Mobile Game Pause Latest: Real Football 2009 Trailer
Mobile Game Pause | Aeropause Games


Latest Comments





Advertise Here

Site Friends

  • AeroPolls

    • Are Video Games Art?

      View Results

      Loading ... Loading ...




  • AeroTeam

    Editor-in-Chief
    Shane Whitehouse

    West Coast Contributor/Podcast Manager
    Joseph Haygood

    East Coast Contributor
    Stephen Munn

    East Coast Contributor
    Paul Munn

    Central Contributor
    George Walker

    Central Contributor
    Richard Windsor

    East Coast Contributor
    Joe Fourhman

    Pacific SW Contributor
    Levi Thornton

    Southeast Contributor
    Matthew Kellar

    Central Contributor
    Bill Tangeman

    Great Lakes Contributor
    Mike Koss


    Mobile Game Pause


    AeroTags


    Channels

    Podcasts


    Latest Game Reviews


    Nintendo Power Read-a-Long



    Video Game Jobs


    AeroLinks

    Forums
    RSS
    About Us
    Contact Us
    Become an Author
    Contests
    Advertising

    Forums



    Podcasts




    Mega Man 9, as proof of concept, would bring more retro revivals

    By Stephen Munn | July 26, 2008

    The 8-bit styled Mega Man 9 could be a sign of things to come. That is, of course, dependent upon sales. The hardest of the core have been hassling Castlevania master Koji Igarashi for years to build a new 2D Castlevania on home consoles. His response has consistently been that as fun as something like that would be, he doubts it would sell. Just as Sega recently did, he has now gone on record as saying that strong sales of Mega Man 9 would make it much easier for him to make something great that for a service like WiiWare.

    I’m watching that very closely to see how it does. Myself, I’m a big retro gaming fan, so if it is successful that definitely opens up doors for what I can do.

    I’d like to point out that if anything could knock me down more than Mega Man 9, it would be another spritey-licious Castlevania, downloadable or otherwise, for any of the systems in my home. Honestly, I’m always there on launch day for anything Castlevania on any platform I own, and this is no different.

    Incidentally, read the interview at Game|Life. It talks in-depth about the thought process that brought about Castlevania Judgment for Wii.

    Source: Game|Life via The Wiire.

    Tags: , , , ,

    Topics: Nintendo Wii, PS3, Playstation Network, WiiWare, XBOX 360, Xbox Live Arcade |

    Enjoy this article? You may also like:

    1 Comment »



    1. Comment by Matthew Kellar — July 27, 2008 @ 2:34 am

      I’m not really a fan of leaving out obvious improvements for the sake of nostalgia.

      I would much rather play post-SOTN Castlevanias as opposed to NES-styled Castlevanias.


    RSS feed for comments on this post.

    Leave a comment