Review: Mass Effect 2 (Xbox 360)
February 8, 2010 – 12:10 pm | Comments

It is a fine line when attempting to give a gamer the ability to make choices or decisions, and actually having those decisions or choices end with a satisfying payoff.  Some games will give you …

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Home » Nintendo DS, Nintendo Wii, PC, PS2, PS3, PSP, XBOX 360

Laid Off Tomb Raider Creative Dev Gets Chatty

Submitted by Joe Haygood on January 12, 2009 – 6:10 pmComments

Tomb Raider: Underworld was met with less that stellar sales according to the Eidos internal numbers, so layoffs ensued at Crystal Dynamics, including one Eric Lindstrom, the creative director on the Tomb Raider franchise.  He has taken to the Internet, and has been surprisingly candid about some of the answers he has submitted to forum posts shot his way.

First and foremost, he states that the DLC coming for the 360 used material that was cut from Tomb Raider: Underworld, but was not purposely left back for the sake of DLC.  The level was something that was going to have to be cut anyway, but later came to be used for the exclusive DLC content on the 360 side of the equation.

He also talks about wishing they had more time to polish the game before release, and that things like chapter replay and cinematic replay were suppose to be in all versions, however, the feature was inexplicably left out of the PC and PS3 version, and the cinematics were dropped due to running out of disc space to handle the rendering.

Read more over at Kotaku.com

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