Criterion to Paradise Demo Critics: Merry Christmas and Shut Up.

Everyone’s a critic the old saying goes, and the Burnout Paradise demo is a new kind of Burnout game that’s gotten some people’s feathers ruffled over how it does or doesn’t do things. Criterion has put up a post “answering questions” about the demo that has quite a defensive and critical tone. Some or all of what the post says may be right, but there’s a difference between politely addressing complaints and cutting down your critics.
Early this year Bill Harris on DubiousQuality used the public statements made by Sony and Microsoft executives week after week to create the cardinal rule of interviews, which he would later extend to cover emails. I think it works for this website posting as well. Here’s what he said, cleaned up for public consumption:
Every gaming executive in the world should have this sign in their office. It should be a large sign, and placed in such a way that they can see it clearly when they’re having a phone conversation. The sign should say:
DON’T BE A [bleep]HEAD IN INTERVIEWS
I’m serious. Any time a Sony or Microsoft executive says something catty, they come off like idiots.
It’s not a long post, so I encourage you to read it for yourself. While I agree mostly with what Criterion is saying, stooping to the level of angry forum posters is probably not the best way to conduct yourself publicly if you’re a AAA developer.
Source: Kotaku linking to Criterion, DubiousQuality
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