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Review: Dragon Ball Z – Ultimate Tenkaichi (PS3)

October 28, 2011 – 12:44 pm |

I really liked last year’s DBZ game, Dragon Ball Z: Burst Limit 2. It felt like the franchise had finally achieved some serious attention with a game that was both deep and fun.
This year, we …

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Home » Online, Playstation Network, PS3, XBOX 360

Don’t Bet On Celebrating New Year’s In Home

Submitted by on May 6, 2008 – 6:46 pm3 Comments

PlayStation Home BetaWhen Home was delayed until “Fall” I figured that was it for 2008, and statements today from Kaz Hirai are only further throwing cold water on the prospects for the launch of the 3D avatar-driven meet-up space this year. Hirai has gone on record today saying not to expect Home until the end of the year.

That picks up the wriggling software, carries it past the 1-year-late mark and throws its marketing effectiveness clear into 2009. That means no buzz to help spur PS3 sales in the holiday season. Once again the console will have to tread water with individual titles all doing their own thing for online play. This strategy didn’t work so well last year.

Our own Joe Haygood has mentioned before that there’s at least one big problem with Home: nobody asked for it. While important innovations can be a surprise, if Sony’s inability to execute on a design created to leapfrog the competition ends up in making them so late to market that nobody is listening anymore you have a serious problem. Being this late with home seriously blunts any perceived momentum the platform will have had this year.

All Sony had to do was sit down and take notes on the best feature sets from all online game lobby, matchmaking, and communications systems and create a common system for developers to build into their games. Bring in some highly paid UI talent and you’d still probably have come in below what Home has cost them so far not just in development dollars but lost mindshare and PR opportunities.

Even some Xbox 360 games haven’t done things perfectly based on comments our own George Walker has made on how poorly the matchmaking on Gears of War (or was it Halo 3?) in one of our earlier podcasts but just the core unified services developers can rely on are better than having next-to-nothing unified, you’d have to agree.

See also: You Can’t Go Home Until 2009.

Via: PSU.

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3 Comments »

  • Joe Haygood says:

    Paul, you hit the nail right on the nose. Get users the basics and get them fast. You have a competitor that is walking all over you with their online service, and you are now telling me to be patient for at least another 7 months. And if we know Sony and their overhype, it will probably be longer.

    Home may be great, but if no one cares at that point, it doesn’t matter if it is great.

  • I’m still not sold on the Home concept. Still seems like a 3D version of Microsoft Bob, which was a HUGE hit in the realm of user interfaces.

  • This really seems like something that should have been available at launch. The longer they delay it the more irrelevant it becomes.

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