Gameover: Can’t Stop Smelling The Roses Edition.

Lately I’ve been trying to sprint through Folklore to finish off the main story. The problem is the leveling up of the folks is very addictive and I enjoy the mechanics of the action RPG gameplay. The plot is linear enough and well-designed enough that I’m never confused about where to go next and it’s got enough spice and variety in it with the rock-scissors-paper-like combinations of elemental attacks per folk. The folks are beautifully rendered and detailed and if nothing else I’ll probably buy the add-ons for the game — albeit when they get cheaper — to reward the artists and designers for all of their hard work.
So while I start my play session intending to get to the next save point and see the story unfold, I end up getting caught up executing on what each folk needs me to do to increase its attack power, or reduce the mana points it needs, or increase the number of uses it offers. If you play the demo and go through the Start-button menu of folks I think you can see some of this information and act on it, but I have to say the main game almost doesn’t teach you anything about this leveling up feature during the course of the game. I didn’t understand how it worked until maybe the second Chapter of the game when I finally noticed it was happening by accident as I was fighting the folks.
If you’ve passed by the Folklore demo because you didn’t think it would be your cup of tea on your PS3, I encourage you to give it a try. The full game has a good amount of meat on its bones and while it’s a slow starter in terms of story, you can definitely keep busy with the leveling up until then.









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