Prison Break Looks to Protect Me in the Shower
March 17, 2010 – 10:38 am | Comments

Sometimes, all of us at Aeropause have received gaming related items in regards to marketing.  At times, it will be a little figuring, or some sort of memento related to the game in question.  Other …

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Home » MMO, Online, PC

Some World of Warcraft Statistics

Submitted by George Walker on June 11, 2008 – 8:47 amComments

I’ve been playing a lot of WoW lately, and I noticed some interesting statistics, courtesy of Xfire.

First off, World of Warcraft has been the #1 game played by Xfire users for 1002 days. (I’m sure today will make 1003.)

It appears that an average of 88,926 users have been playing an average of 19,188,204 minutes per day. That comes out to an average of 3.596 hours per day for each user, or about 25 hours per week.

My own gaming habits currently consist of almost all WoW. Whenever I get spare time for gaming, I’m playing WoW. I haven’t played any Halo 3 for a while now, and I’ve even got a backlog of 360 titles I need to get to including Ninja Gaiden II, Lego Indiana Jones, and the Penny Arcade game.

But why is WoW taking up so much time all of a sudden? It has mainly to do with the content. Immediately after the WoW expansion, The Burning Crusade, was released, there was a lot of end-game content, but subscribers started dropping off. A lot of servers ended up with very low populations. However, since then, Blizzard has been very carefully adjusting the end-game content and balancing to help improve classes like warrior become less stressful and boring, while also beefing up some of the mid-game content. That means more quests and more content for leveling up as well as a higher quality gameplay experience when you reach the level cap.

No doubt, there is much work that needs to be done by Blizzard, but I am once again in the unenviable position of being excited for the upcoming WoW expansion, Wrath of the Lich King.

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