Resistance 2 Beta Impressions
By Richard Windsor | October 28, 2008
This holiday season is stuffed with games that let you decimate, decapitate, or chainsawicate hordes of ugly aliens. This is no doubt a good thing, because no matter what console you own, your need for gratuitous violence should be met, except if you only own a Wii. One of those games is Resistance 2, and luckily enough I got myself a beta key. I looked forward to the game since I had not really played much multiplayer on my PS3 except Warhawk. After three nights of playing the beta non-stop I have reached one conclusion….meh.
It’s not that Resistance 2’s multiplayer is bad, far from it. The problem is that the game has no real identity of its own. The game feels so much like every other game out there that it fails to have any uniqueness about it. It is very generic and stale to me. You then add on that the controls, even once tinkered with, are a bit floaty and you have a online experience that is just shy of being great.
Even though I doubt I will put anymore time into the Resistance 2 multiplayer, there is still a silver lining. The co-op segments are a lot more fun and since I did like the original’s single player I will most likely get the game anyways, but now it is just a rent. Now you may have played the beta and so you may disagree, but I have played every great FPS that has hit the market, and they all have that special something that sets them apart, for me Resistance 2 is missing this totally. To play any game for an extended period of time I have to ask myself what experience I get from this game that I can’t get anywhere else, and the answer here is none.
If you played the beta as well I would love to hear your thoughts on it in the comments.






















