Beyond Good And Evil Sequel May Happen
By Joe Haygood | May 16, 2008
Anyone that has taken the time to play through Michel Ancel’s Beyond Good and Evil, understands that a lot was left unfinished at the end of the game. Originally planned as a trilogy, the first game had to go up against another Ubisoft property, Prince of Persia: Sands of Time, and got railroaded at the register.
After looking at the sales data for the game, Ubisoft decided to put the game to sleep and forget about the other two games, regardless of fan outcry, or critical praise.
Now five years after its release, word from Ancel is that he has been working on the second part of the game for a while now, and that he is hopeful that Ubisoft will green light the project soon. The story is suppose to follow the continuity of the first game, and should have most of the gameplay mechanics of the first game, with some refinement.
No word from Ubisoft on this, but it would be great timing, considering the game recently came to Steam for a mere pittance of a price ($8.99). All I can say is that I hope all this comes to fruition, because it is one of the best games I have ever played, with a well though out story and compelling characters. Ubisoft, make it happen already.
via 1up.com
Tags: beyond good and evil, michel ancel, prince of persia, sequel, steam, ubisoft
4 Comments »
RSS feed for comments on this post.




















Comment by Richard Windsor — May 16, 2008 @ 7:59 pm
MAJOR WOOOTTTTTTTTTTTTTTTTTT!!!! (If True)
Comment by Joe Fourhman — May 17, 2008 @ 12:48 pm
Urgh. I SO wanted to love this game, but it was hyped beyond all satisfaction. The story was a by-the-books sci-fi cliche, with nothing of the epic scale or grandeur promised by a lofty title like “Beyond Good and Evil.” Want some spoilers? The first ugly guy you meet is the baddie, the mayor gives Jade the key to the city after two seconds of thought, the city environments are only about 5% explorable, you blow the cover off the whole evil operation with only THREE photographs, every person you meet is exactly what they seem, and Soylent Green is made from people. I cannot get behind this game.
Comment by Stephen Munn — May 17, 2008 @ 4:23 pm
Joe,
While many of the plot devices were derivative in the game, as they are in just about every video game these days, the world was fully realized and engrossing, the characters were believable, the gameplay was tight, and the pacing and overall execution of the game were second to none.
I, for one, would absolutely love a sequel.
Comment by Joe Fourhman — May 18, 2008 @ 9:45 am
I know we’re battling opinions here, but whenever I hear somebody talking about the amazing story of BG&E, I always feel like I played a different game. The stories and characters of Fatal Frame II, Kingdom Hearts, Eternal Darkness, MGS2 and 3… even stuff like Killer 7 and San Andreas were much more affecting, emotional, surprising and innovative than what was going on in BG&E. For me, it never held a candle to any of those games.