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Review: Dragon Ball Z – Ultimate Tenkaichi (PS3)

October 28, 2011 – 12:44 pm |

I really liked last year’s DBZ game, Dragon Ball Z: Burst Limit 2. It felt like the franchise had finally achieved some serious attention with a game that was both deep and fun.
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Home » E3 2008, Nintendo, Nintendo Wii, Technology

Ultimate WiiMotion Plus FAQ

Submitted by on July 16, 2008 – 8:26 pmNo Comment

I’ve been swimming in the information coming from the Nintendo Press Conference. As excellent as the Animal Crossing: City Folk unveiling is for someone like me whose existence has been wholly consumed by the franchise time and time again, the real star of E3 for Nintendo wasn’t even announced at E3: it was the WiiMotion Plus dongle that was announced the day before. The WiiMotion Plus dongle is an accessory that connects to the accessory port on the bottom of the Wii Remote which apparently will more accurately simulate the one feature keeping the Wii Remote from being a true three-dimensional controller: the ability to detect absolute position in space. The result of this addition is the ability to move the Wii Remote and have the system understand it in much greater detail, rather than the simpler standard Wii Remote sensors of angle, distance, and motion. Such detection was imperfect before in most cases, and just very closely simulated in others.

Confused? That’s unsurprising, as this is tricky stuff. Fortunately, The Wiire has our back with the Ultimate WiiMotion Plus FAQ, a very nicely put together location where all those nagging questions can go to be answered.

Read on for the WiiMotion Plus press release, or just head over to the aforementioned FAQ.

Source: The Wiire

NINTENDO INTRODUCES THE WII MOTIONPLUS
July 14, 2008

Nintendo’s upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo’s commitment to making games intuitive and accessible for everyone. Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing.

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