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	<title>Comments on: Oh How The Mighty Sierra Has Fallen</title>
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		<title>By: Scorns</title>
		<link>http://www.aeropause.com/2008/07/oh-how-the-mighty-sierra-has-fallen/comment-page-1/#comment-30228</link>
		<dc:creator>Scorns</dc:creator>
		<pubDate>Wed, 04 Nov 2009 22:50:58 +0000</pubDate>
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		<description>It&#039;s sad.  They should give Ken and Roberta Williams the rights to all the old Sierra games and let them realize them for new platforms.  I really wish I could play them on my iphone.  Sierra was my reason for learning how to program on the PC.  I will miss the name if it ceases to exist.</description>
		<content:encoded><![CDATA[<p>It&#39;s sad.  They should give Ken and Roberta Williams the rights to all the old Sierra games and let them realize them for new platforms.  I really wish I could play them on my iphone.  Sierra was my reason for learning how to program on the PC.  I will miss the name if it ceases to exist.</p>
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		<title>By: Scorns</title>
		<link>http://www.aeropause.com/2008/07/oh-how-the-mighty-sierra-has-fallen/comment-page-1/#comment-28943</link>
		<dc:creator>Scorns</dc:creator>
		<pubDate>Wed, 04 Nov 2009 14:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=14228#comment-28943</guid>
		<description>It&#039;s sad.  They should give Ken and Roberta Williams the right to all the old Sierra games and let them realize them for new platforms.  I really wish I could play them on my iphone.  Sierra was my reason for learning how to program on the PC.  I will miss the name if it ceases to exist.</description>
		<content:encoded><![CDATA[<p>It&#39;s sad.  They should give Ken and Roberta Williams the right to all the old Sierra games and let them realize them for new platforms.  I really wish I could play them on my iphone.  Sierra was my reason for learning how to program on the PC.  I will miss the name if it ceases to exist.</p>
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		<title>By: Chris</title>
		<link>http://www.aeropause.com/2008/07/oh-how-the-mighty-sierra-has-fallen/comment-page-1/#comment-24295</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 30 Jul 2008 19:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=14228#comment-24295</guid>
		<description>Sad. Sierra games taught me to type, and into computing. I was a rabid fan for most my formative years, until they lost their way with 3-D adventures. Kings Quest 8? Terrible. But still, I found myself playing anything even remotely related to the old sierra greats. Even Magna Cum Laude.  Terrible to see them reduced to so little...but what will this mean for fan creations such as Kings Quest 9? [http://www.tsl-game.com/]</description>
		<content:encoded><![CDATA[<p>Sad. Sierra games taught me to type, and into computing. I was a rabid fan for most my formative years, until they lost their way with 3-D adventures. Kings Quest 8? Terrible. But still, I found myself playing anything even remotely related to the old sierra greats. Even Magna Cum Laude.  Terrible to see them reduced to so little&#8230;but what will this mean for fan creations such as Kings Quest 9? [http://www.tsl-game.com/]</p>
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		<title>By: Stephen Munn</title>
		<link>http://www.aeropause.com/2008/07/oh-how-the-mighty-sierra-has-fallen/comment-page-1/#comment-24274</link>
		<dc:creator>Stephen Munn</dc:creator>
		<pubDate>Wed, 30 Jul 2008 00:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=14228#comment-24274</guid>
		<description>I never doubted Ghostbusters would stick around. The game&#039;s got to be one of the biggest Activision Blizzard has going right now.</description>
		<content:encoded><![CDATA[<p>I never doubted Ghostbusters would stick around. The game&#8217;s got to be one of the biggest Activision Blizzard has going right now.</p>
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		<title>By: Mike Koss</title>
		<link>http://www.aeropause.com/2008/07/oh-how-the-mighty-sierra-has-fallen/comment-page-1/#comment-24271</link>
		<dc:creator>Mike Koss</dc:creator>
		<pubDate>Tue, 29 Jul 2008 22:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=14228#comment-24271</guid>
		<description>Well the good news is that it seems that Sierra has stepped up and said that, atleast, Ghostbusters is not on the chopping block. I&#039;m looking forward to that game. 50 Cent? meh... not so much.

http://arstechnica.com/journals/thumbs.ars/2008/07/29/ghostbusters-cancelled-not-so-fast</description>
		<content:encoded><![CDATA[<p>Well the good news is that it seems that Sierra has stepped up and said that, atleast, Ghostbusters is not on the chopping block. I&#8217;m looking forward to that game. 50 Cent? meh&#8230; not so much.</p>
<p><a href="http://arstechnica.com/journals/thumbs.ars/2008/07/29/ghostbusters-cancelled-not-so-fast" rel="nofollow">http://arstechnica.com/journals/thumbs.ars/2008/07/29/ghostbusters-cancelled-not-so-fast</a></p>
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		<title>By: Stephen Munn</title>
		<link>http://www.aeropause.com/2008/07/oh-how-the-mighty-sierra-has-fallen/comment-page-1/#comment-24265</link>
		<dc:creator>Stephen Munn</dc:creator>
		<pubDate>Tue, 29 Jul 2008 19:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=14228#comment-24265</guid>
		<description>I think Sierra should be reimagined as a label under which they repackage their old adventure games, or even remake them for systems with pointers like Wii, DS, and iPhone. Everything else should go under a more promoted label like Activision.</description>
		<content:encoded><![CDATA[<p>I think Sierra should be reimagined as a label under which they repackage their old adventure games, or even remake them for systems with pointers like Wii, DS, and iPhone. Everything else should go under a more promoted label like Activision.</p>
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		<title>By: Mike Koss</title>
		<link>http://www.aeropause.com/2008/07/oh-how-the-mighty-sierra-has-fallen/comment-page-1/#comment-24259</link>
		<dc:creator>Mike Koss</dc:creator>
		<pubDate>Tue, 29 Jul 2008 18:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/?p=14228#comment-24259</guid>
		<description>The really unfortunate part about Sierra happened a long time ago when they re-evaluated their platforms and canceled most of the Quest games. This was not to much earlier than when the atrocious King&#039;s Quest: Mask of Eternity hit the shelves (1996-1997).

When money drives the business, most of the joy, fun, and emphasis are squeezed out in order to increase the bottom line.</description>
		<content:encoded><![CDATA[<p>The really unfortunate part about Sierra happened a long time ago when they re-evaluated their platforms and canceled most of the Quest games. This was not to much earlier than when the atrocious King&#8217;s Quest: Mask of Eternity hit the shelves (1996-1997).</p>
<p>When money drives the business, most of the joy, fun, and emphasis are squeezed out in order to increase the bottom line.</p>
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