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October 28, 2011 – 12:44 pm |

I really liked last year’s DBZ game, Dragon Ball Z: Burst Limit 2. It felt like the franchise had finally achieved some serious attention with a game that was both deep and fun.
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Home » Nintendo Wii

Judgment to feature open fighting, “like Power Stone”

Submitted by on July 12, 2008 – 8:16 pmOne Comment

IGN’s Mark Bozon claims IGN will be sitting down to chat with series mastermind Koji Igarashi at the E3 event this week to talk Castlevania Judgment. In advance of that, IGN sent a list of questions to be translated for the man. Due to some pretty strict limits on what he could say, there’s not a whole lot in the interview worth mentioning, save for the confirmation that fighting in the game will not be face-to-face in a SoulCalibur sense, but rather open and free, more like Power Stone.

I’ve hear of Power Stone, but I haven’t played it. The idea here is that instead of being locked to your opponent, you’re both roaming free in an area and you beat each other up. The appeal of this to me is that the fights will play out more like a Castlevania boss battle than a traditional fighter might. I’ll ignore the wrenching in my gut, because it’s entirely from the fact that I’m stuck in Curse of Darkness right now, unable to progress past either of the two bosses I can currently access.

The other interesting thing in the interview is that Iga seems to think it’s not generally known that players will be able to unlock Shanoa, protagonist of the upcoming DS game, Order of Ecclesia, by linking those two titles together. I’m not sure why IGN thought it was Maria being unlocked there, in fact. Nintendo Power broke that in the recent reveal of the game. Don’t they read Nintendo Power?!

Finally, there is mention that members of the Dewy’s Adventure team at Konami are part of the Judgment team. Dewy’s Adventure was one of the better looking games on Wii, though admittedly not boundary-shattering like Super Mario Galaxy. This explains a lot of the game’s somewhat “glowy” current look to me.

You can get some information about how the game controlled in IGN’s hands-on, right here. The game they played was reportedly very early, with lots of pre-alpha type issues. Let’s hope they iron all those out for release this fall.

Source: IGN

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