Prison Break Looks to Protect Me in the Shower
March 17, 2010 – 10:38 am | Comments

Sometimes, all of us at Aeropause have received gaming related items in regards to marketing.  At times, it will be a little figuring, or some sort of memento related to the game in question.  Other …

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Home » Aeropaused, PS2, PS3, Retro, XBOX

Curse of Darkness boasts a weapon forge system I can sink my fangs into

Submitted by Stephen Munn on May 24, 2008 – 4:24 pmComments

Konami’s Koji Igarashi might not be too pleased with how his 3D Castlevania games have fared at retail, but I’ve genuinely enjoyed the ones I’ve tried. Personally, I think if Castlevania is going to succeed (fiscally) in 3D it probably will have to go first-person, perhaps with an over-the-shoulder view like Resident Evil 4. They’ve clearly gone for the third-person Devil May Cry feel with his most recent two efforts, Lament of Innocence on PS2, and Curse of Darkness for PS2 and Xbox.

Anyway, I want to talk about the weapon forging system in Curse of Darkness for PS2 which I’m currently playing in my PS3. Let me be clear that I don’t like weapon forging systems, generally speaking. In games where you can forge weapons, I don’t forge them. If it’s required, I don’t play the game. However, the way I pick up games in the Castlevania franchise can fairly be viewed, in a general sense, as blind. As a result, here I am forging weapons to progress in Curse of Darkness, and surprisingly enough, I like it.

Forging weapons in CoD works similarly to the way filling up your monster journal in just about every Castlevania since Symphony of the Night. You kill an enemy for the first time and its stats go into your journal. With this weapon system, the raw materials that are dropped constantly by slain enemies go into your inventory. When the raw materials are available, unnamed items appear in categories in your Combine submenu: categories such as sword, axe, spear, helmet. Open that submenu and you’ll see all the possible items you can make with the raw materials you’ve ever held. Forge one of them, and you’ll find out what it is, then it stays in that menu, available to be made whenever you wish. Sometimes you need a certain weapon as part of the recipe. For example, maybe you need a soft leather armor and one raw material of a certain kind to make hard leather armor. So you see how it begins to come together.

Further simplifying the process is that fact that, like the monster journal, your combine journal numbers every recipe. Want to collect them all? Watch the numbers. And you know, I’ll do it. Tying these recipes to what could be one of the most definitive aspects of Castlevania, which is just running around and killing everything in sight, is very smart. It’s the games that make me go fishing because I need some magical trout to combine with a photograph of a tree to use as a bow and arrow that piss me off. I’m looking at you, Dark Cloud 2.

  • Malcolm Lemon
    I think they shouldent make it first person, keep it like devil my cry with more platforming like Mario Brothers.
  • ryvythed
    Yeah, save em up and combine them into something you like more later...
    If i remember right you can do that. There's a few secret boss fights you'll probably walk right into just by exploring the maps fully, and they drop items that usually dupe something you sacrificed to create something else earlier, so don't be scared to really go nuts. Some of the weapons are obviously jokes, though. Spike bat was fun, but I hated farming the yellow crystals or whatever with it. The different breeds of devils are a worthwhile payoff, though.

    Anyways, its gets better and better, so have fun!
  • StephenJMunn
    I'm finding the weapons a little irritating in some cases. The strong weapons, which are two-handed, are so slow that they're useless against a number of the enemies.
  • ryvythed
    This is my favorite Castlevania game and I've played alot of them like you.

    I loved the Devil Forging system.

    I liked using the mace more than anything... any favorite weapons yet?
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