What a sequel could mean for commercial failure Zack & Wiki
The almost unanimous praise from gamers and critics alike for Capcom’s recent Zack & Wiki: The Quest for Barabaros’ Treasure stands in stark contrast to its pathetic sales. One of the last things one would expect from a game that sold that poorly would be a sequel, but perhaps that’s not the way things are destined to be.
One of the earliest noticeable pushes for the game came from the staff at IGN Wii, specifically from Matt Casamassina and Matt Bozon. They started a well-publicized “Buy Zack & Wiki” campaign before the game was even launched based on their preview impressions, and have spent a lot of time in their Wii-k in Review podcast recommending the game, and with good reason. It’s a gem.
More than once, Matt has mentioned a possible sequel to the game in their podcast, which is not something Capcom has publicly discussed. It wouldn’t be much of a stretch to think that a sequel is something Capcom would discuss with IGN Wii, considering the fact that they acknowledged the campaign and clearly have recognized the importance of such attention to sales.
Further, thinking back to another key Capcom franchise, a sequel’s ability to raise a franchise from the depths is not unprecedented. The original Mega Man was a commercial failure. It wasn’t until sleeper hit Mega Man 2 rocked gaming that the franchise gave the first glimmer that it could be a major cash cow for Capcom.
Just saying.
See also:
Zack & Wiki a brilliant game, and one of a few compelling reasons to own a Wii.
Hate Zack & Wiki? Want a free copy? Hey, wait…
Zack & Wiki hits Tuesday, will it be as good as it looks?
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http://danielprimed.com Daniel Primed










