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    Massive Entertainment Falls Under the Wing of Ubisoft

    By Joe Haygood | November 10, 2008

    Massive Entertainment, developers of the hit game, World In Conflict, has found a home after being cast out of its former Sierra home.

    After the merger between Vivendi and Activision, a ton of game developers were left in the cold, after losing their publishing deals post-merger.  Riddick, Ghostbusters and others had found homes, but World in Conflict was still out there for the taking, and Ubisoft must have seen the potential in carrying the World in Conflict brand snapped it up.

    No word on what they will be working on in the near future, but would it be a stretch of the imagination to think that it will have something to do with the Tom Clancy brand.

    Click the jump for the press release.

    UBISOFT® ACQUIRES THE ASSETS OF MASSIVE ENTERTAINMENT®

    Paris, France - November 10, 2008 - Today Ubisoft announced that it has acquired from Activision Blizzard the assets and all of the personnel of esteemed Malmö, Sweden- based studio Massive Entertainment®, as well as the real time strategy brand World In Conflict®.

    Created in 1997, Massive employs over 120 developers and was ranked as one of the top 50 best game studios in the world by Game Developers Research in 2008. The studio is world-renowned for its expertise in the RTS genre and for the quality of its innovative proprietary technologies. World in Conflict® was acclaimed by critics, receiving the Best Strategy Game of E3 2007 award, as well as being named Best Online Multiplayer Game of 2007 by IGN, and Most Innovative Game of 2007 by Gamespot, among many other awards.

    “We are delighted to welcome the talented team of creators at Massive into the Ubisoft family,” said Christine Burgess-Quemard, executive director of worldwide production studios at Ubisoft. “Ubisoft is growing at an intense pace and our strategy is to ensure the strength of our global creative teams. Massive has put together a group of some of the most confirmed and recognized creators in the industry and I know that their talent and innovation will allow them to seamlessly integrate into our worldwide network of production studios.”

    “Massive’s development team places great importance on its freedom to innovate and create games of the highest quality,” stated Martin Walfisz, president and founder of Massive Entertainment®. “We are fortunate to have found in Ubisoft a publisher who shares the same values and understands our mindset. I have no doubt that our future together will offer significant mutual benefit and synergy.”

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    Topics: Industry, PC |

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