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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
Tiny Diggers Delivers Learning With Construction Trucks For Kids on the …

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Home » PSP, Sony

Patapon Is Yet Another Original Game

Submitted by on February 29, 2008 – 4:30 pm5 Comments

Patapon

Last generation was absolutely stuffed with sequels and me-too game clones. This generation has tried to take the stink off of sequels with subtitles instead of numbers and, in some cases, bona-fide new directions for a franchise. That said, there’s nothing quite like a new franchise that starts off on the right foot. Over the past year we’ve seen some new original stuff on the PS3 and PSP.

I enjoyed Resistance: Fall of Man, Folklore (until the end), was impressed by what I’ve played of Heavenly Sword, and found LocoRoco cute but not fun enough for me to buy the full version. Most recently I was really charmed by the demo for Patapon, a game I figured I wouldn’t like after Wombat said it felt very repetitious on CAGCast 108.

I did go ahead and play the demo and have to agree with the critics that are giving it high marks. The art style is really neat, giving the Patapons and their world a unique and fun personality, and the music is very catchy. The RPG-lite like rewards for good play have what I like to call the loot factor, giving you currency and resources to improve your tribe, and you can replay some previous levels repeatedly to grind more items, try out new tactics, and practice your timing. To be fair all of my impressions come from the lengthy official demo you can download from the PlayStation Store on your PC or PS3, and I did have a taste of how complex things might get at the end of the demo with a fun little boss fight, but the demo hooked me.

I’ll be picking up Patapon next chance I get so I can make my tribe jam to the beat and rip through the bad guys in Fever mode. The demo let me save my progress at the very end so I can pick it up in the final, retail game which is something I greatly appreciate. Add in the $19.99 price point and you have a marketing plan to be proud of from a company that, let’s face it, doesn’t often have one.

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  • http://www.aeropause.com Stephen Munn

    Want.

  • http://www.fourhman.com Joe – fourhman.com

    “Last generation was absolutely stuffed with sequels and me-too game clones.”

    That is completely unsubstantiated. The PS2 was absolutely NUTS with new series, and the famed franchises of the PS1 days (Crash, Tomb Raider, Spyro) were ignored and/or reviled.

    Nintendo pushed outward with Pikmin, Chibi-Robo, WarioWare, Animal Crossing. And certainly Metroid Prime, Crystal Chronicles, Donkey Konga, and Four Swords would qualify as “bona-fide new directions for a franchise.”

    And almost anything that counted on the Xbox was brand new, simply because the Xbox itself was brand new.

    Just because it makes a good article lead doesn’t make it true.

    Not to rag on Patapon however; give me a PSN version.

  • Paul Munn

    You seriously don’t remember the incessant wailing of “everything is a sequel!” during the last year or two of the previous generation? It often had a chaser of “why are they making a sequel about THAT?” when some IP nobody wanted a sequel for showed up and took up space in the bargain bin.

    Do I really need to cite examples?

  • http://www.fourhman.com Joe – fourhman.com

    “during the last year or two”

    So now you’re qualifying your statement to only include the last two years of the previous generation?

  • Paul Munn

    Yep I guess you’re right about the timing. The complaints about sequels are what have been foremost in my mind, especially since there were big predictions that because budgets are high for high definition gaming nobody would do anything but sequels and licensed games.

    These interesting PS3 games impress me in that regard. They’re pretty high budget overall while being new IP.

    The 360 isn’t a stranger to this trend, either, with Lost Odyssey and other things. I’d agree that the Xbox 1 was an interesting hotbed of new IP early on because developers of established IP didn’t see it as having an installed base worth writing for until later in its life. It was an opportunity for new developers to do something and have good marketing support from Microsoft and have a pretty empty market to themselves.

    Of course once it got the market share it started getting the sequels along with the PS2. :-)