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Review: Dragon Ball Z – Ultimate Tenkaichi (PS3)

October 28, 2011 – 12:44 pm |

I really liked last year’s DBZ game, Dragon Ball Z: Burst Limit 2. It felt like the franchise had finally achieved some serious attention with a game that was both deep and fun.
This year, we …

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Far Cry 2 PAX Developer Diary: Immersion

Submitted by on August 29, 2008 – 11:04 amNo Comment

Clint Hawking gives players the lowdown on how Far Cry 2 will stress immersion into the game world that will surround them.  As you use weapons, they will degrade and break down, eventually leading to their demise.  The glider is back from the first Far Cry, along with boats and cars you will use to get around the island.  And vehicles can break down, requiring repair, which is a first that I can think of in an FPS shooter.  Also they go over injuries and how they need to be fixed.  I for one, did not need the dislocation repair, as it brings back ugly memories of a dislocated finger I reset once. 

Far Cry 2 is really shaping up to be a great looking shooter, but I do have to wonder if FPS players are going to enjoy guns that will eventually blow up and need to be replaced, or having to stop and fix their vehicles.  I like that idea, because it does set your mindframe towards being in the game, but some buy an FPS to shoot first and pick up turkey dinners later.

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