. Thats right two days! I am still one rank away from the top after two days of playing, but I could easily be done by now if sleep was not a function of the human body. Why does the ranking system move so quickly? You still have ribbons and medals to collect and that’s all good, but I really would have liked to see a more expanded ranking system. Luckily they can do this with a title update…right Guerilla! This might not be an issue for some people, but for me and many others it cuts down the motivation factor a lot.
With all this negativity I should point out that I did have a lot of fun playing Killzone 2. Even with all the issues in multi-player I would advise at least a rent because there is fun to be had, even with the control issues, just be patient and you will be fine. Killzone 2 is one of those games that will be fun for a month or so, but then wear thin once the look alike levels and lack of gametypes starts driving people away from it. I hope they plan to add new gametypes, and possibly some more creative maps in the future. What did you guys think of Killzone 2? Let me know in the comments.
Tags: fps, killzone, Sony
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