Mobile Game Pause Latest: Real Football 2009 Trailer
Mobile Game Pause | Aeropause Games


Latest Comments





Advertise Here

Site Friends

  • AeroPolls

    • Are Video Games Art?

      View Results

      Loading ... Loading ...




  • AeroTeam

    Editor-in-Chief
    Shane Whitehouse

    West Coast Contributor/Podcast Manager
    Joseph Haygood

    East Coast Contributor
    Stephen Munn

    East Coast Contributor
    Paul Munn

    Central Contributor
    George Walker

    Central Contributor
    Richard Windsor

    East Coast Contributor
    Joe Fourhman

    Pacific SW Contributor
    Levi Thornton

    Southeast Contributor
    Matthew Kellar

    Central Contributor
    Bill Tangeman

    Great Lakes Contributor
    Mike Koss


    Mobile Game Pause


    AeroTags


    Channels

    Podcasts


    Latest Game Reviews


    Nintendo Power Read-a-Long



    Video Game Jobs


    AeroLinks

    Forums
    RSS
    About Us
    Contact Us
    Become an Author
    Contests
    Advertising

    Forums



    Podcasts




    Modern retro re-envisionings are not for the faint of heart

    By Stephen Munn | September 27, 2008

    It’s been a long time since I broke my gamer rage over the head of Viewtiful Joe, and it seems the calming glow of endlessly continuing is starting to wear off. I’ve been tackling three games recently that have all given me the same familiar feeling. Frustration.

    While Paul touched on this quite eloquently and accurately by sharing his experience of Castlevania: Dracula X Chronicles, let me make it clear that the game is not for those who aren’t ready to return to 1986 and play through an experience not unlike the original Castlevania. This is a beautiful thing, but let’s look a little deeper. You’re not ten anymore, playing the game every day for hours after school and getting an entire summer off. The muscle memory that lets you beat Castlevania today doesn’t exist for Dracula X Chronicles. And finally, when you punch something at age 32, you’ll do a lot more damage.

    The sensation is similar with Mega Man Powered Up, but somewhat less. At the default difficulty, Mega Man Powered Up is harder than the original Mega Man, with or without muscle memory. They’ve also mixed up the boss weapon weaknesses it seems. On easy difficulty, it’s a cakewalk. I close my eyes and shake at the thought of what the hard difficulty would be like. And on the subject of Mega Man is my third game right now, Mega Man 9. Mega Man 9 is really, really hard. The level designs are devious, evil, and unforgiving in a way the original games only alluded to. You’ll die in the same spot over and over and over again. You’ll make it to a boss for the first time on your last life with only a sliver of life left and they’ll kill you in a second. It will take six more tries before you can make it that far again. Are you ready for this? Are you, really?

    Dracula X Chronicles is a gorgeous game to see and hear that will crush you again and again. Mega Man Powered Up is probably the most full-featured modern remake of a game I’ve ever seen, boasting difficulty options, a comprehensive level editor, playable boss characters, and a fleshed-out story… all of which was not seen in the original. Not one for purists perhaps, but it’s wonderful. Mega Man 9 is an achievement, a throwback, and a terrible, cruel joke all at once.

    This, my friends, is gaming nirvana… within lies only the purest hell of games that were designed hard because long games didn’t fit on cartridges, and they didn’t want you to finish the game in an hour. I wouldn’t have it any other way.

    Tags: , ,

    Topics: PSP, Playstation Network, Retro, WiiWare, Xbox Live Arcade |

    Enjoy this article? You may also like: