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Review: Dragon Ball Z – Ultimate Tenkaichi (PS3)

October 28, 2011 – 12:44 pm |

I really liked last year’s DBZ game, Dragon Ball Z: Burst Limit 2. It felt like the franchise had finally achieved some serious attention with a game that was both deep and fun.
This year, we …

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Laid Off Tomb Raider Creative Dev Gets Chatty

Submitted by on January 12, 2009 – 6:10 pmNo Comment

Tomb Raider: Underworld was met with less that stellar sales according to the Eidos internal numbers, so layoffs ensued at Crystal Dynamics, including one Eric Lindstrom, the creative director on the Tomb Raider franchise.  He has taken to the Internet, and has been surprisingly candid about some of the answers he has submitted to forum posts shot his way.

First and foremost, he states that the DLC coming for the 360 used material that was cut from Tomb Raider: Underworld, but was not purposely left back for the sake of DLC.  The level was something that was going to have to be cut anyway, but later came to be used for the exclusive DLC content on the 360 side of the equation.

He also talks about wishing they had more time to polish the game before release, and that things like chapter replay and cinematic replay were suppose to be in all versions, however, the feature was inexplicably left out of the PC and PS3 version, and the cinematics were dropped due to running out of disc space to handle the rendering.

Read more over at Kotaku.com

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