Okamiday Volume 7: The Zelda Connection.

By now if you haven’t heard that Okami‘s coming to the Wii, you at least know how badly I’ve wanted this to happen. In that light, here we have Okamiday, Volume 7. I will be posting assets and an article every Saturday weekend about Okami, the PS2 game that’s widely considered Clover Studios’ swan song, a game whose sales were so weak as to likely be a major factor in the developer’s dissolution.
Most people noticed that there was a certain parallel between Okami and The Legend of Zelda: Twilight Princess and its predecessors. You have a protagonist who takes the form of a wolf. You have a helper who rides around on you in the tiny fairy Issun that follows Amaterasu around and of course, the Twilight Princess herself, Midna, who rides Link around and helps him from the shadows when he’s in man-form. Even the gameplay has some strong similarities, in a world that has been made dark and colorless by a powerful enemy that you need to restore to its prior self.
Even taking into account that a franchise as successful as Zelda is going to have some templates it’s created and follows (in fact, Twilight Princess is a lot like Link to the Past in a number of ways) this seems like it could be pretty significant coincidence. Well, no, it’s not.
Director Hideki Kamiya has been quoted as saying that the Zelda series, of which he is a fan, influenced the design of Okami. In a 2006 interview at GameInformer, Clover’s president Atsushi Inaba responded to a question on the subject.
GI: Can you describe the team Tags: capcom, clover, okami, okamiday, ready at dawn, wiimake









Recent Comments