New Play Control Metroid Prime lands on Tallon IV, shoots bugs
When Nintendo announced that they would be bringing back a stack of Gamecube games, shined up for their Wii system with new control schemes and other modern features, Metroid Prime was on their list, and in my eyes it weighed heavy on that pile of upcoming rehashes. It’s only my favorite video game ever, so of course I’m excited. The original (and still best) Metroid Prime, now with the Prime 3 HUD and controls (beats a Wavebird, tell you what) and widescreen, plus all the little enhancements that were tacked on for the PAL release like the chatty suit voice that I love so much from 2 and 3? How can I lose?
Check out this slick footage of the recently released Japanese version. Samus drops into the Chozo Ruins and starts killing things, which is of course her job. Then head over to their site, since the other videos aren’t set to embed, for the confrontation with the Parasite Queen in the Pirate Frigate from the start of the game… watch that reticle. You can still lock on if you like, as in the original, but why would you when you can aim… I mean, REALLY aim? Notice that red icon on screen when the Queen dies? They added those “achievement” like medals in from Prime 3 as well. Hmm. Also check out the first arrival on the surface of Tallon IV.
Then you can go and laugh at the voice over in the “mission beginning” video below. Yeah, I like Samus, too.
Source: IGN Wii
Tags: metroid prime, new play control, retro studios, wiimake
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As sad as this is, this will give me a reason to play my Wii since we haven't had the Mario Kart Wii night yet.
As sad as this is, this will give me a reason to play my Wii since we haven't had the Mario Kart Wii night yet.
That is sad. Clearly you aren't aware that both Deadly Creatures and House of the Dead: Overkill both came out this month.
That is sad. Clearly you aren't aware that both Deadly Creatures and House of the Dead: Overkill both came out this month.
I am aware. I don't get to play 20 hours of games a week, so I can get behind easily, and I would rather play Fallout 3, Sonic Collection, Prince of Persia, Street Fighter, and Little Big Planet. I am crazy about most Nintendo franchises, so Metroid does it for me.
I am aware. I don't get to play 20 hours of games a week, so I can get behind easily, and I would rather play Fallout 3, Sonic Collection, Prince of Persia, Street Fighter, and Little Big Planet. I am crazy about most Nintendo franchises, so Metroid does it for me.
As sad as this sounds. The only thing that will get my to PLUG IN my Wii again is the possibility that I have extra cash and decide to pick up MadWorld or The Conduit. The only redeeming quality that I see in Nintendo is that they hold the rights to Mario, my favorite gaming icon of all time.
As sad as this sounds. The only thing that will get my to PLUG IN my Wii again is the possibility that I have extra cash and decide to pick up MadWorld or The Conduit. The only redeeming quality that I see in Nintendo is that they hold the rights to Mario, my favorite gaming icon of all time.
I think this is tell-tale of how Nintendo has started caring so much more about the general public than the gamers…
I think this is tell-tale of how Nintendo has started caring so much more about the general public than the gamers…
And that is why I'm glad that Wii Music sales have disappointed Nintendo. There are only two possible reasons why the game failed:
1) Poor Marketing: Honestly, I don't think this is the case. When Nintendo wants a game like this to sell, they know how to market their product. I know I was about to spontaneously combust if I had to sit through another airing of those unfortunate people “having fun” with Wii Music. Compared to all their other advertisements, Wii Music's lineup was no different than its casual predecessors.
2) Terrible Concept and Execution: DING! DING DING! We have a winner folks! As creative and intelligent as Miyamoto is, the idea of making a toy in a video game's body just didn't cut it. Video games need to have goals, challenges, and occasionally some form of reward. In Rock Band and Guitar Hero, it's all about competition, teamwork, and working to reach that high score. In Wii Music it's all about flicking your wrist to hear a terrible sound clip of a dog bark for no good reason at all. Maybe the casual audience actually wised up. Is it possible that they've realized what truly makes a game good? Probably not, but at least they realized how horrible Wii Music is.
And that is why I'm glad that Wii Music sales have disappointed Nintendo. There are only two possible reasons why the game failed:
1) Poor Marketing: Honestly, I don't think this is the case. When Nintendo wants a game like this to sell, they know how to market their product. I know I was about to spontaneously combust if I had to sit through another airing of those unfortunate people “having fun” with Wii Music. Compared to all their other advertisements, Wii Music's lineup was no different than its casual predecessors.
2) Terrible Concept and Execution: DING! DING DING! We have a winner folks! As creative and intelligent as Miyamoto is, the idea of making a toy in a video game's body just didn't cut it. Video games need to have goals, challenges, and occasionally some form of reward. In Rock Band and Guitar Hero, it's all about competition, teamwork, and working to reach that high score. In Wii Music it's all about flicking your wrist to hear a terrible sound clip of a dog bark for no good reason at all. Maybe the casual audience actually wised up. Is it possible that they've realized what truly makes a game good? Probably not, but at least they realized how horrible Wii Music is.
As sad as this is, this will give me a reason to play my Wii since we haven't had the Mario Kart Wii night yet.
That is sad. Clearly you aren't aware that both Deadly Creatures and House of the Dead: Overkill both came out this month.
I am aware. I don't get to play 20 hours of games a week, so I can get behind easily, and I would rather play Fallout 3, Sonic Collection, Prince of Persia, Street Fighter, and Little Big Planet. I am crazy about most Nintendo franchises, so Metroid does it for me.
As sad as this sounds. The only thing that will get my to PLUG IN my Wii again is the possibility that I have extra cash and decide to pick up MadWorld or The Conduit. The only redeeming quality that I see in Nintendo is that they hold the rights to Mario, my favorite gaming icon of all time.
I think this is tell-tale of how Nintendo has started caring so much more about the general public than the gamers…
And that is why I'm glad that Wii Music sales have disappointed Nintendo. There are only two possible reasons why the game failed:
1) Poor Marketing: Honestly, I don't think this is the case. When Nintendo wants a game like this to sell, they know how to market their product. I know I was about to spontaneously combust if I had to sit through another airing of those unfortunate people “having fun” with Wii Music. Compared to all their other advertisements, Wii Music's lineup was no different than its casual predecessors.
2) Terrible Concept and Execution: DING! DING DING! We have a winner folks! As creative and intelligent as Miyamoto is, the idea of making a toy in a video game's body just didn't cut it. Video games need to have goals, challenges, and occasionally some form of reward. In Rock Band and Guitar Hero, it's all about competition, teamwork, and working to reach that high score. In Wii Music it's all about flicking your wrist to hear a terrible sound clip of a dog bark for no good reason at all. Maybe the casual audience actually wised up. Is it possible that they've realized what truly makes a game good? Probably not, but at least they realized how horrible Wii Music is.