Prison Break Looks to Protect Me in the Shower
March 17, 2010 – 10:38 am | Comments

Sometimes, all of us at Aeropause have received gaming related items in regards to marketing.  At times, it will be a little figuring, or some sort of memento related to the game in question.  Other …

Read the full story »
Reviews

Check out what we have to say about the latest, greatest and, er, not-so-greatest games right here.

Articles

We have important things to say. Come listen to us and be awed.

Podcasts

Our podcasts rock. No, seriously. Don’t believe us? Come and check us out if you think you’re awesome enough.

ones to watch

We play a lot of bad games so you don’t have to. Read about what games we think are worthy of your time and money.

read-a-long

It’s like elementary school. Only with video game magazines and no spelling tests.

Home » Mac, PC

Billy Berghammer interviews Diablo III lead Jay Wilson

Submitted by Stephen Munn on September 6, 2008 – 9:23 amComments

Blizzard’s own BlizzCast is running on well over a month’s delay, having just released their podcast covering the Diablo III announcement that happened in July. Compare that to this interview with the game’s lead developer, Jay Wilson, over at CrispyGamer by Billy Berghammer.

The great interview covers the loud minority of people who are complaining about the art style, meeting the expectations of the hardcore Diablo fan and removing troublesome elements like potions and runewords, the recurring question of whether the game could appear on consoles, randomly generated elements, and the upcoming new version of Battle.Net. There’s lots of light information for those who are hungry for details, so dig in.

Source: CrispyGamer

blog comments powered by Disqus